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- date_range History
Eralon
1 Discovery - The year the original six deities discovered Eralon (era lasted 5076 years)
1 Resurgence - The year the original six deities emerged from the center of Eralon and took power from the humans (era lasted 174 years)
1 Aftermath - The year after the Great War when the deities took harsher control of the world (era lasted 181 years)
1 Prophecy - The year the Prophecy of the Chosen Ones was foretold (era is ongoing and has lasted 254 years to date)
When the original six deities came to Eralon it was an empty world, devoid of life and unfit for such. Yet by working together they made it livable and created the first life, but did not have the patience to wait the many years for that life to grow into something sentient they could actually rule over. So they traveled to the center of the planet to slumber and wait, and see what would come.
Humans evolved out of that first life over many thousands of years, and were the dominant species on the planet by the time the deities emerged back into the world. Without thought of the consequences they divided the six continents among themselves, promising to never interfere in another's territory, and began to rule the world.
For a time humans were fine with this, for really nothing changed in their day-to-day life except who they had to see or write to with grievances - the deities directly, or the creatures the humans named demons that served them. But as generations passed humans seemed to miss the days when they governed themselves and they sought a revolution, sought to overthrow the deities.
This resulted in what has since come to be known as the Great War. Casualties were high on each side, but ultimately the deities won. Not without a price, however, as the demons they created were beings of pure magic and the death of such great numbers of them throughout the world caused that magic to disperse across everything. When the metaphorical dust settled all manner of new creatures were born - vampires and werewolves, griffins and dragons, just to name a few.
The deities had their work cut out for them; they had to rebuild and remake their demon armies, keep a handle on the humans that would not take the loss and wanted still to try and incite rebellion, and now deal with all the new creatures that had emerged. To this end they also created two new continents, one to help all of them as a peacekeeping nation and one to send those who broke the laws and were otherwise considered unfit for society. Two demons were also created specifically for this purpose and raised to the level of the deities to rule these lands.
In time it was decided the best course of action was to treat humans as slaves and severely limit their populations in the world. The continents continued to flourish, now with an abundance of other sentient species to rule over, and things have continued with humans and a few other races oppressed through time.
Then, almost two hundred years ago, a great prophet Saw into the future and foretold the downfall of the deities. She spoke of twelve individuals, who have since collectively become known as the Chosen Ones, that would be gathered together. These individuals would have great powers, which together could be passed on to others to give them the power to defeat the deities once and for all and return the world to the rule of mortals. Smartly the prophet did not give the description of any of the Chosen Ones, though she did say that each one would be marked and no two would share the same race.
In the aftermath all the deities were sparked into action. Some began to track down anyone with any kind of marking and slaughter them preemptively, others increased their watches for any signs of rebel activity, and Lunnoar, the demon turned deity of Khelgard, chose to harbor the rebels. Lunnoar had an innate understanding that all things must come to an end, even the deities at some point, so all the others were simply delaying the inevitable.
It has taken her those two hundred years to build a rebellion and try to find the Chosen Ones, and the other deities are well aware of her actions. But for now they honor the truce not to interfere with the actions of other deities and are simply watching and waiting, doing what they can to destroy agents of the rebellion and keep Lunnoar from achieving her goal as much as possible.
Name | ||
---|---|---|
group Zinnia | Captain of the Myrmidon | |
group Topaz Oisin | Chosen One | |
group Ruby Cerus | Chosen One | |
group Sapphire Tuala | Chosen One | |
group Onyx Rune | Chosen One | |
group Damon Ila | Onyx's Combat Partner | |
group Caroline Nekoi | Keeper of Zinnia's Island | |
group Citrine Kovar | Chosen One | |
group Roselia | Demigod | |
group Nazou Hayashi | Leader of the Rebels of Khelgard | |
group Pearl Laverna | Chosen One | |
group Taika | The Seer who foretold the Prophecy of the Chosen Ones | |
group Emerald Elewa | Chosen One | |
group Diamond Almas | Chosen One | |
group Aquamarine Taika | Chosen One | |
group Amethyst Leigh | Chosen One | |
group Turquoise Sunga | Chosen One | |
group Opal Ambrosia | Chosen One |
Name | ||
---|---|---|
terrain Zinnia's Island | A small island in the southern ocean | |
terrain Rebellion War Room | The room used as the headquarters and base for all activity related to the Rebels of Khelgard | |
terrain Lulindi Jungle | A vast, dense jungle that has taken over the eastern part of Lapaki. | |
terrain Xipil Shrine | A shrine built into the slope of Mount Xipil, used for various purposes over the years from demon summoning to worship of the Fire God himself. | |
terrain Pool of Purity | A supposed oasis located on the very northern end of the secondary land mass of Siyala that is free of the corruption of the world around it. | |
terrain Desert Castle | An abandoned castle in the Farale Desert, remnant of a time long passed | |
terrain Old Academy Ruins | The ruins of the original Tempest Combat Academy | |
terrain Farale Desert | The largest desert in the world | |
terrain Sarmawar Wilds | Uncharted lands on the eastern part of Kivad | |
terrain Uzal Ruins | The strange remains of a village | |
terrain Kauru Bay | A natural bay on which the city of Ironhold is built | |
terrain The Silver Forest | A forest taking up most of the secondary land mass of Vesnali | |
terrain The Ivern Ocean | A large expanse of open water | |
terrain Abandoned Airship Factory | An old town and factory, long abandoned. | |
terrain The Greenwood | A giant forest graveyard |
Name | ||
---|---|---|
emoji_events Token - Sapphire | A pendant in the shape of an eye. | |
emoji_events Token - Turquoise | A pendant in the shape of a paw print | |
emoji_events Token - Ruby | A ring with a lotus | |
emoji_events Token - Diamond | A pendant with a tiger head | |
emoji_events Token - Pearl | A pendant in the shape of a feather | |
emoji_events Token - Emerald | A pendant shaped like leaves | |
emoji_events Token - Topaz | A small pendant in the shape of a dagger | |
emoji_events Token - Opal | A pendant shaped like a tooth | |
emoji_events Token - Aquamarine | A pendant of mermaid scales | |
emoji_events Token - Amethyst | A ring with wings | |
emoji_events Symbol - Rebels of Khelgard | A simple symbol that can be carved into buildings and the like to mark safe havens for agents of the rebellion | |
emoji_events Teleport Token - Zinnia's Island | Small and discreet tokens infused with magical teleportation power that can take one willing creature to a a specific location. | |
emoji_events Token - Onyx | A ring with a dragon scale pattern | |
emoji_events Token - Citrine | A pendant in the shape of an eye |
Name | ||
---|---|---|
flag Zyma (Dark) | A pair of small land masses located south of the light country of Naron, west of Kivad and east of Talv. The country is ruled by Ereraul, the God of Darkness. | |
flag Kivad (Neutral) | A pair of land masses located on the southern rim of Eralon, east of Naron and Zyma, west of Talv and Lapaki. The country is ruled by Lunnoar. | |
flag Naron (Light) | A large land mass located north of Zyma, south of Lito, west of Kivad and east of Talv. The country is ruled by Rinnarl, the Goddess of Light | |
flag Talv (Wind) | A loping continent north of Lapaki, east of Kivad, west of Naron and Zyma, and south of Siyala. The country is ruled by Tosaer, the God of Wind. | |
flag Lapaki (Water) | The smallest of all the land masses, located directly south of Talv and the southernmost of all the countries land wise. The country is ruled by Dealoc, the Goddess of Water. | |
flag Siyala (Poison) | A pair of land masses on the northern part of Eralon, located west of Lito, east of Vesnali, and north of Talv. The country is ruled by Sinaris. | |
flag Lito (Fire) | A pair of landmasses located west of Vesnali, east of Siyala, and north of Naron. The country is ruled by Ticaros, the God of Fire. | |
flag Vesnali (Earth) | Four landmasses located east of Lito, west of Siyala, and north of Khelgard across the Ivern Ocean. The country is ruled by Gelicties, the Goddess of Earth. |
Name | ||
---|---|---|
ac_unit Ereraul (Dark) | The God of Darkness, residing in the city of Gravebridge and ruler of the country Zyma. | |
ac_unit Ticaros (Fire) | The God of Fire, residing in the city of Ironhold and ruler of the country Lito. | |
ac_unit Rinnarl (Light) | The Goddess of Light, residing in the city of Luminus and ruler of the country Naron. | |
ac_unit Gelicties (Earth) | The Goddess of Earth, residing in the city of Jaderose and ruler of the country Vesnali. | |
ac_unit Sinarais (Poison) | The God of Poison, residing in the city of Wastecastle in the country of Siyala. | |
ac_unit Dealoc (Water) | The Goddess of Water, residing in the city of Royal Azure and ruler of the country Lapaki. | |
ac_unit Tosaer (Wind) | The God of Wind, residing in the city of Tempest and ruler of the country Talv. | |
ac_unit Lunnoar (Neutral) | The Goddess of Neutrality, residing in the city of Khelgard and ruler of the country Kivad. |
Name | ||
---|---|---|
wc The Stonehammer Clan | A clan of dwarves | |
wc Druids of the Greenwood | ||
wc The Devout | A secret order dedicated to protecting Lunnoar |
Name | ||
---|---|---|
work Bounty Hunter | Those hired to track down a specific target and bring back either the living target or proof of their death. |
Name | ||
---|---|---|
location_on Mount Xipil | An active volcano located on the secondary land mass of Lito, at the center point of the horseshoe shape created by the land. | |
location_on The Sunken Land Bridge | The remains of a land bridge that has long since sunk beneath the seas | |
location_on Gateway to the Soul Stream | A large gateway located in a cave at the summit of the highest mountain in the world. |
Name | ||
---|---|---|
face Demon | Those created by the Gods to serve them | |
face Centaur | Those who have the lower bodies of horses instead of regular legs. | |
face Dwarf | Short, stout humanoids | |
face Werewolves | A wolf-based shifter species | |
face Gnome | A small, artistic race of humanoids | |
face Tiefling | Devil looking humanoids | |
face Firbolg | More humanoid giant-kin | |
face Merfolk | A race of sea folk | |
face Succubus/Incubus | A race with some fiendish features that feeds primarily on sexual energy. | |
face Fairy | A magical race that can grow and shrink in size and fly with wings of various shape and size. | |
face Elf | A race taller and more lithe than humans | |
face Human | The base population of the world, from which most other races evolved | |
face Half Breed | A catch all term for half animal, half human creatures who do not fall into other named categories | |
face Vampire | Those who drink the blood of others to survive. | |
face Dragon | Creatures with the ability to shift between the form of a large, flying lizard and a human form | |
face Griffin | Those who can assume the shape of a griffin and also that of a human | |
face Genasi | Elementally infused humans | |
face Goliath | Large humanoids |
Name | ||
---|---|---|
router Energy Storage Container | Large constructions of metal designed to hold energy harnessed from windmills and solar panels. | |
router Wind Turbine | Large metal structures designed to harness the power of the wind | |
router Solar Panel | Structures made of various materials designed to harness the heat energy of the sun |
Name | ||
---|---|---|
location_city Gravebridge | The capitol of Zyma, located on the southern coast of the primary land mass just north of the sunken land bridge that used to connect the two pieces before the Great War changed everything. Buildin... | |
location_city Ironhold | The capitol of Lito, located on the western part of the primary land mass on the eastern rim of Kauru Bay. Buildings are mostly metal or volcanic stone, clunky in their architecture and favoring fu... | |
location_city Arlyn | A city located in the eastern side of Lapaki that is now overrun by the Lulindi Jungle, the city being the only populated place in the area. | |
location_city Tempest | The capitol city of Talv, located almost smack in the middle of the primary land mass. | |
location_city Senka Village | A small village on the secondary land mass of Kivad | |
location_city Silvermoor | The official capitol of Lapaki, located on its southwestern edge. | |
location_city Luminus | The capitol city of Naron located on the northern part of the country's only land mass. The buildings are primarily made of a white marble that is native to the nearby mountains with allowances mad... | |
location_city Jaderose | The capitol city of Vesnali, located on the northwestern side of the primary land mass. The buildings are mostly stone, wood or other natural elements covered in flowers, vines, and other plant life. | |
location_city Lagina | A village on an island by the same name, located north of the primary land mass and the city of Jaderose | |
location_city Starfort | The sister city to Ironhold, located northeast across the Kauru Bay | |
location_city Emberacre | A town just west of Ironhold | |
location_city Khelgard | The capitol city of Kivad located on the western part of the primary land mass. It seems to be a mish-mash of building styles, everyone free to build as they like as long as it's stable and safe an... | |
location_city Royal Azure | A completely underwater city | |
location_city Wastecastle | The capitol of Siyala, located on its southwestern edge. | |
location_city Rosa Village | A small village on the edge of the Sarmawar Wilds |
Name | ||
---|---|---|
drive_eta The Myrmidon | A ship of elven make flying Lapaki colors, captained by the sea elf Zinnia |
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