Aberrant
Monsters born from humans infected with Ash Blight Syndrome who have formed a pact with Dovrak
Monstrosity
Metallic silver-black
Most are humanoid; however some mutate and can grow to extremely large sizes
- Bipedal
- Quadrupedal
- Hexapod
- Octopod
- Serpentine
- Dwarf (4-5 ft) – smallest and most common; size of an average human
- Demi (6-7 ft) – relatively common; larger than dwarfs, but smaller than Gigants
- Gigant (8-10 ft) – second-largest and second-rarest; large enough to entirely fill an escort vessel's hold
- Titan (11 ft+) – largest and rarest; larger than buildings
Aberrants are classified by size and type
General
- Metallic armor-like skin
- Glowing, pulsing indigo veins all over the body
- Indigo tendril-like hair
- Pair of jagged horns on the head
- Angular head and face
- Glowing eyes
- Angular mouth plates that swing open to either side to reveal humanoid jaws with sharp, jagged teeth and prominent fangs
- Pair of curved spikes on each shoulder
- Segmented limbs ending in curved spikes at the joints
- Five claws on each foot with four pointing forward and one pointing back
Bipedal
- Gigant and Titan Aberrants have spikes running down the length of the spine
Humanoid (code HUM-)
- Build type: Humanoid
- Category: Terrestrial
- Constellation: None
- Rarity: Common
- Role: Attacker
- Size: All sizes
Noticeable Features:
- Arms end in long, sharp, scythe-like five-fingered claws
Arrow (code ARR-)
- Build type: Humanoid, aerodynamic
- Category: Weapon
- Constellation: Sagittarius (archer)
- Rarity: Common
- Role: Scout, sniper
- Size: Demi, Gigant
Noticeable Features:
- Arms end in interlockable spiked bows formed by warping and fusion of the fingers
Axe (code AXE-)
- Build type: Muscular
- Category: Weapon
- Constellation: Perseus (hero)
- Rarity: Common
- Role: Defender
- Size: Demi, Gigant
Noticeable Features:
- Arms end in large, sharp, spiked, triangular axe heads formed by warping and fusion of the fingers
Blade (code BLA-)
- Build type: Sleek
- Category: Weapon
- Constellation: Orion (hunter)
- Rarity: Common
- Role: Attacker, scout
- Size: Dwarf, Demi, Gigant
Noticeable Features:
- Arms end in long, sharp straight-edged blades formed by warping and fusion of the fingers
Fin (code FIN-)
- Build type: Sleek
- Category: Aquatic
- Constellation: Volans (flying fish)
- Rarity: Common
- Role: Attacker, scout
- Size: All sizes
Noticeable Features:
- Triangular bladed fins protruding from the forearms and calves
- Arms end in long, sharp, scythe-like five-fingered claws
Knight (code KNI-)
- Build type: Muscular
- Category: Weapon
- Constellation: Scutum (shield)
- Rarity: Rare
- Role: Attacker, defender
- Size: Dwarf, Demi, Gigant
Noticeable Features:
- Right arm ends in a long, sharp lance formed by warping and fusion of the fingers
- Left arm ends in a large, thick armored plate resembling a medieval shield formed by warping and fusion of the fingers
Power (code POW-)
- Build type: Stocky, top-heavy
- Category: Terrestrial
- Constellation: Hercules (divine strength)
- Rarity: Rare
- Role: Defender
- Size: Demi, Gigant, Titan
Noticeable Features:
- Retractable cannons on each shoulder
- Bulky forearms
- Arms end in large, sharp, five-fingered clawed gauntlets
Siren (code SIR-)
- Build type: Aerodynamic, slender
- Category: Special
- Constellation: None
- Rarity: Ultra rare
- Role: Attacker, support
- Size: All sizes
Noticeable Features:
- Pair of large, metallic bat/bird hybrid wings with thumb claws on the back
- Bladed fins protruding from the forearms and calves
- Arms end in long, sharp, scythe-like five-fingered claws
Triton (code TRI-)
- Build type: Muscular
- Category: Aquatic
- Constellation: Dorado (swordfish)
- Rarity: Rare
- Role: Defender
- Size: All sizes
Noticeable Features:
- Arms end in long, jagged pincers formed by warping and fusion of the fingers
Wing (code WIN-)
- Build type: Humanoid, aerodynamic
- Category: Aerial
- Constellation: Aquila (eagle)
- Rarity: Common
- Role: Attacker
- Size: All sizes
Noticeable Features:
- Pair of large, metallic bat/bird hybrid wings with thumb claws on the back
- Gigant and Titan winged Aberrants grow a smaller secondary pair of wings below the first
- Arms end in long, sharp, scythe-like five-fingered talons
Quadrupedal and other
Beast (code BEA-)
- Build type: Ursine
- Category: Terrestrial
- Constellation: Ursa Major (big bear)
- Rarity: Rare
- Role: Attacker
- Size: Demi, Gigant
Noticeable Features:
- Axe-like horns that curve forward
- Arms end in long, sharp, scythe-like five-fingered claws
Centaur (code CEN-)
- Build type: Centaurine
- Category: Terrestrial
- Constellation: Centaurus (centaur)
- Rarity: Rare
- Role: Attacker, defender
- Size: Demi, Gigant
Noticeable Features:
- Arms end in large, sharp, five-fingered clawed gauntlets
- Two pairs of legs ending in thick, sturdy hooves
Mantis (code MAN-)
- Build type: Mantid
- Category: Insectoid
- Constellation: Reticulum (reticle)
- Rarity: Common
- Role: Scout
- Size: Dwarf, Demi
Noticeable Features:
- Two pairs of bladed, metallic wings upon the back
- Series of long, sharp spikes running down the arms
- Arms end in long, sharp thumb claws formed by warping and fusion of the fingers
- Long, sharp, scythe-like convex blades extending from the wrists with spikes running along their length
- Two pairs of segmented legs ending in long, sharp, scythe-like single claws
Saurian (code SAU-)
- Build type: Hexapod, reptilian
- Category: Aquatic
- Constellation: Lacerta (lizard)
- Rarity: Rare
- Role: Attacker
- Size: Dwarf, Demi, Gigant
Noticeable Features:
- Elongated body that tapers towards the tail
- Arms end in long, sharp, scythe-like five-fingered claws
- Long tail with a bladed tip
Serpent (code SER-)
- Build type: Serpentine
- Category: Aerial
- Constellation: Serpens (serpent)
- Rarity: Ultra rare
- Role: Defender, support
- Size: Gigant
Noticeable Features:
- Segmented body with impenetrable plate armor-like scales
- Pair of jagged horns atop the head that sweep forward
- Roaming spotlight-like third eye on the forehead that turns red when targets are detected
- Three pairs of metallic fin-like wings on the back
- Long tail with a bladed tip
Shell (code SHE-)
- Build type: Cancroid
- Category: Aquatic
- Constellation: Cancer (crab)
- Rarity: Common
- Role: Attacker, scout
- Size: Dwarf, Demi, Gigant
Noticeable Features:
- Humanoid upper body and torso
- Thick, curved armored plate covering the shoulders and back that resembles the shell of a crustacean
- Arms end in long, sharp, scythe-like five-fingered claws
- Six pairs of segmented legs ending in long, sharp, scythe-like single claws
Stalker (code STA-)
- Build type: Arachnoid
- Category: Insectoid
- Constellation: Sagitta (arrow)
- Rarity: Rare
- Role: Scout, support
- Size: All sizes
Noticeable Features:
- Humanoid upper body and torso
- Humanoid skull with compound eyes
- Arms end in long, sharp curved blades formed by warping and fusion of the fingers
- Three pairs of segmented legs ending in sharp single claws
Stinger (code STI-)
- Build type: Arachnoid
- Category: Insectoid
- Constellation: Scorpio (scorpion)
- Rarity: Ultra rare
- Role: Scout, support
- Size: All sizes
Noticeable Features:
- Humanoid upper body and torso
- Arms end in long, jagged pincers formed by warping and fusion of the fingers
- Eight pairs of segmented legs ending in long, sharp, scythe-like single claws
- Long, flexible segmented tail that curves upward, with a large curved hollow stinger at its tip
Vespa (code VES-)
- Build type: Vespid
- Category: Insectoid
- Constellation: Apis (bee)
- Rarity: Common
- Role: Attacker, scout
- Size: Dwarf, Demi
Noticeable Features:
- Two pairs of bladed, metallic wings upon the back
- Arms end in long, curved hollow stingers formed by warping and fusion of the fingers
- Four pairs of segmented legs ending in long, sharp, scythe-like single claws
- Long, curved hollow stinger on the abdomen
Metal
Are mindless attackers driven by pure bloodlust, having lost all memories of humanity and sense of self, though they remain under control of the Homunculuses
- Bite with their teeth and fangs
- Crush, grab, punch, rake, slash, or stab with their axes, blades, claws, gauntlets, pincers, swords, and/or talons
- Ram with their shells and shields
- Flap their wings to blind, blow, or slap away enemies; or create energy shockwaves
- Kick with their legs
- Stomp the ground to create energy shockwaves or earthquakes
- Fire arrows of magical energy from their bows
- Fire magical energy blasts from their eyes, jaws, shoulder cannons, claws, or gauntlets
- Fire metallic flechettes from their wings
- Whip with their tails
- Paralyze with tail venom
- Appendages glow indigo when attacking
- Sing a song that boosts allies and immobilizes or drives enemies into psychosis
- Impenetrable armor-like skin
- Block and deflect attacks with their blades, claws, gauntlets, pincers, shields, shells, swords, talons, and/or wings
- Superhuman agility, endurance, healing, senses, stealth (via inability to radiate heat), strength, and speed
- Ability to communicate with each other and the Homunculuses that control them
- Ability to run and crawl along a variety of surfaces, including ceilings and walls
Thin joints between bone
All calls have mechanical undertones
Passive
- Chirps
- Clicks
- Trills
- Whistles
Aggressive
- Growls
- Howls
- Hisses
- Roars
- Shrieks
Aberrants take over those who are mentally vulnerable and makes one fester on their own insecurities and failures, exacerbating feelings of hopelessness and worthlessness
They grant immense strength at a price, often the loss of sentience and control of one’s self