info Overview
Name - What's the name of this town?

Vale

 
Description - How would you describe Vale?

A refugee camp-turned village on the Eurian-Gaelenian border where humans and Aberrants live together peacefully

 
Tags
group Populace
Population

Overall Population (800, not including Calix and Rosalia)


  • 400 humans (200 female, 200 male, 80 from each continent)

  • 400 Aberrants (200 female, 200 male, 20 of each type)


Adult Population (480)


  • 240 humans (120 female, 120 male, 48 from each continent)

  • 240 Aberrants (120 female, 120 male, 12 of each type)


Child Population (320)


  • 160 humans (80 female, 80 male, 32 from each continent)

  • 160 Aberrants (80 female, 80 male, 8 of each type)

 
map Layout
Area

Rural village surrounded by plains and forests, with a river running along one border of the village

 
Buildings - What buildings are in Vale?

General layout


  • Armory – building near Calix's and Rosalia's houses where weapons are stored; is locked with a special key only a few select people, including Vale's leadership, have access to


  • Field of Souls – wildflower field east of the central plaza that also acts as a memorial; sits at the foot of a hill with a cannon that sprays water on the flowers when fired

  • Central plaza – large clearing that acts as the central meeting place of Vale; is surrounded by a ring of shops

  • Residential district – cluster of houses north of the central plaza where citizens live; Calix's and Rosalia's houses are next to each other

  • Outhouse – building adjacent to the playground for bodily functions; consists of five individual toilet stalls along the right wall and three sinks along the left wall

  • Playground – large clearing west of the central plaza for children to play in; consists of a tall climbable play structure with steps, ladders, and a slide in the center capped by a pair of towers; is surrounded by a rock climbing wall to the north, a set of monkey bars to the east, a merry-go-round to the south, three spring riders (horse, dolphin, eagle) to the southwest, and a set of five swings to the west, along with a large clearing to the playground’s right with a hoop on each side for ball games and a dramatic play area to the playground’s left; is bordered by benches as well as trees for shade

  • Village gates – large pair of gates south of the central plaza that act as the village entrance and main defenses; have mounted turrets on either side of the gates at the tops of the walls


Plaza amenities


  • Bank – establishment where money can be stored safely

  • Clothing store – store that sells a variety of both casual and formal clothing

  • General store – store that sells groceries and other daily use items not carried in the other stores

  • Inn – establishment for citizens and travelers to rest

  • Library – establishment full of books for studying, research, and leisure reading

  • Restaurant – establishment where food and drink are served to citizens and travelers

  • Toy store – store that sells a variety of toys and games; often frequented by the village children


Armory weapons


  • Battleaxe

  • Crossbow

  • Gauntlets

  • Spear

  • Staff

  • Sword

  • War hammer

 
Busy areas - What are the busiest areas of Vale?


  • Central plaza

  • Playground

 
Climate

Mild

 
Landmarks - What landmarks are in Vale?
face Culture
date_range History
Founding story - How was Vale founded?

Vale began as two groups on opposite sides of a riverbank – a human refugee camp led by Rosalia, and a band of Aberrants seeking to flee the war led by Calix. Though both groups were understandably wary of each other at first, over time their shared experiences – and the innocence of the human and Aberrant children that grew to befriend each other – helped their leaders form a friendship that slowly grew to include the rest of their people as well.

About a month after both groups met, a group of enemy Aberrants attacked both the human and Aberrant camps, forcing both sides to put aside their differences to fight the enemies off. During the conflict Calix and Rosalia both witnessed firsthand the compassion their people had for other, and the two leaders saved each other's lives more than once. Once the rogue Aberrants were defeated human and Homunculus treated each other's wounds, and from that day onward an interspecies friendship borne of mutual gratitude took root.

Sometime after the event Calix opened up to Rosalia about his dream of a world where humans and Aberrants could live together peacefully. Though surprised at the prospect and unsure of whether it would work, Rosalia trusted Calix and agreed to the latter's proposition of building a settlement consisting of both humans and Aberrants. Once both leaders received their people's blessing, they co-founded the village of Vale and led it together, much to their new citizens' delight. The pair grew particularly close to all of the human and Aberrant children in the village, and continue to watch over Vale as it grew in the years to follow.

 
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edit Notes
Notes



  • Aberrants of Vale are named after flowers; humans are named after trees
    Aberrants wear clothes and accessories like humans do

 
Character chevron_right Birthplace link linked Vale


Character chevron_right Role link mentioned Vale


Character chevron_right Background link mentioned Vale


Character chevron_right Other names link mentioned Vale


Town chevron_right Buildings link mentioned Vale


Character chevron_right Notes link mentioned Vale


Town chevron_right Founding story link mentioned Vale


Character chevron_right Mannerisms link mentioned Vale


Landmark chevron_right Nearby towns link linked Vale


Landmark chevron_right Description link mentioned Vale


Town chevron_right Busy areas link mentioned Vale


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