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Sol saris
It has been fifteen years since the Medical Inquisition lifted the continent wide quarantine. In the past couple of years the major merchant houses of Stanzgar have been trying to reestablish the lucrative trade routes of the past and to that end, have created a massive trade caravan, with the goal of starting new trade routes and looting as much of the countryside as they can get away with
Sol saris
It has been fifteen years since the Medical Inquisition lifted the continent wide quarantine. In the past couple of years the major merchant houses of Stanzgar have been trying to reestablish the lucrative trade routes of the past and to that end, have created a massive trade caravan, with the goal of starting new trade routes and looting as much of the countryside as they can get away with
High fantasy with a smidgen of ancient technology
The first age
Demons bleed through to this reality and go to war with the HaLafin
War between the HaLafin and the Dwarves
HaLafin colonize the world
Golden age beginsk
The Second Age
The war of the heavens reaches Sol Saris
The great enemy sends the HaLafin empire into decline
Fledgling human empire is founded, bolstered by the HaLafin Sol Saris colony
The Third Age
The Grand Empire of Sol Saris stretches from the western coast to the Movai desert all the way to the southern tip of the Atlanian peninsula
Degenerate hedonism runs rampant in the imperial court
Last of the Sol Saris Emperors is born. Ceremony of his coronation would put Caligula to shame.
Several natural disasters cause chaos and destruction on the western coast and central plains of the river lands.
An unusual comet hits Sol Saris far to the north
The Nmerian hordes land in Atlania and lay a bloody path to the imperial capital. Horde loses momentum and scatters a month away from the city
Rampant spending and taxation brings unrest of the common people to a head.
War breaks out between imperial forces and rebel militias.
Rebels continue to gain ground, pushing the Emperor into the peninsula.
Imperial forces drive the Okose orc tribe from their homes into the grand forest.
Emperor uses Grand Drakes to breed an army of wyrms and necromancy to bolster his forces.
In one battle nearly breaks the entirety of the rebel forces.
With the help of dissenting generals rebels sneak into southern palace with an enchanted hammer and shatter the emperor before he can complete a profane ritual.
Three Barons from the peninsula along with a fourth general found the kingdom of Atlania
Stanzgar is founded by refugees fleeing from the empire's tyranny.
Fourth Age (at least 600 years)
Atlania is plagued by the undead remnants of the Emperor's army and the Grand Drakes and their Wyrm children.
The Atlanian’s begin a campaign of extermination on these blights.
Most of the Drakes and all of the undead are exterminated.
Territorial disputes between the Okose and Atlanian Kingdom begin
Nartheam clan dwarves destroy and loot the capital of Boulderholm
Bra’kai raiders attack villages and towns near the Heaven's Gate mountain range
Okose become fed up with Atlanian border skirmishes, Tribal council is called and war is declared
Massacre of Akas takes place.
Prince Albert dies two weeks from friendly lines, his body is brought to to the capital for burial by a member of his retinue.
A ceasefire is called between the two warring peoples
The Death Guard is formed
A tenuous peace is forged between the Okose and the Atlanians on the dying wishes of Prince Albert
A Great Drake is slain in the Barony of Gurdacrest
Grand Duke of the Hunt attempts to reclaim the peninsula, is thwarted through trickery
Lord Duron of Gurdacrest establishes a treaty between the HaLafin and the Kingdom of Atlania.
Peace settles on the peninsula
Lord Andrew Hayes retires from the service of the King after 90 years of service
King Duncan dies. His sons are unhappy and go to war with each other over the throne
Ascension wars last four centuries, lead up to rebellion.
Rebels kill the royal family one prince escapes with loyal lords and generals
Rebels defeat Royal forces at every turn
Loyalists end up in Duncrest, surrounded and out matched
In a fit of desperation Lord Lisbith Duran beseeches the aid of an ancient family guardian
Actually gets a response, Lord Hayes joins the fight,
Kills influential rebel leader.
Loyalists start a march to the capitol
Okose are told to stay out of the ensuing battle, Okose have no choice but to agree
Rebels are finally defeated. Prince Samuel III is crowned king of Atlania
200 years of peace
Relations break down with the Valarnans
thirty years later the Valarnans invade Atlania sowing irreparable devastation in their wake.
for ten years the Atlanians try helplessly to push the Valarnans from their shores. Finally push them out.
The kingdom of Stanzgar solidifies into a major power in their area
Atlania mobilizes for a full scale counter invasion, assembling a massive army, navy and the first ever self propelled artillery battalions. Once on Valarna the Atlanians find the Valarnan defenders are suicidal in the defense of their homeland. The first and third tank battalions are destroyed in one battle.
Emboldened by an abundance of resources and a large stockpile of magic weapons the king of stanzgar declares the lands traditionally held by the Fenglin now belong to stanzgar and sends in troops to enforce his claim
The Invasion of Valarna turns into a grueling infantry war. Lasts five years, ending with the destruction of Salain, cultural capital of Valarna, by way of a destructive Arcanium bomb.
Fifth Age (~375-377yrs)
The Stanzgarian war of aggression against the Fenglin starts to turn in favor of the Fengelin when they unite against Stanzgarian forces
The orc people offer their aid in the war seeking glory and power, with this aid Stanzgar is able to push back once more
With the aid of the Orcs Stanzgar is able to scatter the Fenglin but it leaves the Orc people weak and vulnerable when the king of Stanzgar decides he wants their land as well
Unable to mount a proper defense in the wake of the last war the orc people are beaten and enslaved by stanzgar
~ten years pass
the betrayal of the orcs incites many in Stanzgar into rebellion sparking a civil war
The war ends when the leader of the rebels leads a strike force into the capital and slays the king
The leader of the rebellion declares himself the Emperor of the new Stanzgar empire
Still on a war footing Stanzgar hires out its military to police other countries at their request
Stanzgarian scouts return with news of a powerful empire to the south
Stanzgar and Atlania sign the Alliance of Unity Pact
Arthur enters the world two years after the Alliance of Unity is signed
Talaran dissidents launch a surprise attack on stanzgarian positions within Talara
Talaran War ends badly for the Talarans with many of the nobles involved put to the sword
Prince James of Atlania becomes extremely erratic leading several lords and two of the Baron houses to rebell and back James’ Cousin Robert LeTreis for king.
Arthur Greykeep goes to war against the stanzgarian god of plagues
LeTreis’s backers destroy part of the Southern Palace as a diversion.
It is discovered that Prince James erratic behavior and extreme and violent demeanor is a result of manipulation by the long thought dead Grand Emperor, now an undead lich.
Civil War quickly turns into an undead extermination, drawing even Stanzgar into the fray
Civil War ends with the assumed destruction of the lich and the crowning of Robert LeTreis as King of Atlania.
Several massive tears in the fabric of reality occur across Sol Saris bringing forth a demonic plague and hordes of demons
Atlania was spared the brunt of this disaster both due to their long history of demon slaying and a smaller number of portals opening there
The demon plague spread like wildfire through the capital of stanzgar resulting in the stanzgarian military putting the city to the torch
Eventually the stanzgarian medical Inquisition managed to get the disease under control but the empire was left undermanned and in massive debt
Stanzgar unable to maintain their iron trade with Atlania, forces the kingdom to seek metal from other sources leading to a disastrous war in the Movai.
Stanzgarian power resolidified allowing trade to be restored across the continent
The 700 fleets of the Nmerian horde arrive outside of the Stanzgarian harbour seeking a business venture with the prevailing kingdoms. None are in a position to refuse
The Nmerians gain the land once occupied by the capital of the Great Empire, turning its ruined structures into a thriving trade town.
An uneasy peace settled across the land with no one willing to break it. Thus begins a golden age for adventure and the start of the sixth age
Sixth Age
The current age, a time of adventure and reestablishing of trade
ask GART
similar to earth physics
there are two main magic systems in sol saris,
standard technology is at a post medieval level and the beginning of an industrial revolution but they also have access to far more advanced technologies in the form of lost secrets of the dwarves
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- person Owner
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Garth Campbell
Created universe over 7 years ago
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- group_add Contributors
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GarrettoMC
Invited over 7 years ago
group
Name | ||
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group Mariana | Empress of Stanzgar | |
group Andrew Hayes | Lord Knight of Dunecrest and House Duron | |
group Saren Morep | ||
group Grand Duke of the Halafin | ||
group Samuel Talakar III | Prince and King of Atlania | |
group Michel | Prince of Stanzgar | |
group Ser'naia | ||
group Trystan Nevitt | Protector of the Barthorian Crown | |
group Michael Talakar | King of Atlania | |
group Miri | ||
group Gnoche Richdane | Lord of Nypenc and Headmaster of the Richdane Academy of Sciences | |
group Lunara Greykeep | Founding member of the Order of the Greykeep | |
group Dodson | N/A | |
group Noct | ||
group Desmond | Prince of Stanzgar | |
group Dendre | Lady in waiting of Melidia | |
group Joelle Bergsteiger | ||
group Luke Talakar | Prince of Atlania | |
group Lokon Mynrod | Count of Taiza, Master wizard of Taiza | |
group Luksdane Aldrich | Master Battle Mage and Grand Master of the Atlanian Royal Academy | |
group Ricard Diok | Duke of Diok, Former Sadrik | |
group Liam | Heir to House Hayes and King of Nmeria | |
group Aideen the Red | Defender of Atlania and the Guardian Mountain | |
group Blaine Talakar | King of Atlania | |
group Professor Tanya Nightlake | Founding member of the Order of the Greykeep, Wandering professor of the sciences, Archaeologist | |
group Kusha | Knight Errant of House Hayes | |
group Anna Ròs | Pirate Lord | |
group Anabala Weyrauch | Founding member of the Order of the Greykeep | |
group Duncan | Prince of Atlania | |
group Paloa | High Priestess of The Great Nmerian Temple | |
group Lucan La'Trance | Count of House La'Trance | |
group Lord Lisbith Duron | Baron of Gurdacrest and Commander of the Third Army Defenders of the Crown | |
group James Talakar | Prince of Atlania and Heir Apparent | |
group Ryan LeTreis | Heir apparent to the Atlanian throne | |
group Inara Matikar | sorceress, summoner, founding member of the Order of the grey keep | |
group Darius | Lord King of Stanzgar and Emperor of the Allied Realms | |
group Ara Aizana | Count of House Aizana | |
group Iaxion | Captain of the dragon company | |
group Atlanian Cavalry Commander (TBD) | ||
group Dana Talakar | Princess of Atlania | |
group Joshua LeTreis | King of Atlania | |
group Beatrix | Empress of Stanzgar | |
group Hanna Aileanach | Queen of Atlania and the Western Mountains | |
group Eve Talakar | Princess of Atlania and Empress of Stanzgar | |
group Melidia | Lady of the Grey Wood | |
group Nendara | Handmaiden of Lady Melidia | |
group Nicolas | Prince and Emperor of Stanzgar | |
group Zor Matikar | ||
group Gwendoline Lewison | Empress of Barthoria | |
group Nadia Scelza | Duke of Eastern Balora | |
group Albert | Prince of Atlania | |
group Rhisiart Powell | ||
group Amita Blackclaw | Mother, founding member of the Order of the Greykeep | |
group Grand Master of the Order of the shield | ||
group Arthur Greykeep | Founder of the Grey Order, and a famous adventurer of the past | |
group Lela | Princess of the Grey Wood | |
group Tibalt Aizana | Count of House Aizana | |
group Zosimo Corigliano | Duke of Western Balora | |
group Robert LeTreis | King of Atlania | |
group Richard | Prince of Stanzgar | |
group Sirus La'Trance | Count of House La'Trance |
Name | ||
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terrain Imperial Forest | A vast forest once cultivated by the empire | |
terrain Miroth | A vast conifer jungle covers this island, with the only exception being the blackened swath that makes up the only successful colony and territorial capital | |
terrain Atlanian Peninsula | Full of open plains and craggy rock formations, in the west it sweeps upward until the sudden drop off racing down to the oceon at one of the largest cliffs on the continent, to the east it slopes... | |
terrain Movai | a desert surrounded by Savannah | |
terrain Nartheam Prairie | ||
terrain Talaran Plateu | ||
terrain Stanzgar River Valley | ||
terrain Northern Expanse | A large, cold tundra | |
terrain Ice Sea area | A large forested area with many lakes, ice sea proper is unnaturally cold | |
terrain Valis Pinguim | ||
terrain Gate of the North |
Name | ||
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emoji_events Drake's Fangs | A set of seven daggers made from the teeth of a Drake, inlaid with mithral and gold | |
emoji_events Karpachi soul stones | a crystalline spike about a foot in length that floats in the air, with a purplish light coming off of it. | |
emoji_events Mage slayer | These pitch black weapons take many forms usually that of a weapon | |
emoji_events The Horn of Madness | A curly goats horn trumpet | |
emoji_events Bärentatze | A large hammer with the head in the shape of a bear paw belonging to Amita Blackclaw | |
emoji_events Broken Wing | A small Ornate dagger appearing to be wrought of a strange black metal with a broken blade | |
emoji_events Royal Crown of Atlania | A simple band of mithral and silver set with a single Large green cats eye at the center | |
emoji_events The Black Scale | a fist sized square plate of black chitin, but it being a powerful magic item it can change form | |
emoji_events Karpachi Psionic Armor | ||
emoji_events Karpachi Soul Snare | ||
emoji_events Rig Bas | A large unwieldy war hammer appearing to be made of wrought iron. | |
emoji_events The Blade of the Drakes Wrath | A slim one handed longsword that shines with an unnatural light when drawn by a true king | |
emoji_events Black stone | black stone is a dense stone like material untouched by time, that turns aside all but the mightiest blows |
Name | ||
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flag Barthoria | A flat pastoral land separated from the main continent by a nigh impassable mountain range, with warm, idyllic weather most of the year | |
flag Great Road | ||
flag Bleakwood | ||
flag Ice Sea | ||
flag Taizia | A warm hilly land in the north of Niliam | |
flag Black Fort | A mostly flat area dominated by a large hill with a massive back citadel atop the hill | |
flag Godria | The country to the south of Godria | |
flag Valarna | ||
flag Atlania | A large country on the southern peninsula | |
flag Mountain View | ||
flag Boulderholm | ||
flag Edgewood | A flat farm country, dotted with some ancient ruins | |
flag Citadel Province | A mostly empty farming community with a massive spire that can be seen to pierce the sky | |
flag Deadfall | A misty rainy land dotted with necropolis and vast graveyards | |
flag Zekrim | ||
flag Stanzgar | ||
flag Oncearia | Mountains kingdom to south of Godria | |
flag Luminon | ||
flag Sarsion | ||
flag Goltari Homeland | ||
flag Northpass | ||
flag River Land | ||
flag Province of Imperial Justice | It's a prison | |
flag Norealm | ||
flag Miroth | A cold dense jungle, filled with deadly plants and animals. | |
flag Northport | ||
flag Shella | ||
flag Tamora | ||
flag Movai | A vast desert in the center of Taigoda, it stretches farther than the eye can see. The only respite at the savanna along the mountains, and the great oasis at the center | |
flag Dwarfroad | ||
flag Theocracy of Talara | ||
flag Nartheam | a large fair weathered plane stretching to the sea |
Name | ||
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pets The Chest | A large ornate chest of wood and metal | |
pets Wyrm | ||
pets Dragon | ||
pets Tyarak, the great drake | A massive drake as black as pitch | |
pets Drake |
Name | ||
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ac_unit Bozz (pronounced boss) | A massive multi armed woman with a long serpentine tail where her legs should be | |
ac_unit The Gatekeeper | A large shielded warrior cloaked in black | |
ac_unit Lorkas | A cloaked figure who carries a set of dice in their hand | |
ac_unit Kroloss | A large Intimidating entity, half naked and often with a goats head where a human head would be | |
ac_unit The One | A giant clad in ornate black armor, except where his head should be floats a burning effigy of an eye | |
ac_unit Nezarath | A bloated mass of diseased flesh made into a semi human shape | |
ac_unit The Guardian | A giant warrior woman, who looks intimidating but has very caring eyes | |
ac_unit Gouldram | A vast black dragon | |
ac_unit Bowlog | An ancient warrior clad in patch-made armor with the cloth dyed red, wielding two axes | |
ac_unit Rae'volt | A well dressed warrior clad in ivory armor, with an ornate long sword at his side | |
ac_unit Sharwan the Many Handed | A many armed warrior | |
ac_unit Alarity | ||
ac_unit Farisal | Appears as both a small girl and a floating monster |
Name | ||
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eco Iron Wood | Large Coniferous trees, with wood as hard as iron from Arcanium absorption |
Name | ||
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account_balance Stanzgarian Confederacy | ||
account_balance Kingdom of Atlania | A large kingdom in the south that has stood for centuries | |
account_balance Imperial Legions of the North | A stratocracy ruled over by the Grand Legate | |
account_balance Theocrocy of Talara |
Name | ||
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wc The Black Legion | A rag tag group of elite warriors feared throughout the north for prowess at war | |
wc The Order of the Greykeep | A ragtag group of adventurers living in the bones of a once great order, wishing to rekindle their past | |
wc The Golden Citadel | The most organized group of thieves on the continent, they became so organized that they were able to create their own country | |
wc Order of the Shield | A group of paladins who do the work of the Guardian | |
wc Death Guard | An elite group of soldiers originally tasked with the protection of Prince Alberts's tomb, with it's safety ensured they have branched out to other problems that the kingdom of Atlania faces. | |
wc Black Fort | ||
wc The Paladins of Honor and Battle |
Name | ||
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location_on Great Imperial Forest | A vast forest to the south of Stanzgar and north of Atlania | |
location_on The Golden Citadel | A massive golden crystalline spire jutting out of the ground like a needle hewn from rock surrounded by a patchwork slum like city, which is in turn surrounded by sprawling countryside |
Name | ||
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flash_on Arcane Magic | Tapping magical energies that make up all living things and focusing it into a tangible effect | |
flash_on summoning magic | The ancient art of contracting spirits to complete tasks | |
flash_on Primal Magic | Ancient, extremely powerful magic, from the birth of the universe. Hard to accomplish in this day and age | |
flash_on Divine Magic |
Name | ||
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public Sol Saris | A large planet with several large continent masses and a vast ocean |
Name | ||
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face Goltari | ||
face Stanzgarian | Medium height fair hair is common, lean | |
face Fengalin | elves with cat like features, they stand about as tall as a stanzgarian on average, with long elfin ears, lion like tails, and cat like eyes | |
face Atlanian | A hard no no-nonsense people from the southern peninsula | |
face Forislar | Travelers, vagabonds, Gypsy have all been used to describe the Forislar after their empire fell | |
face Nmerian | Short, olive skinned seafarers, with the strength of a giant | |
face Halafin | Aloof, unknowable, uncanny, | |
face Talaran | average in height, leaning towards the lean side with skin the color of raw umber | |
face Valarnan | Short fair haired and and dark of skin, with an air of old knowledge about them that can come off as superiority | |
face Oncearian | ||
face Godrian | ||
face Orc | Strong muscled, individuals with fallow skin, and tusks protruding from their lower lip, | |
face Dwarf | ||
face Okose | ||
face Taizan | ||
face Movian | ||
face Lafin | tall, pale, slightly uncanny, elfin, | |
face Dityalumy | ||
face Barthorian |
Name | ||
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brightness_7 Stanzgarian Pantheon | ||
brightness_7 Atlanian Pantheon | a loose amalgamation of superstitions |
Name | ||
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location_city Boulderholm | ||
location_city Black Circle | A large city surrounded by ashy blackened earth with a dark dense jungle on the horizon | |
location_city Capital of Valarna | ||
location_city Black Fort | ||
location_city Andril | ||
location_city Cardy | ||
location_city Arfon | One of the most central counties in Atlania, it is a major trade hub, and home to Rapidcrest Farms one of a handful of state sponsored farms that provide food for the country. The landscape is open... | |
location_city Ciethy | ||
location_city Neamhglen | A vast city surrounding a palace on a hill, blue tiled roofs and white marble dominate the center of the bustling city, the largest structure is the massive colosseum. | |
location_city Grim Sorrow Keep | ||
location_city Devil's Pit | A massive hole in the countryside delving deep into the earth with structures running all along its side | |
location_city Marthy | ||
location_city Ponteign | ||
location_city Llangoll | ||
location_city Gurdacrest | A large rustic mining town dominated by an ancient fortress appearing to be hewn from the rock itself | |
location_city The Gold Citadel | A massive crystalline spire shooting into the sky far beyond what the eye can see, surrounded by a multitude of buildings crammed together in the semblance of a city | |
location_city Tyda | ||
location_city Duncrest | A small border fortress with a small but profitable copper mine | |
location_city Tormiga | ||
location_city Sarsomon | ||
location_city Ardidd | ||
location_city Conwe | ||
location_city Khig Boldor | ||
location_city Nen Borim | ||
location_city Hollow Holm | ||
location_city Kazmoor | ||
location_city Greenhall | ||
location_city Stanzgar | ||
location_city Traders Rest | ||
location_city Salain | A massive distortion in the fabric of reality where a once proud and mighty city once stood | |
location_city River Port | ||
location_city Shella | ||
location_city Nypenc | ||
location_city Ghierium | ||
location_city Phodius | Phodius is a formerly large city, depopulated over the last few centuries. It is slowly making a come back to a powerful city. Large sections of the city lay abandoned and are rarely visited. | |
location_city Thirzaca | ||
location_city Thodium | ||
location_city Preochy | Preorchy is one of the oldest cities in Atlania, dating back to the first age. It's a rocky mountainous place, known for it's rough and tumble inhabitants and for being the seat of one of the three... | |
location_city Kidwy | ||
location_city Seini | Seini is a small city, and the last stop on any pilgrimage to the heavens gate temple. | |
location_city Massius | ||
location_city Last Watch | ||
location_city Torio | ||
location_city Gretzii | ||
location_city Sareus | ||
location_city Fengelin Outpost | ||
location_city Gravekeepers Warren | ||
location_city Alapsum | ||
location_city Mil Faruhm | ||
location_city Ice Moon | ||
location_city River Road | ||
location_city New Nmeria | ||
location_city Ynlais | ||
location_city Tydfest | ||
location_city Bhugh Garum | ||
location_city Wood Gate | ||
location_city Xanthium | ||
location_city Amara | ||
location_city Gundushath | ||
location_city Long Claw | A tower studded with discs the size of whole valleys, at least as tall as the cliff face behind it | |
location_city Ironwood Pass | ||
location_city Eastgate | ||
location_city Kim Boramm | ||
location_city Tamora | ||
location_city Lanrwstalg | ||
location_city Peney | ||
location_city Agrinum | ||
location_city Vimium | ||
location_city Khul Oluhm | ||
location_city Helkalduhr | A quite dwarven city, with simple short architecture prominent through out the dwarven mainland |
This universe was created by Garth Campbell on Notebook.ai with 1 contributor.
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