info Overview
Name - What is this universe's name?

Sol saris

 
Description - How would you describe Sol saris?

It has been fifteen years since the Medical Inquisition lifted the continent wide quarantine. In the past couple of years the major merchant houses of Stanzgar have been trying to reestablish the lucrative trade routes of the past and to that end, have created a massive trade caravan, with the goal of starting new trade routes and looting as much of the countryside as they can get away with

 
Genre - What genre best describes Sol saris?

High fantasy with a smidgen of ancient technology

 
date_range History
History - What is Sol saris’s history?

The first age
Demons bleed through to this reality and go to war with the HaLafin
War between the HaLafin and the Dwarves

HaLafin colonize the world
Golden age beginsk
The Second Age
The war of the heavens reaches Sol Saris
The great enemy sends the HaLafin empire into decline
Fledgling human empire is founded, bolstered by the HaLafin Sol Saris colony
The Third Age
The Grand Empire of Sol Saris stretches from the western coast to the Movai desert all the way to the southern tip of the Atlanian peninsula
Degenerate hedonism runs rampant in the imperial court
Last of the Sol Saris Emperors is born. Ceremony of his coronation would put Caligula to shame.
Several natural disasters cause chaos and destruction on the western coast and central plains of the river lands.
An unusual comet hits Sol Saris far to the north
The Nmerian hordes land in Atlania and lay a bloody path to the imperial capital. Horde loses momentum and scatters a month away from the city
Rampant spending and taxation brings unrest of the common people to a head.
War breaks out between imperial forces and rebel militias.
Rebels continue to gain ground, pushing the Emperor into the peninsula.
Imperial forces drive the Okose orc tribe from their homes into the grand forest.
Emperor uses Grand Drakes to breed an army of wyrms and necromancy to bolster his forces.
In one battle nearly breaks the entirety of the rebel forces.
With the help of dissenting generals rebels sneak into southern palace with an enchanted hammer and shatter the emperor before he can complete a profane ritual.
Three Barons from the peninsula along with a fourth general found the kingdom of Atlania
Stanzgar is founded by refugees fleeing from the empire's tyranny.
Fourth Age (at least 600 years)
Atlania is plagued by the undead remnants of the Emperor's army and the Grand Drakes and their Wyrm children.
The Atlanian’s begin a campaign of extermination on these blights.
Most of the Drakes and all of the undead are exterminated.
Territorial disputes between the Okose and Atlanian Kingdom begin
Nartheam clan dwarves destroy and loot the capital of Boulderholm
Bra’kai raiders attack villages and towns near the Heaven's Gate mountain range
Okose become fed up with Atlanian border skirmishes, Tribal council is called and war is declared
Massacre of Akas takes place.
Prince Albert dies two weeks from friendly lines, his body is brought to to the capital for burial by a member of his retinue.
A ceasefire is called between the two warring peoples
The Death Guard is formed
A tenuous peace is forged between the Okose and the Atlanians on the dying wishes of Prince Albert
A Great Drake is slain in the Barony of Gurdacrest
Grand Duke of the Hunt attempts to reclaim the peninsula, is thwarted through trickery
Lord Duron of Gurdacrest establishes a treaty between the HaLafin and the Kingdom of Atlania.
Peace settles on the peninsula
Lord Andrew Hayes retires from the service of the King after 90 years of service
King Duncan dies. His sons are unhappy and go to war with each other over the throne
Ascension wars last four centuries, lead up to rebellion.
Rebels kill the royal family one prince escapes with loyal lords and generals
Rebels defeat Royal forces at every turn
Loyalists end up in Duncrest, surrounded and out matched
In a fit of desperation Lord Lisbith Duran beseeches the aid of an ancient family guardian
Actually gets a response, Lord Hayes joins the fight,
Kills influential rebel leader.
Loyalists start a march to the capitol
Okose are told to stay out of the ensuing battle, Okose have no choice but to agree
Rebels are finally defeated. Prince Samuel III is crowned king of Atlania
200 years of peace
Relations break down with the Valarnans
thirty years later the Valarnans invade Atlania sowing irreparable devastation in their wake.
for ten years the Atlanians try helplessly to push the Valarnans from their shores. Finally push them out.
The kingdom of Stanzgar solidifies into a major power in their area
Atlania mobilizes for a full scale counter invasion, assembling a massive army, navy and the first ever self propelled artillery battalions. Once on Valarna the Atlanians find the Valarnan defenders are suicidal in the defense of their homeland. The first and third tank battalions are destroyed in one battle.
Emboldened by an abundance of resources and a large stockpile of magic weapons the king of stanzgar declares the lands traditionally held by the Fenglin now belong to stanzgar and sends in troops to enforce his claim
The Invasion of Valarna turns into a grueling infantry war. Lasts five years, ending with the destruction of Salain, cultural capital of Valarna, by way of a destructive Arcanium bomb.
Fifth Age (~375-377yrs)
The Stanzgarian war of aggression against the Fenglin starts to turn in favor of the Fengelin when they unite against Stanzgarian forces
The orc people offer their aid in the war seeking glory and power, with this aid Stanzgar is able to push back once more
With the aid of the Orcs Stanzgar is able to scatter the Fenglin but it leaves the Orc people weak and vulnerable when the king of Stanzgar decides he wants their land as well
Unable to mount a proper defense in the wake of the last war the orc people are beaten and enslaved by stanzgar
~ten years pass
the betrayal of the orcs incites many in Stanzgar into rebellion sparking a civil war
The war ends when the leader of the rebels leads a strike force into the capital and slays the king
The leader of the rebellion declares himself the Emperor of the new Stanzgar empire
Still on a war footing Stanzgar hires out its military to police other countries at their request
Stanzgarian scouts return with news of a powerful empire to the south
Stanzgar and Atlania sign the Alliance of Unity Pact
Arthur enters the world two years after the Alliance of Unity is signed
Talaran dissidents launch a surprise attack on stanzgarian positions within Talara
Talaran War ends badly for the Talarans with many of the nobles involved put to the sword
Prince James of Atlania becomes extremely erratic leading several lords and two of the Baron houses to rebell and back James’ Cousin Robert LeTreis for king.
Arthur Greykeep goes to war against the stanzgarian god of plagues
LeTreis’s backers destroy part of the Southern Palace as a diversion.
It is discovered that Prince James erratic behavior and extreme and violent demeanor is a result of manipulation by the long thought dead Grand Emperor, now an undead lich.
Civil War quickly turns into an undead extermination, drawing even Stanzgar into the fray
Civil War ends with the assumed destruction of the lich and the crowning of Robert LeTreis as King of Atlania.
Several massive tears in the fabric of reality occur across Sol Saris bringing forth a demonic plague and hordes of demons
Atlania was spared the brunt of this disaster both due to their long history of demon slaying and a smaller number of portals opening there
The demon plague spread like wildfire through the capital of stanzgar resulting in the stanzgarian military putting the city to the torch
Eventually the stanzgarian medical Inquisition managed to get the disease under control but the empire was left undermanned and in massive debt
Stanzgar unable to maintain their iron trade with Atlania, forces the kingdom to seek metal from other sources leading to a disastrous war in the Movai.
Stanzgarian power resolidified allowing trade to be restored across the continent
The 700 fleets of the Nmerian horde arrive outside of the Stanzgarian harbour seeking a business venture with the prevailing kingdoms. None are in a position to refuse
The Nmerians gain the land once occupied by the capital of the Great Empire, turning its ruined structures into a thriving trade town.
An uneasy peace settled across the land with no one willing to break it. Thus begins a golden age for adventure and the start of the sixth age
Sixth Age
The current age, a time of adventure and reestablishing of trade

 
Origin - How did Sol saris originate?

ask GART

 
gavel Rules
Laws of Physics - What are the laws of physics like in Sol saris?

similar to earth physics

 
Magic System - What is the magic system like in Sol saris?

there are two main magic systems in sol saris,

 
Technology - What is the level of technology like in Sol saris?

standard technology is at a post medieval level and the beginning of an industrial revolution but they also have access to far more advanced technologies in the form of lost secrets of the dwarves

 
edit Notes
Notes

Leave this blank

 
Inspiration - What were your major sources of inspiration for Sol saris?

?

 
  • person Owner
  • person Garth Campbell

    Created universe almost 7 years ago

    person
  • group_add Contributors
  • person GarrettoMC

    Invited almost 7 years ago

    group
This universe contains...
61 characters reorder
group Characters close
Name
group Luksdane Aldrich Master Battle Mage and Grand Master of the Atlanian Royal Academy
group Lokon Mynrod Count of Taiza, Master wizard of Taiza
group Professor Tanya Nightlake Founding member of the Order of the Greykeep, Wandering professor of the sciences, Archaeologist
group Blaine Talakar King of Atlania
group Aideen the Red Defender of Atlania and the Guardian Mountain
group Samuel Talakar III Prince and King of Atlania
group Grand Duke of the Halafin
group Saren Morep
group Andrew Hayes Lord Knight of Dunecrest and House Duron
group Tibalt Aizana Count of House Aizana
group Zosimo Corigliano Duke of Western Balora
group Sirus La'Trance Count of House La'Trance
group Richard Prince of Stanzgar
group Lela Princess of the Grey Wood
group Robert LeTreis King of Atlania
group Arthur Greykeep Founder of the Grey Order, and a famous adventurer of the past
group Grand Master of the Order of the shield
group Amita Blackclaw Mother, founding member of the Order of the Greykeep
group Rhisiart Powell
group Albert Prince of Atlania
group Nadia Scelza Duke of Eastern Balora
group Desmond Prince of Stanzgar
group Gwendoline Lewison Empress of Barthoria
group Zor Matikar
group Nicolas Prince and Emperor of Stanzgar
group Nendara Handmaiden of Lady Melidia
group Melidia Lady of the Grey Wood
group Eve Talakar Princess of Atlania and Empress of Stanzgar
group Hanna Aileanach Queen of Atlania and the Western Mountains
group Beatrix Empress of Stanzgar
group Dana Talakar Princess of Atlania
group Joshua LeTreis King of Atlania
group Atlanian Cavalry Commander (TBD)
group Iaxion Captain of the dragon company
group Ara Aizana Count of House Aizana
group Darius Lord King of Stanzgar and Emperor of the Allied Realms
group Inara Matikar sorceress, summoner, founding member of the Order of the grey keep
group Ryan LeTreis Heir apparent to the Atlanian throne
group Miri
group James Talakar Prince of Atlania and Heir Apparent
group Lord Lisbith Duron Baron of Gurdacrest and Commander of the Third Army Defenders of the Crown
group Lucan La'Trance Count of House La'Trance
group Paloa High Priestess of The Great Nmerian Temple
group Duncan Prince of Atlania
group Anabala Weyrauch Founding member of the Order of the Greykeep
group Anna Ròs Pirate Lord
group Kusha Knight Errant of House Hayes
group Liam Heir to House Hayes and King of Nmeria
group Ricard Diok Duke of Diok, Former Sadrik
group Noct
group Luke Talakar Prince of Atlania
group Ser'naia
group Michel Prince of Stanzgar
group Dendre Lady in waiting of Melidia
group Dodson N/A
group Lunara Greykeep Founding member of the Order of the Greykeep
group Gnoche Richdane Lord of Nypenc and Headmaster of the Richdane Academy of Sciences
group Michael Talakar King of Atlania
group Trystan Nevitt Protector of the Barthorian Crown
group Joelle Bergsteiger
group Mariana Empress of Stanzgar

11 locations reorder
terrain Locations close
Name
terrain Miroth A vast conifer jungle covers this island, with the only exception being the blackened swath that makes up the only successful colony and territorial capital
terrain Atlanian Peninsula Full of open plains and craggy rock formations, in the west it sweeps upward until the sudden drop off racing down to the oceon at one of the largest cliffs on the continent, to the east it slopes...
terrain Gate of the North
terrain Valis Pinguim
terrain Ice Sea area A large forested area with many lakes, ice sea proper is unnaturally cold
terrain Northern Expanse A large, cold tundra
terrain Talaran Plateu
terrain Stanzgar River Valley
terrain Nartheam Prairie
terrain Imperial Forest A vast forest once cultivated by the empire
terrain Movai a desert surrounded by Savannah

13 items reorder
emoji_events Items close
Name
emoji_events Bärentatze A large hammer with the head in the shape of a bear paw belonging to Amita Blackclaw
emoji_events Black stone black stone is a dense stone like material untouched by time, that turns aside all but the mightiest blows
emoji_events Karpachi Soul Snare
emoji_events Karpachi Psionic Armor
emoji_events The Black Scale a fist sized square plate of black chitin, but it being a powerful magic item it can change form
emoji_events Mage slayer These pitch black weapons take many forms usually that of a weapon
emoji_events Karpachi soul stones a crystalline spike about a foot in length that floats in the air, with a purplish light coming off of it.
emoji_events Drake's Fangs A set of seven daggers made from the teeth of a Drake, inlaid with mithral and gold
emoji_events Rig Bas A large unwieldy war hammer appearing to be made of wrought iron.
emoji_events Royal Crown of Atlania A simple band of mithral and silver set with a single Large green cats eye at the center
emoji_events Broken Wing A small Ornate dagger appearing to be wrought of a strange black metal with a broken blade
emoji_events The Horn of Madness A curly goats horn trumpet
emoji_events The Blade of the Drakes Wrath A slim one handed longsword that shines with an unnatural light when drawn by a true king

32 countries reorder
flag Countries close
Name
flag Barthoria A flat pastoral land separated from the main continent by a nigh impassable mountain range, with warm, idyllic weather most of the year
flag Great Road
flag Bleakwood
flag Ice Sea
flag Taizia A warm hilly land in the north of Niliam
flag Black Fort A mostly flat area dominated by a large hill with a massive back citadel atop the hill
flag Godria The country to the south of Godria
flag Valarna
flag Atlania A large country on the southern peninsula
flag Mountain View
flag Boulderholm
flag Edgewood A flat farm country, dotted with some ancient ruins
flag Citadel Province A mostly empty farming community with a massive spire that can be seen to pierce the sky
flag Deadfall A misty rainy land dotted with necropolis and vast graveyards
flag Zekrim
flag Stanzgar
flag Oncearia Mountains kingdom to south of Godria
flag Sarsion
flag Luminon
flag Goltari Homeland
flag Northpass
flag River Land
flag Province of Imperial Justice It's a prison
flag Norealm
flag Tamora
flag Northport
flag Shella
flag Miroth A cold dense jungle, filled with deadly plants and animals.
flag Movai A vast desert in the center of Taigoda, it stretches farther than the eye can see. The only respite at the savanna along the mountains, and the great oasis at the center
flag Dwarfroad
flag Theocracy of Talara
flag Nartheam a large fair weathered plane stretching to the sea

13 deities reorder
ac_unit Deities close
Name
ac_unit Bozz (pronounced boss) A massive multi armed woman with a long serpentine tail where her legs should be
ac_unit Kroloss A large Intimidating entity, half naked and often with a goats head where a human head would be
ac_unit The Guardian A giant warrior woman, who looks intimidating but has very caring eyes
ac_unit The One A giant clad in ornate black armor, except where his head should be floats a burning effigy of an eye
ac_unit Nezarath A bloated mass of diseased flesh made into a semi human shape
ac_unit Bowlog An ancient warrior clad in patch-made armor with the cloth dyed red, wielding two axes
ac_unit Rae'volt A well dressed warrior clad in ivory armor, with an ornate long sword at his side
ac_unit The Gatekeeper A large shielded warrior cloaked in black
ac_unit Lorkas A cloaked figure who carries a set of dice in their hand
ac_unit Gouldram A vast black dragon
ac_unit Sharwan the Many Handed A many armed warrior
ac_unit Alarity
ac_unit Farisal Appears as both a small girl and a floating monster

1 flora reorder
eco Floras close
Name
eco Iron Wood Large Coniferous trees, with wood as hard as iron from Arcanium absorption

7 groups reorder
wc Groups close
Name
wc Black Fort
wc Death Guard An elite group of soldiers originally tasked with the protection of Prince Alberts's tomb, with it's safety ensured they have branched out to other problems that the kingdom of Atlania faces.
wc Order of the Shield A group of paladins who do the work of the Guardian
wc The Order of the Greykeep A ragtag group of adventurers living in the bones of a once great order, wishing to rekindle their past
wc The Paladins of Honor and Battle
wc The Golden Citadel The most organized group of thieves on the continent, they became so organized that they were able to create their own country
wc The Black Legion A rag tag group of elite warriors feared throughout the north for prowess at war

2 landmarks reorder
location_on Landmarks close
Name
location_on The Golden Citadel A massive golden crystalline spire jutting out of the ground like a needle hewn from rock surrounded by a patchwork slum like city, which is in turn surrounded by sprawling countryside
location_on Great Imperial Forest A vast forest to the south of Stanzgar and north of Atlania

4 magics reorder
flash_on Magics close
Name
flash_on Primal Magic Ancient, extremely powerful magic, from the birth of the universe. Hard to accomplish in this day and age
flash_on Divine Magic
flash_on Arcane Magic Tapping magical energies that make up all living things and focusing it into a tangible effect
flash_on summoning magic The ancient art of contracting spirits to complete tasks

1 planet reorder
public Planets close
Name
public Sol Saris A large planet with several large continent masses and a vast ocean

19 races reorder
face Races close
Name
face Valarnan Short fair haired and and dark of skin, with an air of old knowledge about them that can come off as superiority
face Talaran average in height, leaning towards the lean side with skin the color of raw umber
face Halafin Aloof, unknowable, uncanny,
face Nmerian Short, olive skinned seafarers, with the strength of a giant
face Forislar Travelers, vagabonds, Gypsy have all been used to describe the Forislar after their empire fell
face Atlanian A hard no no-nonsense people from the southern peninsula
face Fengalin elves with cat like features, they stand about as tall as a stanzgarian on average, with long elfin ears, lion like tails, and cat like eyes
face Godrian
face Oncearian
face Taizan
face Stanzgarian Medium height fair hair is common, lean
face Goltari
face Okose
face Dwarf
face Orc Strong muscled, individuals with fallow skin, and tusks protruding from their lower lip,
face Dityalumy
face Barthorian
face Lafin tall, pale, slightly uncanny, elfin,
face Movian

70 towns reorder
location_city Towns close
Name
location_city Andril
location_city Arfon One of the most central counties in Atlania, it is a major trade hub, and home to Rapidcrest Farms one of a handful of state sponsored farms that provide food for the country. The landscape is open...
location_city Black Circle A large city surrounded by ashy blackened earth with a dark dense jungle on the horizon
location_city Black Fort
location_city Boulderholm
location_city Capital of Valarna
location_city Cardy
location_city Ciethy
location_city Devil's Pit A massive hole in the countryside delving deep into the earth with structures running all along its side
location_city Ponteign
location_city Grim Sorrow Keep
location_city Gurdacrest A large rustic mining town dominated by an ancient fortress appearing to be hewn from the rock itself
location_city Marthy
location_city Neamhglen A vast city surrounding a palace on a hill, blue tiled roofs and white marble dominate the center of the bustling city, the largest structure is the massive colosseum.
location_city Llangoll
location_city The Gold Citadel A massive crystalline spire shooting into the sky far beyond what the eye can see, surrounded by a multitude of buildings crammed together in the semblance of a city
location_city Tyda
location_city Duncrest A small border fortress with a small but profitable copper mine
location_city Tormiga
location_city Sarsomon
location_city Khig Boldor
location_city Nen Borim
location_city Ardidd
location_city Conwe
location_city Hollow Holm
location_city Kazmoor
location_city Greenhall
location_city Stanzgar
location_city Traders Rest
location_city Salain A massive distortion in the fabric of reality where a once proud and mighty city once stood
location_city River Port
location_city Shella
location_city Nypenc
location_city Ghierium
location_city Phodius Phodius is a formerly large city, depopulated over the last few centuries. It is slowly making a come back to a powerful city. Large sections of the city lay abandoned and are rarely visited.
location_city Thirzaca
location_city Thodium
location_city Preochy Preorchy is one of the oldest cities in Atlania, dating back to the first age. It's a rocky mountainous place, known for it's rough and tumble inhabitants and for being the seat of one of the three...
location_city Kidwy
location_city Seini Seini is a small city, and the last stop on any pilgrimage to the heavens gate temple.
location_city Massius
location_city Last Watch
location_city Torio
location_city Gretzii
location_city Sareus
location_city Gravekeepers Warren
location_city Fengelin Outpost
location_city Mil Faruhm
location_city Alapsum
location_city Ice Moon
location_city New Nmeria
location_city River Road
location_city Ynlais
location_city Bhugh Garum
location_city Tydfest
location_city Xanthium
location_city Amara
location_city Wood Gate
location_city Kim Boramm
location_city Gundushath
location_city Eastgate
location_city Ironwood Pass
location_city Long Claw A tower studded with discs the size of whole valleys, at least as tall as the cliff face behind it
location_city Lanrwstalg
location_city Khul Oluhm
location_city Helkalduhr A quite dwarven city, with simple short architecture prominent through out the dwarven mainland
location_city Peney
location_city Agrinum
location_city Vimium
location_city Tamora

This universe was created by Garth Campbell on Notebook.ai with 1 contributor.

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