Drakar
First Names: Norse/Nordic — Strong, bold names with ancient resonance.
Examples: “Thorin,” “Bjorn,” “Valdr.”
Surnames: Warrior titles, emphasizing power and combat prowess.
Examples: “Ironjaw,” “Stormrider,” “Ashclaw.”
The Drakar are a locust-like, insectoid race known for their swarming nature and adaptability. They possess a chitinous exoskeleton, segmented bodies, and powerful, serrated limbs capable of swift and precise movements. The Drakar are characterized by their ability to work as a collective, often coordinating their efforts in a way that makes them seem almost telepathic. They are resilient, highly adaptive, and capable of thriving in harsh environments. Drakar society values unity, discipline, and survival, and they often function as a tightly-knit community. Fierce and efficient, the Drakar are skilled hunters, scouts, and warriors, using their agility and sharp mandibles to great effect.
Live to be around 120. At 80 they are elderly and at 10 they are adulthood
Slender and segmented, with an elongated, insectoid build. The Drakar have a streamlined and aerodynamic body, with limbs that are thin but powerful, designed for quick, precise movements and rapid bursts of speed. Their physique is built for agility and swift coordination, with a natural grace that allows them to navigate complex environments.
Shades of dark, matte greens, browns, and muted yellows, with some displaying iridescent or translucent segments. The exoskeleton often has a dull finish, enhancing their ability to blend into their surroundings. Some Drakar feature faint, stripe-like patterns across their bodies that serve as natural camouflage.
Between 5’4” and 6’0”, giving them a lean, nimble appearance.
Light, averaging between 130 to 170 pounds. Their exoskeletons are designed for speed and flexibility, allowing for rapid, fluid movements.
Drakar have elongated, angular faces with large, multi-faceted eyes that provide excellent peripheral vision. Their eyes have a compound, crystalline structure that catches and reflects light in unique ways. They possess long, delicate antennae that can detect subtle changes in the environment, and their limbs end in nimble, hook-like claws ideal for rapid climbing, grasping, and quick adjustments in movement. Their hind legs are powerful and spring-loaded, enabling swift, long-distance jumps.
Drakar exhibit a wide range of physical diversity. Some are lean and wiry, with elongated limbs suited for scouting and swift traversal, while others have larger, bulkier abdomens that store nutrients for long journeys. Their wings are sleek and almost membranous, allowing them to glide short distances when necessary, giving them an advantage in both travel and combat scenarios.
Drakar attire focuses on practicality and agility. They wear lightweight garments and accessories crafted from organic materials like woven fibers, resin, and shed exoskeleton fragments. Their clothing is designed to facilitate movement, with minimal hindrance. Drakar in leadership or mystical roles often wear small, ornate charms or amulets that signify their connection to their swarm’s hive-mind or totemic traditions.
77117417
+2 Dexterity
Kreenic (a language characterized by clicks, clatters, and subtle vibrations, mimicking the natural sounds of their insectoid communication)
The Drakar have a single, unyielding tradition known as The Blood Raid, a brutal event that is initiated under the light of the Blood Moon. During this time, the entire swarm is driven to raid, consuming everything and everyone in their path, including their own fallen. It is seen as a sacred, frenzied act that fulfills their belief in the Great Swarm’s destiny to consume the world. The Blood Raid is not just a battle; it is a ritualistic event where the Drakar unite under a singular purpose, abandoning all restraint as they overwhelm and devour everything, leaving nothing behind.
The Drakar believe in The Great Swarm, an ancestral force that embodies their collective strength and unity. They hold a fervent belief that the Great Swarm is destined to consume the world, absorbing all into its relentless, ever-growing collective. This drives their actions, with each Drakar seeing themselves as part of a greater purpose, contributing to the inevitable expansion and dominance of the swarm. Their faith centers on survival, conquest, and the fulfillment of this ultimate destiny.
The Drakar are led by a single, powerful figure known as the Swarm Lord. Leadership is determined purely by strength, skill, and the ability to dominate and protect the tribe. The Swarm Lord earns their position by challenging and defeating the previous leader, or through displays of unmatched prowess and tactical genius. This form of leadership ensures that only the strongest and most capable rule, with authority granted to those who can maintain the loyalty and unity of the tribe. There is no council or advisory body; the Swarm Lord’s word is final, and their strength is what binds the Drakar together.
Drakar roles are fluid and power-driven, focused on immediate survival. Warriors and raiders dominate, seizing resources, while hunters and scouts provide sustenance and track potential threats. Leadership is earned through strength, with the strongest assuming command and guiding the swarm. Each Drakar adapts as needed, with power and survival dictating their tasks.
The Drakar do not have a traditional economy based on currency or trade. Their society thrives on immediate consumption, with everything they acquire used almost instantly to sustain the swarm. Resources are not hoarded or stored; instead, power and strength dictate the distribution. The strongest Drakar claim what they need, and what is taken fuels the swarm’s immediate needs, from sustenance to fortification. Their way of life revolves around seizing and consuming in the moment, rather than planning for the long term.
The Drakar are a highly adaptive and relentless race, defined by their unwavering commitment to the Great Swarm. They have no interest in building long-term settlements or infrastructure, focusing instead on immediate survival and expansion. Their societal structure and behaviors are all centered around consumption, power, and the belief that their swarm will one day consume everything.
• The Blood Raid is a feared event across Luminaris, as the Drakar swarm under the Blood Moon, leaving nothing but desolation in their wake. The very mention of the Blood Moon brings terror to those who have witnessed the aftermath of a raid.