forum Paste the Last Thing that You Copied
Started by @CW-BornConfuzzledLeftILoveYa
tune

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@Kanaroli group

Maids are active creation classes. Maids create and provide their aspect, as well as create with and provide for it. A Maid does this actively, so they can create and provide their aspect in the gentlest sense of the word or aggressively throw their aspect in their enemy’s face. Maids are rumored to have a pun on their name and be “made” of their aspect, which pretty much holds true to how a Maid functions, figuratively (and sometimes literally!). The inverse of the Maid is a Bard, a passive destruction class. Maids actively make way for their aspect and create by passively destroying their opposing aspect.

The Hope aspect embodies multiple possibilities and open perspective. With Hope, one is able to broaden their perspective and open themselves up to all of the possibilities through positive emotion. Hope is also about belief and faith, and has ties to religion. Whereas Rage is about limitation and resignation from the multitude of options available, Hope is about the conscription towards those options, and the belief in various possible outcomes. Because Hope deals primarily with perspective and the amount of options open to a person at any one time, the most involved part of a Hope player is their outlook on life.

A Maid of Hope would be the primary optimist in any session, doling out hope and belief and practically being “made” of it. They would be able to provide anyone with an open respective on reality and the events surrounding them as well as positive emotions and the acknowledgement of numerous options. As the inverse of the Maid of Hope is the Bard of Rage, they would be able to clear a path for open perspective and multiple options by passively destroying resignation from possibility and through it (much like Gamzee, the canon Bard of Rage.) The Maid would have full acceptance of the multitude of options and possibilities that lay ahead, and encourage their teammates to keep working towards those options with a positive attitude.

@sock group

The Turk with a most mighty preparation makes for
Cyprus. Othello, the fortitude of the place is best
known to you, and though we have there a substitute
of most allowed sufficiency, yet opinion, a sovereign
mistress of effects, throws a more safer voice on
you. You must therefore be content to slubber the
gloss of your new fortunes with this more stubborn
and boist'rous expedition.

@Kanaroli group

Exploits rage, or exploits through rage.
Knights are the active half of the Exploitation class, with their counterpart being the passive Pages. They turn their aspect into a weapon or tool in order to accomplish their goals. Knights tend to have low self-esteem, and all Knights have a false personality that they present to the world. Though they have tremendous attack power, any session with a Knight in it is tragically lacking in that Knight’s element.
Rage is the aspect of negative emotions, unpredictability, limited choices, and conviction. Its counterpart is Hope. Rage has associations with religion, which is odd in that the aspect of faith, Hope, is its opposite. In spite of its reputation as ‘bad’ or ‘evil’, Rage is just as necessary as any other aspect and just as likely to be good.
The Knight of Rage would have the ability to weaponize negative emotion and unpredictability for their own advantage and the advantage of their teammates. They can utilize the conviction of enemies and allies alike in order to achieve their goals. Though their attack power is formidable, their presence means that their session will have a lack of Rage. While this may sound like a good thing, an overabundance of possibilities and a lack of conviction or determination are decidedly problematic.
The role of a Knight of Rage in a typical Sburb session is an active one; taking out imps, helping the Space player to breed the Genesis Frog, and fighting the Derse royalty.
Prior to God-tiering, the Knight of Rage might be the very definition of a Stepford Smiler. Their teammates might be surprised that someone who’s so seemingly sweet-tempered and cheerful could be a Rage-player. There’s nothing wrong with the Knight’s grumpy, irritable interior, so they (and others) must learn to accept their true nature. Should no one else object or be nominated, it would not be unlikely for a Knight to be made a de facto leader of their group of friends, though such a role would be unlikely to be maintained after the game started. In-game, they would be more likely to receive orders than to issue them, because of their status as an active class with powerful fighting skills.
Ascension would be reasonably straightforward for a Knight of Rage, but it would have a possibility of failing due to fear. Their role as a front-line fighter means that they would need and want the power boost and lower mortality rate associated with godhood, but negative emotion might keep them from accepting death. Limited choice might just as easily force them to ascend, though.
It should be noted that - though the process of reaching Godhood for the Knight of Rage personally is about average - the odds of their teammates ascending is greatly limited due to them having a large number of possibilities and limited conviction to help them through the one that involves dying.