Aneorphia
Aneorphia is a majestic, euphoric realm with a pleasing tropical climate and refreshing, gentle gusts of wind, seemingly to have come out of a child's fantasy. Once crowded of tourists and travelers due to its popularity, inspiring them to explore its glorious nature, and taste Aneorphia's delicious, flavorful street food called fishlong. And now, the rate of crowds has significantly dropped and nearly none would visit Aneorphia once, and once again. Aneorphia is the third in one of the three nearest realms to Astra City, with all the previous realms before it. The spectacular euphoric sunlight and atmosphere of the realm oddly inspire the wonder and fantasy of a person as in means of positive hypnotization; it may develop into a notable increase of the imagination of a mind. The main inhabitant of Aneorphia is the Glyfines -- they built the pleasing, old-fashioned architecture of buildings usually with a wide-based cone roof comprised of straws, and created the original, eye-catching recipes for Aneorphia's cultural food. An example of the food is the fishlong. It's startling that there isn't a single major conflict that has occurred involving a severe disturbance in peace, invoked by its inhabitants.
The nature of Aneorphia is described as verdant, utopian, and flawless. Hence, crops and fungi are naturally luxuriant and would generally grow anywhere on sumptuous soil or fitting surfaces. This mainly affects root crops and is primarily found in the wild, as they tend to grow there. Ultimately, it's a similar effect as in Nartune's Field, but worldwide and not naturally anomalous nor invoked by a higher entity. An interesting fact about most ponds and lakes is that they're created by meteor impacts -- the Vallow Lake is a popular example of this, though an impact of an influential hero instead of the incoming catastrophic meteor. Back in the olden days of Aneorphia, natural and astronomical phenomena usually occur nearly weekly -- meteor showers, comet flybys, and solstices are a few instances of celestial events -- and rains, tornadoes, and hailstorms are instances of natural events. Although may sound thrilling, it was a disastrous time for the inhabitants as it could potentially ruin their achievements and attainments in life -- especially for hard workers, animals and ones living on high grounds, and glyfines whose homes are usually attached to trees and mountains. Now shifting to the day where there are lesser occurrences of the previously mentioned events, disasters have remarkably dropped consequently taken to advantage which tremendously increased the rate of development of Aneorphia's civilization, culture, etc.
As far as what is stated about Aneorphia, one would've already thought that the technology used by inhabitants is purely old-fashioned in a tranquil way. It utilizes physical and manual work into most entertaining and efficient. Furthermore, it relieves stress and other mildly negative feelings as it is an aftereffect to lighten up the mood of people during and after their slumber. Iron is generally a necessary ingredient in creating metallic tools, devices, and equipment made for cooking, blacksmithing, and agricultural purposes, as it is commonly found in the caves of Aneorphia; other metals and minerals will do as well, though iron is more preferred over it. Of course, energy is the main source of power to produce light and execute functions of energetic machines. Therefore, electricity wouldn't be genuinely necessary for people as an alternative daily method of machines performing tasks -- people prefer it the way Aneorphia's technology, is. In fact, people learned what the disadvantageous effects of electrical technology could potentially spite to the Aneorphia they know -- especially nature and lives -- though they don't express hate and dislike towards it.
There aren't especially many additional events in Aneorphia, though holidays are amusingly frequent as people here are hard workers. So, if one is considering attending special events in a realm, Aneorphia won't be the fitting choice for that, yet rather a splendid decision to plan vacations on. Thus far, the people who've read about Aneorphia, it's a high probability, therefore certainly, of them knowing and being aware of how soothing, paradisal, and blissful Aneorphia is.
Adventure
Modern
[[Document-137088]]
Aneorphia's biomes, plants, rock formation, and many more, were created through these advance and unknown versions of magic elements:
- Nature
- Earth
- Water
- Light
- Fantasy
- Aneorphia has numerous flying creatures and inhabitants, the land is great and fitting for flying. In fact, only 3 species of them went extinct. While there are more than 40 species written in Aneorphia's ancient history.
- The name "Aneorphia" came from the legend's name and origin; first sighting. "Ane" means trust or trustful, and "Phia" means start. Therefore "Aneorphia" in full means "Trustful Start" or "Trustful Beginning".
- The climate in Aneorphia is tropical yet windy.
- Aneorphia almost got involved in The Great Realms War I
- Anecit