Scorpid
Heavy bodied insect-like humanoids roughly 4 to 6 feet in height. Scorpids and arachnids have a natural affinity for one another and are commonly seen together.
The same cannot be said for cooperating with the other races. With a reputation for violence, they are downright nasty to everyone else. They have a hard carapace that grows stronger as they age. Their carapace makes it difficult for them to wear many types of armor.
Cloth and leather are common but anything else is virtually impossible for them to maneuver in. Their hard carapace more than compensates for their inability to wear heavy rigid armor. Scorpids can employ a venomous sting.
It is not unheard of to see them living within a city but it is rare. Members of this races are nomads, most at home on the outskirts of civilization and prefer harsh, dry desert climates.
They have a tendency to be violent especially against outsiders or those not of their race. Their preferred habitat often puts them at odds over territory with the Lizard folk and the Draconids or anyone else that also chooses the desert or wastelands as their home.
Scorpids are highly immune to arcane magic, they are natural mage killers. Although they have no particular affinity or loyalty to their creators, they were created by Banach and Morsash to create havoc among the mages and cause grief for Selorna; they have been instilled with a natural hatred against mages.
Ironically enough they are unable to be mages themselves. It is usually sound advice for mages not to travel alone through lands known to contain members of this races. Hiring mercenary guards is a common practice when a mage must travel through Scorpid territory.
A humanoid torso with the lower body of a scorpion.
Black or Tan
4-6 feet
200-350 pounds
The physical appearance of the upper torso can vary widely between each individual. Some are more human ore elvish looking while others take on more scorpion-like characteristics.
Black
Bald
A thick shell like carapace that can deflect heavy blows and they are highly immune to all forms of arcane magic.
Their protective carapace adds substantial weight to their bodies making them less agile than most races.
Nasty
50 years
Berserker, rogue, warrior