Dragons
A dragon race evolved to fly high in the sky and make their home upon the mountain tops
Both dragon and humanoid forms are lean, muscular, with very little fat
Scales can be any color but the dominant color are typically light/bright colors
Adults range from little less than 6' to over 45'
They are characterized by their large wings and extremely sharp and deadly claws
There is a large variance between them in terms of height, weight, and color
Extremely loose fitting clothes, basically cloths wrapped around their shoulders and waist to allow for ease of transforming
Flying, accuracy when attacking with their claws, avoiding attacks on them, and stealth for the smaller dragons
Weak to frontal head-on physical attacks, cant swim fast
Alpha (Alla)
Beta (Beta)
Omega (Ome)
Celebrating the solstices
End of the year and New year celebrations
Hatch-day celebrations (Their birthdays)
Moon cycle of Mourning (Funeral processions)
Coming of age Ceremonies
Bonding Ceremonies (Marriage of sorts)
War Call
Worship the Mother and Father of the Skies. The first ancestral Dragons. Mother is the Sun and Father is the Moon. Believe the Mother guides the living and warms them during the day and protects the dead at night. The Father on the other hand guides and protects the dead during the day and guides the living at night.
Pays Respect to the Mother and Father of the Seas and Earth, the ancestral Drake and Serpents. They do not pray to them.
One Leader is chosen through a battle of strength amongst nominated and often raised predecessors. The leader makes the majority of the decisions but occasionally looks to the rest of the clan for assistance, the clan is also capable of rebelling against the leader should they disagree with the choices that are made. It can be removed in three ways: Grows old and chooses to step down, Overthrown by the rest of the Clan, and Death.
Do not typically rely on technologies, preferring to live off of the land and what the land provides. Usually only uses technology when visiting or living in towns of other creatures.
Hunters, spend their day hunting enough food for the clan and ensure they do not overhunt
clan guardians, lookouts that watch for threats to the clan, the first line of defense
den and/or whelp caretakers, ensure the whelps are taken care of and protected while the rest of clan is doing their jobs and keeps the dens of the clan clean
healer, typically only one or two of them per clan as dragons do not get injured easily and rarely catch an illness
warriors, fighters of the clan, the "authority" of the clan as they deal out punishments as decided by the Leader and stop fights that occur amongst the clan members but the main job is to fight wars should they occur
Extremely self-sustaining, rarely trades with outside sources but when they do they usually trade old scales they have shed as other races consider them a rarity. They have no form of currency amongst themselves, preferring to use trade when dealing amongst themselves and do not understand the other races' use of scales as currency.
Mainly carnivorous diet, need for large animals. Typically elephants or large cats