info Overview
Name - What is the name of Saot'sa Kyei-ten?

Saot'sa Kyei-ten

 
Type of magic - What type of magic is Saot'sa Kyei-ten?

Power boost (non-kyei)

 
Description - How would you describe Saot'sa Kyei-ten?

Super Saiyan joke, triples the user's power and kyei energies in all fields for as long as they can stay focused or physically hold the form up.

 
flash_on Appearance
Effects - What effects does Saot'sa Kyei-ten have?

KT: Body hair becomes a pale off-yellow, muscle mass increases by 15%. Eyes are a bright, yellowed copper.

(O): 30% total mass increase, aura size increases by 20% due to waste energy. Minor skin tears on first use.


KT2: Further saturation causes aforementioned parts to shift into a proper golden color, hair may stiffen and potentially stand. (Mostly) aesthetic electrical arcs within user's BEM range, and standard 15% mass increase as normal KT would have

(O): All of the above, with a 45% muscle mass increase. It doesn't look pretty at all. This is where skin begins tearing again.


TKT (KT3): Silver edition, small arcs of plasma follow limbs rather than just spout randomly. Standard 15% mass increase, definition is probably unnecessarily chiseled. All of the power from the previous forms is properly harnessed and the body does not over-expand.

A brilliant white aura surrounds the user as well, which can spiritually poison nearby Hellions with varying effect depending on their mass.

Eyes are now a silvery blue as opposed to a bright coppery yellow.

 
Visuals - What do the visual effects of Saot'sa Kyei-ten look like?

Yellow, controlled aura with an upward incline. Really gay hair.

 
flare Effects
Neutral effects - What neutral effects does Saot'sa Kyei-ten have?

Speeds metabolism intensely, making it a problem when the user is rationed for nutrients.

Changes some colors, just like in one of your Japanese animes!

 
Positive effects - What positive effects does Saot'sa Kyei-ten have?

Triple power boost in all fields with minimal negative effects compared to Sao'tsa Zhen.

(x4 with Overcharge, x6 with KT2, x7 with Overcharged KT2, x10 with TKT (KT3)

There are forms beyond this but without a bio-spiritual link to Terya, they are not accessible.

 
Negative effects - What negative effects does Saot'sa Kyei-ten have?

Intense vertigo for a short period of time after use, due to the effect's expansion of the mind, kyei and BEM field.

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Alerts Sheoleans within a full mile (KT1), three miles (KT2), nine miles (KT3).

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May activate against will if the user is unable to keep their cool under heavy distress.

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Destabilization of user's mood, causing aggression.

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Varying degrees of soreness occur from temporary body expansion, at times even outright muscle tearing.

 
polymer Alignment
Element - What element is Saot'sa Kyei-ten most closely aligned to?

Yellow energy, invented and distributed by Terya, who is now a part of Jace Walgreens' soul.

 
lock Requirements
Skills required - What skills are required to use Saot'sa Kyei-ten?

Good degree of control over emotions and physical/mental strength training to maintain the form for any extended period of time.

 
Resource costs - What resource costs are required to use Saot'sa Kyei-ten?

An intense emotional upheaval is required to cause the first activation.

Evolving requires further emotional turmoil or a loooong time of meditating, which you won't have IRP.

 
Limitations - What limitations does Saot'sa Kyei-ten have? What can't it do?

Can't make you fly or shoot hand lasers, that's for sure.

 
history Changelog
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Character chevron_right Magical abilities link linked Saot'sa Kyei-ten


This magic was created by Sp00ky on Notebook.ai.

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