Artemis
Main character, leader of the Outlaws
Chesnaught (Jaunt)
Artiey (Apollo, Jaunt, Allegro)
Female
Old enough to be an adult?
I Lived by OneRepublic
Geronimo by Sheppard
Everybody Talks by Neon Trees
Seven by Sleeping at Last
167 lbs
5'3 foot
Artemis has ash-grey short fur, with spiky longer fur on her chest. She also has cherry red "hair" with black tips, which she tied up into a higher ponytail. Three red scars mark Artemis's left arm. She has teal blue eyes, with a similar scarf color.
Light blue
Pokémon, Zoroark
Slightly thin, tall
Artemis has a light blue scarf and a higher ponytail.
Artemis is quite friendly and outgoing, leaving a good first impression on others. She jokes around and is generally laid back, only getting excited whenever she's going on an adventure. Artemis is bold and unafraid to speak out her opinions, which can give her a lot of enemies.
Artemis has a strong desire to be content. She usually tries new things to live life to its fullest. Artemis fears being limited so she tries to keep a lot of options open. She also fears not being suitable for leader of the Outlaws.
Artemis appears to be a lax leader of the Outlaws. She's usually calm, often taking situations lightly and shrugging off problems. These traits make her charming and a good, solid friend. Artemis loves having fun and gets excited whenever there's a chance at adventure. Unfortunately, this drive for adventure can lead Artemis to become rebellious and distracted. She also doesn't like being stepped over and tends to be reckless and hasty in her decisions. This may be the reason Artemis has so many enemies. Despite these qualities, Artemis is willing to lend an ear for a tired soul and is compassionate when necessary. Don't expect to get things for free, because Artemis will expect something in return.
Artemis becomes rebellious and distracted at her worst moments. She also tends to stray away from talking about her problems, since she doesn't like the seriousness in it. Problems may be harder to solve since Artemis usually doesn't take them seriously unless it's a life or death situation.
Artemis is distrustful of cabbage merchants. She shares this with Jaunt. She's also a little jumpy with Fighting and Fairy types.
As a Zoroark, Artemis can use the ability Illusion. She may appear as the last standing Pokémon in her team until she takes a direct hit. Artemis is also incredibly elusive and sly. When she decides to put in some effort, Artemis can create a cunning yet risky plan.
Artemis enjoys pulling tricks, stealing, goofing off, 'shapeshifting' into other Pokémon, destroying grass (don't ask lol), fiddling with anything nearby her, and creating witty jokes.
Artemis is chaotic neutral. She values her freedom a lot.
N/A
- Jokes
- Puns
- Stolen items
- Leftovers
- Jaunt
-The Outlaws - Anarchy
- Arson
- GAY ARSON
- Sweet/savory berries
- Stepping on crunchy leaves.
- Cabbage merchants
- Laws
- Shadowflame and his followers
- Selfish Pokémon
- Sour berries (she really hates aguav berries)
- Wet leaves
- Authority figures
I dunno lol
Artemis hasn't been offered any sort of education. However, she did learn a few things from Jaunt.
Ever since Artemis was a little Zorua, she'd been living on the streets. Artemis was alone for most of her young life, until one day when she stumbled into a Zeraora stealing apples. Artemis, who was more hungry than terrified, tried to take apples from the Zeraora. The Zeraora easily stopped her.
However, the Zeraora shared his apples with Artemis. His name was Apollo. After the encounter, Apollo and Artemis stuck together, like an older sibling to a younger sister. Apollo taught her to steal and use her wits against their opponent. Artemis greatly admired Apollo and wanted to be like him. Sadly for them, Apollo came down with a virus and while the symptoms weren't life-threatening, it prevented them from stealing food for the both of them. Artemis, terrified for their lives, tried to go off and steal food for the both of them, but she chose the wrong group to steal. Despite Artiey's best efforts, Apollo managed to distract the strange-cloaked pokemon, but not before they were taken away.
Artemis tried to find her adopted sibling for weeks but to no luck. She was on her own after Apollo disappeared. That is until she met a very annoying Luxio one chilly night. They both placed a bet on whoever had the better lifestyle would win [item.] Later on, Artemis found
One day, they locked onto a cabbage merchant and attempted to steal their cabbages. They were caught due to the cabbage merchant's fierceness and banished soon afterward. Artemis decided to create the Outlaws and appointed Jaunt as her Second in Command. As of right now, she's the current leader of the Outlaws.
N/A
"Jaunt. Huh, not a bad name for a shortie."
"Let's move, O Wise One."
"Yeesh, I'm not going to hurt you."
Awkwafina
Artemis made multiple appearances as a cameo in my and Firey's private RPs. She sometimes brings along some of the Outlaws.
Both Artemis and Jaunt came from Woodhurst, a poor town in the Grass Continent
Leader of the Outlaws
RaINbOw >:-V
Pecha berries
Artemis' (cough stolen) collection of scarves. Artemis would love to flaunt her mass collection :>
Her moveset?
(Flamethrower, Dark Pulse, Nasty Plot, Sludge Bomb)
Animals don't exist in Pokémon but I suppose you could say her favorite being is a Luxray
Current leader of the Outlaws
Jaunt (Extremely positive) - Jaunt is a childhood friend. When Artemis saved Jaunt, they became quick friends and stole from merchants every day. Jaunt works with Artemis, although they do get into arguments. Artemis was banished alongside Jaunt, and together they formed the Outlaws. Artemis became the leader of Outlaws. She trusted Jaunt enough to give him the position of Second in Command. Jaunt helps Artemis with careful planning. They enjoy each other's company and they have inside jokes. That doesn't mean they have conflicts from time to time- it's a wonder how Jaunt and Artemis even get along. Perhaps it's because of Artemis's thrill for adventure that inspires Jaunt, while Jaunt's thoughtful aura helps Artiey stop for a moment.
Cabbage Merchants (Negative) - Artemis dislikes cabbage merchants for creating chaos whenever one of their cabbages is stolen. Jaunt shares this dislike with Artemis.
The Outlaws (Negative) - As the creator and leader, the Outlaws respect Artemis. In return, Artemis is loyal and generous to her fellow members. She makes sure everyone gets a portion of the loot and tends to give each one of the Outlaws a nickname.
Apollo (Positive) - Apollo was the first older sibling-figure Artemis knew. She often looked up to Apollo and was impressed with their speed. They stuck together, and Apollo taught Artemis everything she knows. The two share an older sibling-younger sister bond. When they were cornered by shadowed figures, Apollo used themselves as a distraction for Artemis to escape. She doesn't speak too much about them, although Artemis mentions Apollo with those she's close with.
Allegro (Positive) - Artemis is amused by Allegro's craftiness and treats him like an apprentice. She loves plotting with Allegro to pull off massive tricks. Both of them are masters of illusion, so their bond is decently close.
Vigil (Positive) - Since Vigil is a friend of Allegro, Artemis considers Vigil to be a friend as well. She doesn't know why Vigil's the way she is, but Artemis's willing to respect Vigil's privacy. She sometimes tries to encourage Vigil to be more confident.
Eighth (Neutral) - Artemis has an okay relationship with Eighth. There's no dislike nor like, but Artemis puts her trust in Eighth. She knows Eighth can be stingy, but Artemis simply dismisses it. Artemis is also one of the only Pokémon who is aware of Eighth's current situation.