REALMS
Arsxaen (Are-SHAY-en) - Realm of Fairies, Fae, Elves, Gnomes, and Leprechauns:
This realm is for the trickster magical beings. The guardian of this realm will be one of the above mentioned species or a hybrid. This guardian will have access to slight illusion powers in their realm, but after they are chosen as a guardian, they will have access to more powers. You may decide what they specifically have.
Germyziak(ger-my-SHE-ACK) - Realm of Nymphs, Mermaids, Sirens, and Krackens:
This realm is for creatures of the water. They are given water based abilities which could be healing, changing the state of water, creating water, shape-shifting ince in the water, and any others you can think of. Most from this realm are born with 2 main abilities with a slight 3rd ability, but in rare cases they can be born with 1 ability, and even rarer is not being born with any. The guardian from this realm will have healing as their main ability is you choose to give them any at all
Avalon - Realm of Egyptian, Norse, Greek, Roman, Mayan, and other Gods and the humans that worship them:
This is basically the world as we know it. I thought of having the God's and Human realms be seperate but as the realms do not know of the existence of other realms, this would not have worked. If you choose to be a God, your abilities will be reduced but if you choose to be human, you will be given a maximum of 2 strong abilities and one dormant one
Meydea(medea) - Realm of Witches, Warlocks, Sorcerer/resses, Dragons, Knights, and Shifters:
This is the realm closely related to that of Medival times in the Realm of Avalon, the difference here is that magic is real and you must be born with the ability to use it. It is easy to learn, but without the ability to use magic, you will cause harm you yourself. Shifters can be any sort of creature that has two forms and resides in the air or on land. This includes Werewolves, Vampires, Kitsune, Dragonborn, and Avians. Witches and Warlocks base their magic on specific elements like shadows, blood, air, fire etc. Sorcerers and Sorceresses base their magic on runes and alchemy. They use Wand wheres as Witches and Warlocks use enchants and spellbooks. The guardian from this realm will be given abilities if they are not born with them.
Realm of Sands - Realm of ShadowMen, Wisps, Spirits, SkinWalkers, and The Heartless:
This is the darkest realm of them all. Each of the creatures from this realm use some form of dark power and all the power from this realm comes from the guardian of the realm. They are only known as Nightmare but have a name not many are aware of because names, have power in this realm. This is the only realm which is able to visit other realms and feeds in terror and fear. The guardian from this realm has died but trained another new one, and no one knows the name of this brand new guardian. If you choose to be the guardian if this realm, pm me and I will give you all the information needed.
Sollaerys(sol-LAY-russ) - Realm of Stars, Planets, and Alien-life:
This realm is the realm of the eternal warriors known as the Ru'nay'l. The Ru'nay'l look human from a distance, but up close they are different. One of the biggest differences is the large wings that protrude from their back. These wings are commonly pastel colours, with white and grey being uncommon, black being rare, and gold, silver, and dark red being unique. The realm oversees the creation and destruction of stars, the lifespans of planets and the life on them. The Ru'nay'l have a small companion or pet known as an Eriduse, a small creature that has the same ability as its owner. (Think the salamander from frozen 2.) They have the ability to create light and take it away, but every Ru'nay'l is different. Some may have the ability to create while others have the ability to destroy. Many use elemental based magic such as metal, fire, shadow, life(think earth magic), and water. The Ru'nay'l are born the same way humans are and they are born with their wings. Their abilities make themselves known as they grow older, at about 250 years of age, and they die anywhere from 3,000-6,000 years of age.
Haos-Aseley(Hay-os a-See-lee) - Realm of Angels, Demons, Half-bloods, and Fallen Angels:
This is the realms of Guardians, Protectors, and Warriors. This realm has Angels and Demons but no set rules of good and bad. The Angels are feather-winged creatures that use arrows made of light to influence emotions, they cannot touch shadow orbs. Demons are bat-winged creatures that use orbs made of shadow to influence actions (their secondary weapon is a slingshot), they cannot touch light arrows. Half-Bloods are half angel/half demon creatures that take any physical attributes from their parents. If their mothers were angels, their appearance more angel attributed . If their mothers were demons, it would be more demon attributed. They are able to use arrows made of shadow and orbs made of light and are able to touch both however they have shorter flight and pointed teeth. Fallen Angels are creatures who strayed from their duties and used their powers for their own gain. These creature's wings turned grey, lose feathers or have small holes in the bat wings, and they develop large horns in their head. Fallen Angels use a staff, either like a trident or one with an orb at the end, with a crystal that is Blood red, Black, or dark green. This staff uses blood magic and poison manipulation to get what they want. Another creature living in this realm a one similar to humans, this is who they control.
Saiorin(SAY-orin) - Realm of Death, Crystal Mages, Necromancy, and Voodoo magic:
This is the realm of beings who use crystal magic known as crystal mages. Crystal magic is the ability to use magic, but only through crystals (for a better explanation, look up storm hawks crystals). These crystals come in a variety of colours and each one does a different thing. Most are coloured to match their element like bright red being fire and black being shadows. In this realm, shadows are used in a different way. These shadows are a doorway to the Realm of Sands but those in this realm know that to be the underworld. The shadows are malable and can be taken and harnessed to do voodoo magic. This magic is the only one in this realm that doesn't require crystals. Those who use voodoo magic are known as Necromancers. Beings from this realm are normally taller than humans, average height being 5'8, they all have eyes coloured to match the crystals they use most often, a fire user may have red eyes while an earth user may have green. These beings also have a life force connected to a crystal bracelet on their wrist. It can be made of leather, silver, or gold. If the life crystal in this bracelet is shattered, the being has less than 5 years of life remaining. While it remains unbroken, they are immortal.
Guardians/Mentors
I'll put in more information about these guys once I have them fleshed out a bit more
Just a guide on how to pronounce their names:
Selene:- se-le-ne
(Is usually calm and collected, the voice of reason and the peacemaker between Aru and Luz, Guardian of Arsxaen)
Arusyll:- AROO-seal
(Likes to be called Aru, is the Guardian of Germyziak)
Persephone:- Per-sef-oney
(The original greek Goddess(Don't judge, I had no ideas for a new celestial being), prefers to go by Percy, Guardian of Avalon)
Maddox:- MA-dox
(A little timid, likes the nickname Maddi, it was the last thing given to her by her older brother before she left, Guardian of Meydea)
D'artagnan:- DAR-tan-yun
(Likes his names but it can be hard to say so he doesn't mind being called Dart, Guardian of Sollaerys)
Leyfei:- LAY-FAE
(Likes the nicknames Fei, Lei, or Stitch(Claims to be just as lovable as the alien from the movie Percy showed him) Chaotic Neutral, serves himself but is tied by duty to be a guardian, is loyal if you are loyal to him, fiercely protective of those under his care, Guardian of Haos-Aseley)
Luzzen:- LOOZ-zen
(You can call him Luz if he likes you, or if you don't care that he will curse you with his magic, Guardian of Saiorin)