forum Worldbuilding Discussion: Ideas and Concepts
Started by @ghostphoenix
tune

people_alt 167 followers

@Space group

Yeah, that's what I did. An interesting thing about the forest is that at night, they can see creatures standing by the tree line watching them

@personfullofplotholes language

Unless the town is completely self-sufficient, you'll probably have a lot of people who trade with nearby towns/villages- craftsmen who make goods like clocks or dairy products or what have you, and some of them might have an assistant/apprentice who comes with them on their journeys to these other towns? And even if your town is sufficient, you're going to need seamstresses for clothes, cobblers for shoes, carpenters and masons for building and maintaining the buildings, some form of leadership unless it's an anarchistic town, etc. etc. All these people in particular would likely have apprentices (besides the seamstress, which is typically a mother-to-daughters thing if I recall correctly) to carry on the trade when they can't work anymore. And all these jobs can overlap, too- a lot of these jobs don't have constant demand, so a cobbler might have a little farm out back to sustain himself on when no one is in need of shoes.
If they're by a river/lake there's probably a lot of fishermen who do trading with other towns and maybe a water wheel for grinding flour and the like; if it's a forest, loggers who cut down trees for both building in their town and trading with other places. Both would probably have hunting, too, which could either be just for townsfolk or for trading. Humans survive on cooperation with each other, so traders are incredibly common both within and between towns! And all these people would have families helping keep the house clean and cook and work on the land if they're farmers/ranchers, so your town could get to bustling pretty quick! Hope that all helped- it's by no means a complete summary of a town, but it's what I could think of.

@nat

Can someone read a lil' bit in this to make sure it makes sense?

@nat

wow this is reeeeaaaly good! have you read the Thirteenth Reality series by James Dashner?

was this directed to me? because if so thank you!! and ive been told those books are good but i havent had the chance to check them out

@Leo-Valdez-Is-The-God-Of-Chaos

wow this is reeeeaaaly good! have you read the Thirteenth Reality series by James Dashner?

was this directed to me? because if so thank you!! and ive been told those books are good but i havent had the chance to check them out

The series is pretty interesting, and in a (mostly) complete world, I'd recommend it to anyone, but it isn't exactly a read-it-again-every-summer kind of book.

@SpookyScarySnoteleks group

Ok so in my world, the main characters view the government as evil. But what they won't find out until the climax of the story is that the guy in charge of the whole shebang is actually a good guy. I need help giving him an actual motive to run things the way he does.

@Young-Dusty-the-Monarch-of-Dusteria group

Maybe the real villain is the person or persons who are spreading nasty misinformation about the government? Maybe most of the rumors are made up entirely, and the government guy actually runs things well? It's a tricky problem, there may be other solutions but that's the only one I can think of.

Deleted user

So I've basically got two universes. There's the main universe, also known as the Sorrelverse, and then there's the opposite world, called The Abyss. The Sorrelverse got its name when Sorrel was my only character, I named practically everything after him. (Luckily only the universe shares its name with him now.) The Abyss got its name from a Nintendo roleplay I had. (See, I used to Pictochat roleplay with my friends, and if the background around the character was black, they were in something called 'The Abyss'.) The Sorrelverse is practically just like Earth, only much more peaceful. No-one seems to have any problems there. The Abyss is practically shadowed, and you can barely see anything there. It reminds me of the Nether from Minecraft, except minus all the glowstone blocks.

Does anybody have an idea as to how I could deepen the detail with the two universes, or any improvement ideas? All comments welcome here! Thanks for your advice!

emmaharry

Worldbuilding is the way toward building a conjured up universe, now and again connected with an entire anecdotal universe. The subsequent world might be known as a built world. rawdah.io tells us that there is no age limit to see dreams and to believe them but for achieving that goal you have to work hard.

@SpookyScarySnoteleks group

Worldbuilding is the way toward building a conjured up universe, now and again connected with an entire anecdotal universe. The subsequent world might be known as a built world. rawdah.io tells us that there is no age limit to see dreams and to believe them but for achieving that goal you have to work hard.

Applause

Deleted user

in my world, It was frowned upon to have s e x with angels or demons, even tho the children of an human and angel/demon are always beautiful, like 12 on an scale of one to 10.
Nowadays, people don't care

@nat

So I've basically got two universes. There's the main universe, also known as the Sorrelverse, and then there's the opposite world, called The Abyss. The Sorrelverse got its name when Sorrel was my only character, I named practically everything after him. (Luckily only the universe shares its name with him now.) The Abyss got its name from a Nintendo roleplay I had. (See, I used to Pictochat roleplay with my friends, and if the background around the character was black, they were in something called 'The Abyss'.) The Sorrelverse is practically just like Earth, only much more peaceful. No-one seems to have any problems there. The Abyss is practically shadowed, and you can barely see anything there. It reminds me of the Nether from Minecraft, except minus all the glowstone blocks.

Does anybody have an idea as to how I could deepen the detail with the two universes, or any improvement ideas? All comments welcome here! Thanks for your advice!

I have a universe with maaanyyy realms (although mine are a bit different than 1 light 1 dark). You could do a stranger things concept with with these. Also, the structure of how these realms work together depends on if 1 is good and 1 is bad, or neither and are simply opposing or just different places to go. I find it helpful to look at old mythologies that have a "realm" or "reality" concept tied to them (ie: Norse). you could even get ideas from comics, books, tv shows, games (theres an online d&d game i used as inspiration for 1 of my places). And drawing inspiration from many resources and then playing around with them is veeery fun. I dont have all my realms shaped yet but ive got a solid idea. If u want more help (because i loooove a good creative discussion) ask away! itd also be fun to learn about a couple of the characters youve got in there!

Deleted user

In my world, every time you sin, it creates a part of your personal Hell. The 7 Deadly Sins builds a bigger part of your personal hell than other sins. Example: Lust builds a bigger part of your hell than lying.