forum The Artist People Chat
Started by @The-N-U-T-Cracker
tune

people_alt 72 followers

@soupnana group

Yeets in
Did I hear Artemis Fowl?!
Did I hear Star vs the Forces of Evil?!
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE SO GOOD!!!!!!!!!!!!!!!!!
Yeets out

😂You are my favorite just for that!

@thisusernameisalreadytaken

lol. But don't you dare spoil the finale for me or I will end you. I get to watch it after school today.

me too I don't want anyone to spoil the end and I am so mad because my school bus takes like 30 mins to come and 30 more to get to my house. Idk how is the end bks I haven't seen it but yeah you can trust me :P

@galaxyunicorn-is-in-love-with-starry

Same. I was scared that

I thought the ending was cool, the way that

I still don’t like that it’s over.

DON’T LOOK AT THE SPOILERS IF YOU HAVEN’T SEEN THE LAST EPISODE

@soupnana group

IKR!!! Like

Deleted user

Well, speaking of art, any tips on animation? I'm just learning and all of y'all are the senpais of the art world because, well, you're really good honestly, and I'd like to get better skills lol.

@InstaOnly

I know a lot about animation! Let me type up some terms and tips for you.

@soupnana group

Well, speaking of art, any tips on animation? I'm just learning and all of y'all are the senpais of the art world because, well, you're really good honestly, and I'd like to get better skills lol.

Ha ha, thanks. Um, idk what tips to give, cause I'm pretty new at animation myself. I'd just say that you should study all sorts of different types of motion. I had to start simple with a walk and run cycle before I could make something like that.

Deleted user

I know a lot about animation! Let me type up some terms and tips for you.

Thanks you ^-^

@InstaOnly

Note: This is for 2D animation, but I can give tips for 3D animation as well. Just not as much because I only know the basics of that.
Check out 'The Animators Survival Kit' by Richard Williams. I got it and can see why every animator calls it one of the most useful learning sources. It covers everything, plus some if you come across a special edition like I did. I would use the process of storyboard, animatic, animation, and then finalizing animation and adding whatever audio you have.
When drawing characters you need to think of how this character should appear to interact in a 3D space. That doesn't mean go ham on realistic details. It means to take into account perspective and how the characters features move as they turn or change facial expressions. Look at old animation work and you'll see what I mean. They usually have lines that never make it into the final because they're just there to help the animator move the character in a 3D space. Also these are some terms/tips:
Squish & Stretch- Might not seem useful at first, but it really helps show whether something is solid, soft, how it moves, etc.
Keyframes- After story boarding you make these frames. They're the frames that are most important to tell what's happening, like the frames you'd use in an animatic.
Inbetweening- The frames between the keyframes. They help smooth out the actions, but avoid putting it right in the middle of two frames and instead choose which keyframe you want to closer to so the movement is more natural.
Onion Skin- If you're animating digitally onion skin is your best friend. It shows the frames before and after the one you're working on so you can make sure characters don't start walking into the air mid-run.
Ref/Model/Character Sheet- Basically the reference drawings for any character or creature you animate. It'll help you stay on model, aka make sure a character doesn't suddenly become shorter or change the style of their shirt out of the blue.
There's more if you ever need help, but this post is long enough and tutorials should cover any other stuff.

@InstaOnly

Actually… I haven't posted art on here for a while anyways so let me get a WIP of a model sheet, that way you guys can see an example.

@InstaOnly

Refs are especially helpful for characters like this one, which you might have if you have a fantasy setting like I do. It helps the animator keep in mind the characters structure and defining features. I would have a hard time keeping the legs consistant if I didn't have this to show the non-human aspects of the character. This has almost everything from showing the structure and markings to the clothes. I just need to add a finished sketch and back view so I have a complete sheet to keep me on model when animating the character.