Yeah, I usually have to listen to like half an ep a day, if I'm lucky aha
The other important things you need to know as a player are what is on your character sheet. So for example, you need to know your bonuses for any dice rolls you make, and you need to know each of your weapons, abilities and attacks. The rest is the dm's responsibility to take care of!
So for example, you start off with your 6 ability scores, Strength, Dexterity, Constitution, Wisdom, Intelligence and Charisma. Once you know them, you know your bonuses too.
So as an example:
Lets say I ave a human character who has a 13 in Charisma. To get that number, I rolled 4 six-sided dice, and added together the three highest rolls, excluding the fourth, lowest roll. 10-11 is considered an 'average' score, and has a +0 modifier. 12-13 is above average, and so I have a +1 Charisma modifier.
Now I know, that every time my dm asks me to make a charisma check, I can just roll my 20 sided, and I get to add 1 to my roll, thanks to my mod.
Skills are like stats imbedded in your ability scores. Each skill has an ability score it's a subcategory of for example Persuasion is a Charisma skill. My skills have the same modifier as the ability, unless I have what's called Proficiency in that skill, meaning I'm extra good at it. So for example, my level 1 human with his 13 in Charisma, might have Proficiency in Persuasion, and that skill gets another +2 added to my dice anytime I roll. 2(proficiency) + 1(original ability mod) = 3 added to every Persuasion Check I have to make.
It's a lot of math haha
Mostly you use the 20 sided dice, what's called a d20. Every other dice is most commonly used for different types of damage, or hit point calculation, etc. four sided dice (d4) are most commonly used for small weapons like daggers and such. A d12 (12 sided) would be used for a really big weapon, like an Greataxe or something.
Then you might have some special abilities granted to you by your class or race. Let's say my human is a Sorcerer, and has the Wild Magic sorcerous origin. That means I have an ability right at level one, to gain advantage on one roll per day. (Advantage is where you take your dice, roll them twice and take the higher result, giving you a better chance of success)
It's my job as a player to remember that ability, and use it when I want to. As my character levels up, I will gain more abilities and so on. It's also my responsibility to keep track of my spells and all that good stuff.
I think that covers a lot of the basic basics, anything else? Or anything you want to know more about? :D