Airship
Vehicles used for aerial combat and transport of creatures, people, and supplies
Airship
Large
Steel
Steel gray
- Sleek, elongated body with aerodynamic contours doubling as sensor strips running down its length
- Pair of propulsion engines underneath the airship
- Propulsion turbine with ten vanes affixed to the tail
- Rows of seats for passengers within
- Cargo hold in the back, near the tail
- Ten rotatable artillery cannons mounted on the outside of the Airship with five on each side; use cannonballs as ammunition
200
Defense
- Thick plated hull
- Ten rotatable artillery cannons mounted on both port and starboard sides of the Airship with five on each side
Military
- Captain's viewport – viewport overlooking the Airship where the commanding officer steers the ship and watches for enemies
- Command room – room in the center of the Airship where the commanding officer gives out orders, holds council with the crew's officers, and monitors the Airship as a whole
- Dragoon – gunship attached to the side of the Airship utilized for aerial reconnaissance and evacuation
- Hatches – series of hatches on all sides of the Airship for troop/cargo deployment and collection; consists of a retractable ramp that folds into a cargo bay door
- Forward – infiltration
- Port/Starboard – general troop and cargo deployment; can open without the ramp for rapid deployment if needed
- Ventral – rapid troop/cargo deployment
- Rear – tactical cargo/vehicle deployment
Medical
- Infirmary – hospital for treating the ill and wounded
- Morgue – room adjacent to the infirmary where the deceased are prepared for funeral rites and burial
General
- Halls – Connect the rooms in the Airship; have small, round windows to let sunlight in
- Outer deck – long, wide deck that encircles the entire ship with railings to prevent falling overboard
Hygiene
- Laundry room – ventilated room where soiled clothes are sent to be laundered; contains automatic washing and drying machines, shelves stocked with laundry soap and supplies, a long flat table for folding and ironing clean, dry laundry, and a long rack along one wall stocked with hangers for clothes that must be air-dried
- Lavatory – room for Liberators and their pactbeasts to bathe; contain rows of individual stalls with electric automatic flush toilets and door labels that state whether each stall is vacant (green) or occupied (red); rows of individual shower stalls, sinks, and washtubs; a fireplace for heating bathwater; shelves stocked with toiletries and towels; racks next to the showers and washtubs for hanging clean clothes; and large basins near the door to store soiled clothes until they can be taken to be laundered
Power
- Boiler room – room at the bottom rear end of the Airship containing the boilers that power the whole ship
- Engine room – room adjacent to the boiler room containing the Airship's engines
Rest
- Crew's quarters – bedrooms where Liberators and their pactbeasts sleep; each bedroom contains a bed, chair and desk, bookshelf, and a window for lighting
- Commanding and crew officers each have their own individual rooms
Storage
- Armory – room for storing extra sets of Dawnwing Uniforms, Airship cannonballs, and weapons
- Cargo hold – room where cargo that needs to be transported is stored
- Storage room – room with wide, tall metal shelves lining the walls where non-armament, non-food, and non-medical supplies and tools are organized and stored
Sustenance
- Galley – room adjacent to the mess hall where meals are cooked
- Mess hall – Dining hall where Liberators and their pactbeasts have meals
- Pantry – storeroom adjacent to the kitchen for storing surplus food to be used at a later date; includes a freezer for perishable foods