Hide and Seek
There are several variations.
The basic form involves Yuan-Ti children practicing their camouflage and taking turns trying to find everyone else. Once the child who is "it" finds someone, that child joins in the hunting. This form is the safest for children because it does not have a "striking" component and has a designated seeker.
A more serious adult form is a Hide and Seek duel, where two adults are given a set time limit to hide within a certain area of forest. Then they seek each other while trying to remain hidden from each other. The first to strike the other wins, with a bite being the flashiest way to win. Due to the game being played in the canopy of the rainforest, these duels are often lethal, but not every time.
The third and most popular form of this game in Yuan-Ti culture is gladiatorial. A team of Yuan-Ti often competes against a team of humanoid "champions" (wayward explorers who have been captured). Onlooking Yuan-Ti make bets on who will get the most "tags" or "kills," as well as how long each humanoid will last. Humanoid champions who manage to "tag" a Yuan-Ti are upstarts, with the tag largely being ignored unless the humanoid injures the Yuan-Ti somehow.
Hide and Strike
The sport can be played anywhere, but the most correct place to play is in a roped off arena in the rainforest canopy, hundreds of feet above the ground.
none (possible gripping equipment for Yuan-Ti who are more humanoid)
The number of players varies widely from 1v1, to 1vAll, to one team against another. Teams are anywhere from 4 to 12, but they must be evenly matched numbers wise.
Players score points by "striking" opponents first, with extra bragging rights for moves that are more snake like. The best striking moves are all fangs-out bites. Children do not, of course, play by striking rules.
The only way to receive a penalty is to move out of bounds, but the penalty is usually death for a humanoid.
Win this sport by accruing the most strikes.
There are several variations.
The basic form involves Yuan-Ti children practicing their camouflage and taking turns trying to find everyone else. Once the child who is "it" finds someone, that child joins in the hunting. This form is the safest for children because it does not have a "striking" component and has a designated seeker.
A more serious adult form is a Hide and Seek duel, where two adults are given a set time limit to hide within a certain area of forest. Then they seek each other while trying to remain hidden from each other. The first to strike the other wins, with a bite being the flashiest way to win. Due to the game being played in the canopy of the rainforest, these duels are often lethal, but not every time.
The third and most popular form of this game in Yuan-Ti culture is gladiatorial. A team of Yuan-Ti often competes against a team of humanoid "champions" (wayward explorers who have been captured). Onlooking Yuan-Ti make bets on who will get the most "tags" or "kills," as well as how long each humanoid will last. Humanoid champions who manage to "tag" a Yuan-Ti are upstarts, with the tag largely being ignored unless the humanoid injures the Yuan-Ti somehow.
The quickest games last less than a minute, but there have been games that last for hours with contestants content to seek and not to strike.
There are no official positions, but each round begins with each participant hiding first, then transitioning to seeking at their own discretion, then transitioning to striking as the opportunity arises.
Dex strategy is most common, going for ease of movement above being able to blend into the surrounding forest canopy.
Alternative strategies include lie in wait and false prey.
The most controversial strategy is inherently magic, charming one's opponents not to strike and to be still while being struck. This is controversial because it does not make for a good game to watch.
Players sometimes acquire bruising from violent strikes, but the most common injury from Hide and Seek is death. The environment is dangerous on purpose.
A 1v1 game always ends in at least one death, because it is a formalized and honorable duel to the death to discern who "wins" a confrontation. The loser, if they do not die, endures public shame and humiliation after the game.
Dexterity is very important. Climbing and leaping muscles are a must in the dangerous canopy terrain. A large snake-like mouth is secondary, but also highly desirable.
This sport was created by typoAdventure on Notebook.ai.
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