Venomous Ambush
The Grung excels in striking from the shadows, using their natural agility and toxins to catch foes off guard. This feat allows them to blend their natural poison with precise, stealthy attacks, delivering a more potent strike when the enemy least expects it.
Racial trait
Exclusive to Grung
Bonus Action (to prepare attack) / Passive (when attacking with advantage)
Self / Melee Attack Range
Instantaneous (effect triggers upon hit)
Enhanced Sneak Attack: When the Grung hits a creature with a melee attack while having advantage (or if the target is flanked or distracted), they can add 1d6 poison damage to their Sneak Attack damage.
• Silent Venom: The Grung can apply Poisonous Skin effects to Sneak Attack targets, forcing a Constitution save (same DC as Poisonous Skin). On a failed save, the target suffers the usual poison damage and effects.
Poisoned (if failed Constitution saving throw)
Poison
Constitution save; DC = 8 + Grung’s proficiency bonus + Constitution modifier
Enhanced Sneak Attack Poison Damage:
• Level 5-8: 2d6 poison damage
• Level 9-12: 3d6 poison damage
• Level 13-16: 4d6 poison damage
• Level 17-20: 5d6 poison damage
Usable Dexterity modifier times (min. 1), refreshed after a short or long rest.
Slight tingling or stinging sensation may linger on the affected area, accompanied by a faint, slick residue from the Grung’s toxin.
Silent Venom can be used a limited number of times, determined by the Grung’s Dexterity modifier.
• Requires a short or long rest to regain uses of Silent Venom.
• The poison effects rely on making a successful Sneak Attack, requiring the Grung to position themselves advantageously.
This feat enhances the Grung’s ability to deal damage through stealth and toxins, making them more dangerous when striking from the shadows. The scaling damage ensures that the feat remains effective at higher levels.