Cybernetic Neurotransmission Interface
Cybernetic
CNI, Neurotransmitter, Neural Interface/Neural Interfacer, Neural Implant, Datajack
Provides a direct neural interface between one’s brain and technology, allowing for several uses: Accessing VR or AR, controlling cybernetics, external rigs, or wireless household appliances (never turn on your toasteroven with your hand again!).
Couple of ounces at most
Unknown futuristic metal alloy, unreactive and able to be used internally; silicon-like coatings and joints
-CNIs are purely input devices, for translating intent and muscle-movements from the body to a machine. Data sent from machine to the CNI cannot influence mind or muscle movement, in cold-input mode.
-CNIs can, however, be used to induce REM sleep cycles in users, in order to allow access to VR without causing injury to the user (flailing of muscles, etc).
-Interfacing with computers, replacing traditional physical interfaces such as a keyboard and mouse.
-Accessing VR (Virtual Reality) without the use of clunky emitters and gesture-gloves by essentially inducing REM sleep. User's avatar is then projected into virtual space, and can access 3D GUIs of programs and traverse the InfoSphere.
-Accessing AR (Altered Reality); AR requires combined use with an output device such as AR glasses, cybernetic eyes, or a direct connection to the optic nerve. CNIs allow effortless interfacing with AR without the use of positioning imaging software or eye-tracking devices, and instead relies directly on your muscle outputs.
-PAN (Personal Area Network) Node; the CNI can be used as a central hug for interfacing between all items within your PAN: from aim-assist weapons to cybernetics.
-Cybernetic Limb/Replacement Interfaces; CNIs are a useful alternative to those with damaged, stunted, or missing nerve-endings (or disruptions along the central nervous system) who cannot use traditional cybernetics through cybernetic sockets (spinal cord injuries, etc). CNIs allow wireless access through your PAN to your cybernetic limb, allowing muscle-movement signals to be sent directly from the brain to the limb without going through the central nervous system and a traditional cybernetic socket first.
-Faster coding, and interaction with interfaces, graphical or otherwise.
General Appearance: They're installed internally so very little of them is seen. However, the actual item consists of a small contained board with its own powercell. Reaching out from this are several long, branching tendrils of sorts, thin and flexible wrapped wires that connect to the required parts of the brain. The circuit sits near the brainstem with the shortest wire connected directly to the spinal-cord.
On the back of the circuit board are the external port connections; these are the only thing externally visible on the body. The standard makeup includes three ports--one for charging, one for AR and one for VR connection. Newer models can have AR and VR combined, with a manual or wireless switch.