The Swarmcaller’s Carapace
Armor
Crafted from dark, iridescent chitin, this armor pulses with the energy of an ancient locust swarm. The carapace was enchanted to resonate with the primal force of the swarm, providing both protection and offense through spectral locusts that shield and intimidate Ragnar’s enemies.
Legendary
10,000 gp
The armor has a dark, almost black chitin surface with an iridescent sheen that reflects green and purple hues under light. Its texture resembles insect carapaces, with intricate patterns resembling locust wings etched into its surface.
Hardened chitin of ancient locust creatures, reinforced with dark magical essence.
Medium (similar weight to standard medium armor).
The armor is said to embody the spirit of the swarm, with legends claiming that previous wearers could summon and control legions of insects. Stories warn, however, that prolonged use may lead wearers to adopt the swarm’s relentless instincts.
• Locust Shield: Once per short rest, the wearer can summon a swirling shield of spectral locusts that deflects up to three attacks. For each incoming attack, roll a d6; on a roll of 4 or higher, the shield deflects the attack. While the shield is active, the wearer gains resistance to bludgeoning, piercing, and slashing damage. The shield lasts until three attacks are deflected or 1 minute passes.
• Frenzy of the Swarm: Once per day, the wearer can unleash a burst of spectral locusts in a 15-foot radius. Enemies within range must make a Wisdom saving throw (DC based on the wearer’s Charisma) or become frightened for one round.
• Siphon of the Swarm (Optional): For each enemy frightened by Frenzy of the Swarm, the wearer gains temporary hit points equal to their Charisma modifier. These temporary hit points last until the end of combat or until a short rest.
The armor subtly compels the wearer toward self-preservation, promoting cautious decisions and risk avoidance. Over time, the wearer may feel an increasing reluctance to engage in high-risk actions, prioritizing their own safety even when allies are at risk. This influence can conflict with a leader’s natural instincts, causing internal struggles.
Psychic
Can only be worn and activated by an insectoid creature.
Verbal command or physical touch to activate each ability.
Locust Shield: Short rest
• Frenzy of the Swarm: Long rest
This armor serves as a symbol of leadership among the Drakar and enhances the wearer’s ability to command respect and fear. The armor’s unique connection to the swarm reflects the values and primal instincts of the Drakar, making it a revered item within their culture.