Embermaul
Weapon (Warhammer)
A powerful warhammer imbued with fiery energy, capable of dealing additional fire damage and knocking back enemies.
Very Rare
5,000
The hammer is dark with ember-like, glowing patterns along its head, which pulse with a fiery light when wielded.
Constructed from dark iron with molten veins running along the head, glowing faintly with an inner heat.
Heavy, approximately 12 lbs, designed for strength-based wielders.
Legends say that the hammer was once wielded by a warrior who defended Luminaris against a fire elemental incursion, and its flames are remnants of that epic battle
• Damage:
• Base Damage: 1d8 bludgeoning (versatile for 1d10)
• Fire Damage: Additional 1d4 fire damage on a hit
Bludgeoning (physical) and Fire (magical)
Requires a Strength score of at least 15 and proficiency with heavy weapons to wield effectively.
No additional activation needed; effects apply on successful strikes.
knockback effect only activates once per turn.
Embermaul’s fiery power makes it highly valued among warriors, though its heat can be a challenge to control.
None; the hammer’s elemental binding makes it resistant to further enchantments.