Annora (Dovahkiin)
Last Dragonborn, Player Character, Protagonist
Unknown
Female
Dovahkiin, DragonBorn, Thane
none
Typically in braids or a ponytail. Many times when hair is let down to hide ears, strands are braided in a typical Nord fashion.
Hair is often up or pulled away from face during fights.
Naturally: A silver/white with darker roots
Curse: Black with some darker browns
5'11
150-144
Annoras slightly pointed ears, and white hair sets her apart.
A long defining scar from the side of her eye down to her cheek, smaller scars, and ever changing war paint are also very noticeable.
Athletic, muscular, and lean, a runner and heavy fighter. Not many curves. Tall.
Naturally: Very pale with a cold undertone
Curse: Ivory White with dark undertone, darker around eyes, lips very pale
Nord and Ancient-elf (snow elf?) mixed. Can pass as Nord.
Naturally: Light blue
Curse: Black to dark red
Annoras most important motivation is her destiny, both as the last living (?) soul of her family and as the Last Dragonborn. While both of these things had only come to surface a little more than late, they have always been apart of her life, the life she lost long ago with the passing of her parents. Before when she was only fighting for a purpose, having come from the lowest of places in life, to suddenly purpose being thrust upon on her in a matter of days, Annora is dubious of her life of recent. Yet despite her doubts, she cannot deny what she has seen and lived through of lately. She is dangerous, and reckless more than ever now. The weight of the world rests on her shoulders, and she's getting tired.
Annora still has her more personal motivations such as her rather daunting past and close friends. No matter how discouraging her memories are, it only goes to show that she has come far from her beginnings. With the encouragement of newfound friends, she has never had this much before. Having always lacked in the friend department, Annora’s grand entrance into Skyrim won her the trust and friendship of those she would have never even talked to before. This has played a huge mental role in her life, knowing no matter her past or future mistakes, she will always have those closest to confide in.
Speaks common tongue and is able to understand and speak anything she hears in Dragon Tongue.
Annora's mother spoke Ehlnofex, an ancient language once known between both men and mer. However while Annora feels a strong connection to it, and aspects of the ancient dialect, she can speak nothing of it. She can sing, however, one verse of lullaby in a language similar to Ehlnofex. She doesn't know how she knows this.
Speaks with a Cryodiill accent, having been taught most of her speaking skills by Amund. Speaks strong with confident dictation. Had a slight speaking ailment, and was teased for it at the orphanage. She practiced hard to rid herself of the wrong pronunciations.
Amongst people Annora goes normally unnoticed, that is if her ears are hidden and her hair is covered with a hood. Only then does she feel she can blend in with a crowd and freely walk the streets. Yet she is constantly adjusting her hair and cloak, always itching or moving something, which quickly becomes redundant and annoying.
When she is without a hood she is typically found in her armour, the most comfortable of attire Annora could wear, no matter how outlandish it looks. Then she doesn’t need to fret over her face, being covered by her helm, and she’s able to swing her arms about freely at her sides.
No matter her appearance however, Annora is always able to walk with a more or less confident stride giving her presence a self assured strength, letting others know she’s not typically one to be messed with.
Besides how ‘confident’ she may seem from an outside perspective, Annora is ever watchful of her surroundings, even quite paranoid. She’s sure to never be without weapons, even with her magic, and when scared or surprised (which is quite often) , she is quick to draw her weapon and jump into stance. This has also been the cause of many embarrassing incidents.
When Annora finds herself waiting, or bored, she will always find away to tap or twiddle something. She unknowingly does this, usually being told off once it becomes a nuisance to those around her. This can come in many forms including tapping her fingers, shaking her leg, tapping her foot, making weird noises, etc. Continuing this fidgeting/twiddling habit, when during a lengthy or uninteresting ride, Annora will braid and unbraid her horses hair never exactly trying to make it look good. She's also known to space off, which has also caused some awkward situations. A lot of times she goes into her head after dealing with something particularly disturbing or to simply think. When broken from her trances, her emotions can range. Sometimes she's met with a scowl, other times a upbeat attitude.
During any particular pauses or quick breaks, whether she is in the middle of a quest or only travelling, Annora will let down her free hand to just be sure her ‘War Dog’ is beside her. Vigilance will regularly respond with a slight brush or a nose tap, but if he doesn’t Annora will take a quick glance around, either recalling she left him behind or finding him distracted doing something else entirely.
This also applies for those who have decided to partake in her ventures, whether beast or man, Annora will quickly become accustomed to their presence and feel a need to occasionally check on them.
Annora is more or less satisfied with her reputation. Her destiny is fortold for greatness, and her story has gotten around. That is what people recognize of her. However the worst parts of Annora does tend to shine out in occasion.
Due to her curse, the most flawed aspect of her being, lives have been taken.
Annora was forbidden to be born, but out of love, her mother conceived her anyways. She was kept secret, until it was impossible to hide, and once her mother was discovered pregnant, she was to be killed for treachery.
However, just before her untimely death, Annora’s father besieged the elven clan with his company, saving her life and slaying those who fought back. Yet because her mother was of ancient kin (which was not to be mingled with), the most wise of the tribe dwelt with ancient magic, and so a curse was set onto the mother and child before they could leave.
The spell being fueled by rage, the curse rightfully become one of tragedy. Uncontrollable anger would overcome the victim, and for all those who caused the anger, blood was to be shed.
Though Annora was not aware of this curse at first, it became apparent in her moments of fury. Whether someone had pushed her emotions too far, or amidst actual war, Angora's curse will bestir, and the mood will quickly change. Her silver hair will shift to black, her eyes darken to an ebony like red, and her strength and stature shift into that of a gods, destroying all those that befall her.
Annora is often prone to believe unbelievable things (on situation) from those who are normally reasonable or those she trusts. While this is sometimes reasonable, she also tends to fall for the even most blatantly fake things if it's what she wants to hear.
(luckily, she has a past of being betrayed and betraying others, so she doesn't exactly trust easily. Gullible still, though)
During depressing or difficult times, Annora can't deny the urge to run. Even if it is to just gather herself and think, she is ashamed of her impulse to backout. When dealing with serious and hard matters the thought constantly lingers in her mind, and even worse she's taken up on it more than once. However, after some time is served or she is miraculous talked back into her right mind she will typically return to resolve her issues. (weak under pressure)
Annora also has a past of stealing, thieving since she was a child, and even being banished because of it, too. She’s broken hearts because of some of the consequences that have come of this, and even given up on many of her dreams as well. As much as she deeply despises her impulsive and selfish younger self, it has definitely served its purpose on multiple occasions, and also serves as a very important moral block.
(pushy, stubborn, rude)
While Annora tries to keep an open mind to those with differentiating opinions and reputations, and does rather well at it, some things still manage to lodge themselves into her mind and she cant help but listen to them on occasion. Only rarely does she ever act on such common biased opinions, but she won't deny that they are there.
Politics : Though Annora would rather stay as far away from this subject as possible, she often finds herself involved whether she chose to be or not. Despite growing up with Imperials and living in their land, Annora finds a special hatred for the Thalmor they have chosen to work with. The elven people in general with their egos are enough to off put anyone, but with all they have done and all their secret conspiring behind the Imperials backs is enough for Annora. She often cannot stand them, however there is a select few she finds a bit more respectable than the rest. Besides that, there is the ever looming subject: The civil war. Despite running from Cyrodiil, and even once being apart of the Imperial legion to only then be captured by them as apart of some 'rebel group', Annora doesn’t exactly feel for either part of the war, despising what Skyrim has become with this stupid quarrel. Though each side does have their points, and their faults, Annora isn’t fond of either of them. (she does somehow tend to lean to the Imperials side, if she had to choose) (she hates Ulfric, and hates racists.)
Dislikes those who are greedy and full of them selves. Those who know are unwilling to listen, change, or understand, get under her skin. Also those who willingly hurt those undeserving.
Annora is equally diverse in many subjects, but can be found focusing especially on the few she finds more fascinating or enjoyable.
Magic; Despite her partial status as a Nord, Annora has found a gift and equal interest in the art of magic. (this also comes with the help of her elven side) For as long as she can remember, from the youngest of days at the orphanage, she could conjure even the smallest of sparks or flame in her palms. Nothing serious, of course, but still a young prodigy nonetheless.
Two handed; Whether this comes from her Nordic side, preference, or fate, Annora has found a rather more aggressive way of fighting, wielding that of great-swords and battle-axes. Annora has found her favorites after the many she's tried, The 'Wuuthrad' and the 'Ebony Blade'.
Archery; Her drive for this art comes from more of an interest, but nonetheless has fueled her far enough to becoming well trained in it. Who doesn't find enjoyment in the occasional far off snipe?
Thu'um; There's no arguing where this comes from. Since her first slain dragon, and first taste of the ancient language, Annora was recognized as that of the DragonBorn, a very special title. Her ancient Thu’um is all to marvel at, and her quick mastery of the language and shouts is also a gift given from the gods. Yet however great it may seem, it never fails to set her apart from the rest earning her her name and reputation. (whether she likes it or not)
Most of what the DragonBorn is known for is her fighting and fate. But for those who know Annora, and have taken the time to grow closer than the typical on looker, will see she is really one for the simple life.
Traveling; It's obvious where this comes from, for Annora at least, for all the days of her childhood spent in a miserable cramped house, Annora has dreamt of exploring. She has always had a very strong initiative to Adventure and this is how many of her story's come to be, from simply traveling and experiencing all that interests her.
Horseback riding; Annora has always been fond of an animal companion, whether its her battle hound/lap dog Vigilance, or her trusty steed, she can't deny her passion for all her creature friends. Often when riding on horseback, one can find a calmness and rhythm to it, one that she can lose herself in her thoughts to.
Reading; As mundane as this may seem, Annora has always taken it as a privilege to be able to read, and even more so to enjoy it. Whether it’s something interesting to learn or simply a good tale, Annora has spent a fair deal of her time lost inside a book.
Fighting. This is definitely a passion shared amongst many of those Annora associates with, but as often as she does find herself in battle, it's basically impossible to deny her enthusiasm for it. Of course it's more of the sport like battles, spars, or fist to face brawls she finds enjoyment in rather than the questionable morals, more bloody battles that Annora is also associated with. Nonetheless, it comes with skill.
Collecting; cheese wheels man, they sure do come in handy. Seriously though, having grown up with practically nothing to her name, whatever she can get her hands on that she finds a liking to, she buys/takes. Whether this be a roadside mountain flower she can tuck into her horses hair, or a strange looking jar with a weird bug in it, she'll carry along with her.
(has a fire fueled by all that she can burn.)
Despite her usual open and pleasant demeanor, Annora tends to be mysterious with her identity and true-self to all besides that of friends, and often comes off as cold and secretive to those who try to pry. However, whenever she does need to mingle with the common folk, she's calm with her tone and kind with her words. Never too friendly, though.
When put into a good mood, Annora is moving about and adventurous, impatiently waiting for action. After a while, when all her built up energy, emotions, and tension have become too much, they are most frequently released during a fight. Normally during these fights, if she should become exhausted, and all her energy is spent, Annora will remarkably still retain the motivation to see out all her tasks and finish what she started. Often times when she hasn’t any work to do, or bounties to collect, Annora will continue to search out a fight, whether that’s the smart thing to do or not. She can lose herself amidst combat letting a completely different side of her take control, and is only really broken away once all her adversaries lay dead. However brutal this may seem, she still contains enough control, and hardly never engages in anything other from an official fight, her opponents most regularly being that of monsters, the undead, necromancers, or sometimes bandits. Therefore, when situation calls for it, Annora throws herself into danger, sword in hands, head held high. She prides herself in her fighting, and is one of the few things she can rely on herself to always do well.
Usually, when Annora is dealing with difficult or distressing situations, she has a hard time transitioning off of them and finding herself again in a greater light. This is easily apparent after recent episodes that involved her curse. She is drained, mentally and a lot of times physically too, and has absolutely no motivation. No one really bothers to confront her with anything that can be managed by someone else. During these periods she appears as a shell of her usual self, quiet, depleted, uncaring, unfeeling and doubting herself in a destructive manner. Annora fools herself into thinking all that has gone wrong is simply caused by her faults, and she feels powerless to do anything about it. If one decides to address her, and delves too deep, she will lash out and explode, too angry in the moment to care for her actions and words. Even, from time to time, hurting those she cares for.
First of Rains Hand (Aries?)
Annora was born to her ancient elven-kin (type of snow elf) mother and nordic father on the first of Rains Hand, her forbidden birth also given light to a curse. These first few years (located in Skyrim) are probably the happiest of her childhood, though she remembers hardly nothing but the loving presence of both her parents.
After a tragedy that took her mothers life and separated her father, Annora (miraculously) survived alone for a short period of time before being found by that of Amund. Amund would serve as her foster like parent till she was at least seven (located on outskirts of Cyrodiil). Amunds life was taken as well, presumedly due to Annora.(protecting?)
After his early passing, Annora was placed into a Cyrodiil Orphanage. During her time there Annora seretly practiced magic and a light form of fighting, and thieving once she was a bit older. She was taught to pickpocket by an older boy, Sven, and continued to do so until she was eventually caught. Later, around her mid teens Annora volunteered to train as a local guard. She trained for around a year and half until she was banished for an unspeakable crime. (?)
She was banished from her town, and with her few fighting and survival skills picked up over the years,Annora made her way around Cryodiil for a few years, taking jobs at taverns and mills, thieving here and there and honing her fighting and magic skills. During this time, she even took time to study what she could of the past eras, the governments, and of other cultures and people.
After meeting with a fortune teller of sorts, as a dare, she was made aware of the curse laid upon her and vaguely of her past. Angered and confused, Annora decided to make her way to her birthplace, Skyrim, doing so conveniently at the same time as a troop of Storm-cloaks were being ambushed by the Imperials.
Caught up in the fight, Annora was taken into custody as one of the Storm-cloaks. She then made her way to Helgen beside a loyal storm-cloak, a horse thief, and 'Jarl' Ulfric of Windhelm.
Some how, just before her untimely beheading, a dragon of legends led a series of onslaughts on the small town, allowing Annora and many of the once captured storm-cloaks to escape. Whilst escaping with the storm-cloaks, Hadvar, an Imperial helped lead her out of the village and to safety at Riverwood.
After retiring to safety at Riverwood, Annora was tasked to inform the Jarl of Whiterun of the dragon and disaster of Helgen. After she informed the Jarl, she was tasked on a secret mission of sorts to retrieve a stone tablet, detailing that of the dragons. After retrieving this stone tablet, she was thrust into a fight with a dragon attacking a watchtower of Whiterun.
Annora, with the help of the Whiterun guard, slaughtered the dragon, and in doing so, Annora absorbed some sort of power (soul) of the dragon. This allowed to do what was called a shout, or a thu'um.
On Annoras way back to inform the jarl, the Greybeards had heard her thu'um and called her to them with a powerful shout.
Eventually Annora would meet with the Greybeards and learn her fate as the DragonBorn, and her destiny to kill Alduin.
Before being placed into an orphanage, Annora was looked after by Amund and was taught the basics and a bit of advanced for a small child. Reading and what she needed to know for math. Later on, though the orphanage didn't exactly support her learning, Annora read all that she could and touched up on history.
Vigilance, her war-hound/lap dog. A happy mutt who runs face first into battle, and often gets in trouble.
After a long, bloody night, Angora came upon the hill of Markarth. In the black of the night, soaked in blood, filth, and guilt, she collapsed in the shadows of the ancient city. There she wallowed in her thoughts and pain, alone- or so she thought. Out of the shadows came a friendly furry face. Having smelt her presence, Vigilance, came to see what laid in the dark. Drained, Annora simply stared up into his black eyes and flopping tongue. Upon closing her eyes, she was abruptly awoken with a slobbery lick. Vigilance laid beside her the entire night. The rest is history.
(these aren't exactly her favorite, but some memorable ones.)
"It wasn't even a day or so after arriving in Skyrim. I was sent from Riverwood to speak with Balgruuf, and I left before sunrise. Climbed the road and just as I broke through the trees and reached the peak, I saw Whiterun. I don't know how to explain it, it was just, just beautiful- you know? The first thing that had taken my breath away in a long while. I never knew Skyrim was so beautiful. No one ever told me." (The pine trees had just begun to whisper in the hill tops breeze, and the suns rays touched the land like gentle and warm hands. The hills were green, a bright, living green, all the way to the farms beneath the villas. Birds sung an ancient song with the Earth and trees. The sun reached just the side of the city, casting one side in a golden light, and the other in a quiet sleepy shadow. No one stirred.)
"Remember the morning after Blackreach?"
"By the Nine Divines. Don't even start."
"I swear by Azura I've never seen so much rain in my entire damn existence."
"I was clinging on for life. Actually, I think I died and went to Sovngarde."
"Oh shut it, I gave you the extra blanket."
"And yet I was just as soaked as you."
"Cowshit. My clothes were wet for days."
"OH don't you dare go there yer' bastard! I offered to hang them up for you but you wouldn't let me!"
"Last time you caught them on fucking fire!"
"Well I'm not perfect."
"Far from it."
"Oh be quiet."
(Annora had been silent the entire ride, and just as it had begun to rain, he thought It would be funny to mention Blackreach. The experience had been hell for the both of them, and the storm after they escaped the damn place was just as bad. While the whole thing had been a miserable experience, it never fails to lighten the mood when the other is down. She smiled the rest of the way.)
This character was created by Lady Lee Bliss on Notebook.ai.
See more from Lady Lee BlissCreate your own universe
Mainly because of her family's long struggle with religion, Annora doesn't typically view herself as a heavily religious person, no matter how many affairs with it she has. However, she does find herself thinking about what she believes in quite a lot, and who she really is devoted too. Talos? Arkay? Kynareth? Mara? Azura? Meridia? Sithis? Nocturnal? Where will she find herself after death? In Sovngarde? Or will she be devoted to Nocturnal? Or Meridia? Despite how this may affect any other, Annora experiences a strange sense of calm reassurance no matter when or where she thinks of these matters. Perhaps she's being watched over, listened too, by a divine perhaps? Do they know where she will be sent? Do they already have their plans? Yet where ever she ends up, Annora is reassured she'll be alright.
Throughout her entire life, Annora has always enjoyed a certain book. Though having lost her first copy years ago, every now and again when she comes across the same book she always stops for a while to read it. Eventually she'll pass it on again for someone new to read.
During a beautiful day down by Ivarstead, were the trees are golden and the sun is always out, Annora discovered what was to be possibly her favorite place, and her favorite possession. A glass jar, which inside held an ever living butterfly. On the underside of the lid are runes which to this day Annora still cant read.
Once, during a sunny Loredas down by the lake she spent a day with a close friend. Jumping off small island rocks, swimming, exploring what had been lost beneath the water, soaking up the sun and listening to bird song. This person of interest found a gem(?) at the very bottom of the lake, glinting under the water, and gifted it to Annora. She wears it as a necklace.
Because never really having much to eat in the earlier years of her life, Annora doesn't see much in her food, and can fast for a few days before having a proper meal. She always has some apples and carrots for energy, however. Though she will admit, she's had some pretty great stews and meats here and there. But nothing beats a Sweetroll and some Elsweyr Fondue.
Annora's typically soft for dogs or horses, but also seems to care for the occasional fox and mountain goat along her path.
Though she's had many favorites in the past including some memorable steel great-swords, an orcish one, dawn-breaker, chillrend, and others, her favorite to this day are the Ebony Blade, and the Wuuthrad,
Annora's had a messy past with Bows, but has settled on an Ebony one.
Her favorite shout remains as Fire breath. (YOL TOOR SHUL)
Annora doesn't exactly have a favorite.
From the vibrant green of the tree's canopies, to the green of the mountains and valleys. From the brilliant yellows of sunlight streaming through the branches or over the hills. From the soft pinks, purples, reds and oranges of sunsets and rises, From the flowers that dot all of Skyrim, their pretty colors and smells always something positive about the situation.
To the blue eyes of her watcher, as bold as the afternoon sky, as deep as the turning sea.
Dragonborn.
Due to her upbringing in the Imperial city Cyrodiil, the Imperials have always been a sense of protection and pride, wether they actually tried to chop off her head or not.
When Annora first ventured to Skyrim, and was met with a rather unfriendly encounter with both the Stormcloaks and the Imperials, you could say it left a lasting impact. Annora tends to stay far away from both of their ideals and marauding/meddling situations.