Mystic Seer Zahira Moonveil
Mystic Seer of the Mystic Battalion, Council Member
Wizard (Diviner), Level 18
135
Female
357
115
5’3”
Midnight blue with streaks of silver
Long, flowing, often adorned with delicate silver charms
None
Pale silver, appearing almost mirror-like
Darker blue-gray, with a subtle, mystical glow in low light
Graceful, slender
Serpentine tattoo along her left arm, symbolizing foresight and mysticism. Her moth-like wings are a deep, smoky gray with silvery veins, creating a soft shimmer under moonlight. The wing patterns resemble constellations, adding to her mystical presence.
8 (Doubtful, analytical)
2 (Non-confrontational, subtle in influence)
6 (Inquisitive but selective)
7 (Empathetic to the marginalized, especially Thryssel)
3 (Loyal to her vision more than to the Council)
6 (Determined, even under threat of discovery)
6 (Driven to see her vision of the Council’s end realized)
5 (Balances truth and secrecy carefully)
Arcana, Insight, Perception, History
+6
+1
10
12
14
18
20
14
• Cantrips – Mage Hand, Ray of Frost, Light, Minor Illusion
• 1st Level – Shield, Detect Magic, Identify
• 2nd Level – Augury, Hold Person
• 3rd Level – Clairvoyance, Counterspell
• 4th Level – Divination, Arcane Eye
• 5th Level – Scrying, Contact Other Plane
• 6th Level – True Seeing
• 7th Level – Vision
• 8th Level – Foresight
1st Level – 4 slots
• 2nd Level – 3 slots
• 3rd Level – 3 slots
• 4th Level – 3 slots
• 5th Level – 2 slots
• 6th Level – 1 slot
• 7th Level – 1 slot
• 8th Level – 1 slot
• 9th Level – 1 slot
alert, Observant, War Caster,
+4 Intelligence (added), Wisdom (added)
Legendary Actions – Zahira can take up to 3 legendary actions per round, choosing from the following options. Only one legendary action can be used at a time, and she regains expended legendary actions at the start of her turn.
1. Foresee Attack – Zahira can impose disadvantage on an attack roll against her or an ally within 30 feet by momentarily foreseeing the attacker’s movements. (Costs 1 action)
2. Mystic Reposition – Zahira teleports up to 30 feet to an unoccupied space she can see. (Costs 1 action)
3. Diviner’s Glare – Zahira can cast Hold Person on a target within 60 feet without expending a spell slot. The target must succeed on a Wisdom saving throw (DC 18) or be paralyzed for 1 minute. The target can repeat the save at the end of each of its turns. (Costs 2 actions)
4. Insightful Retaliation – When a creature within 30 feet of Zahira succeeds on a saving throw against her spell, Zahira can force it to reroll with disadvantage. The creature must use the new result. (Costs 3 actions)
3
3
Zahira was trained in advanced arcane arts among the Sereth, specializing in divination. Her studies included intense focus on foresight, perception, and arcane manipulation, positioning her as a master seer.
As Mystic Seer of the Mystic Battalion, Zahira has dedicated herself to guiding and controlling mystical phenomena in Luminaris. Over time, she has become a critical member of the Council, using her influence to subtly prepare for the Council’s downfall and the rebuilding of society afterward.
Zahira has foreseen a future in which the Council falls. This vision has become her guiding force, leading her to work behind the scenes to ensure the collapse unfolds with minimal harm to society. Her actions are also deeply influenced by her hidden love for a Thryssel, a marginalized species, strengthening her resolve to guide this future toward a peaceful outcome.
Zahira is a master of subtle influence and foresight. Her ultimate goal is to guide the inevitable collapse of the Council, ensuring it unfolds in a way that preserves peace for Luminaris and the Sereth. Her actions are motivated by a deep-seated empathy for the marginalized and by her hidden love for a Thryssel, which has shaped her vision for a more equitable future.
This character was created by Yellabam on Notebook.ai.
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Mystic Seer, Council Member
Protector of mystical knowledge,