Marshkeeper Tlaco
Oversees the Marsh Battalion
wilderness enforcer and guerrilla strategist.
Druid (Circle of the Land) Level 9
88
17
Marshkeeper
Male
35
50
3
None
Noneo
None
Dark orange with a piercing, predatory gaze that hints at his calculating nature
A murky, mossy green with dark brown mottling, camouflaging him well in marshland and forest environmentsP
Sturdy and compact, with lean musculature built for climbing and surviving in harsh natural environments
His skin bears subtle vine-like patterns that appear when he’s casting spells, and he has a faint scar along one leg, a remnant of past confrontations in the wilds
6 (Cautious and distrustful, especially of outsiders, but not entirely closed off to new ideas if they serve his interests)
4 (Generally passive, but can be forceful and assertive when defending his territory or enforcing the Council’s will)
5 (Moderately curious about nature and power, though his interests are primarily focused on his druidic craft)
1 (Low empathy, especially for humans, whom he harbors animosity toward)
5 (Loyal to the Council’s authority as long as it aligns with his interests in protecting the wilderness)
6 (Not reckless but willing to confront threats within his territory fearlessly)
3 (Content with his role as a nature enforcer, not driven by grand ambitions beyond his current duties)
3 (Tends toward deceit, particularly in his hidden sabotage of human settlements)
Stealth, Survival, Nature
Stealth
+4
+3
12
16
18
14
15
13
• Cantrips: Druidcraft, Thorn Whip
• 1st Level: Entangle, Fog Cloud
• 2nd Level: Spike Growth, Barkskin
• 3rd Level: Plant Growth, Conjure Animals
• 4th Level: Grasping Vine, Conjure Woodland Beings
• 5th Level: Insect Plague
4 (1st), 3 (2nd), 3 (3rd), 3 (4th), 1 (5th)
Resilient (Constitution), Mobile
Constitution +2 (added )
Command Plant – Costs 1 action. Tlaco commands a nearby plant to entangle or obstruct a creature within 30 feet. The target must succeed on a DC 15 Strength saving throw or become restrained by the plant until the start of Tlaco’s next turn.
Regenerate Plant – Costs 2 actions. Tlaco can heal a plant creature or restore vitality to plant-based structures within 30 feet, healing it for 1d8 + 4 hit points. This can also revitalize summoned plant creatures, helping maintain his control over a natural army or defenses.
2
1
Tlaco rose through the ranks in Grung society as a skilled druid, earning the title “Marshkeeper” due to his unique ability to control and protect the marshlands. The Council recognized his talents and appointed him to enforce their will in the wilds, maintaining order and quelling any disruptive forces.
Tlaco harbors a deep-seated hatred for humanoids in general, which he conceals from the Council. Although he publicly supports the Council’s agenda, he covertly uses his druidic powers to sabotage humanoid settlements near his territory, causing environmental disruptions and discouraging further encroachment.
Vegepygmy Sprout
Druidic Totem,Poisoned Blowgun, Herbal Pouch, Swamp Stones
Marshkeeper Tlaco serves as a druidic enforcer for the Council, using his powers to control and protect the wilderness around Luminaris. As a Grung druid in the Circle of the Land, he commands plant life and creatures to defend his territory and assert the Council’s authority in uncharted lands. Although he supports the Council publicly, Tlaco secretly harbors a deep animosity toward all humanoids, covertly using his abilities to sabotage their settlements and make the wilderness hostile to outsiders.
This character was created by Yellabam on Notebook.ai.
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Council member who leads the marsh battalion
Enforces the Council’s will in the wilderness, ensuring that no one disrupts the natural balance within his domain.