Juniper Leafling
that one youngster-mastermind who learned too much for her own good.
(for amnesiac, she falls both into the "quiet mastermind" and "occasionally sage" roles)
June, Leaf (not recommended, she's not big on nicknames unless she likes you)
Female
18 (for Amnesiac, she is 16)
130
5'5"
black, dyed royal purple at the ends
Spiky, short
none
Golden brown, with dark rings around the outside of the iris
human
pretty pale
small hourglass, she's smol
very very very faint scars under her eyes that look like tears tracks;
many little scrapes and cuts scars.
she has no tell for lying, but when nervous she shuts down and barely speaks. when exited, she also goes almost nonverbal but its because she cant get her words together.
money, she will trade almost anything for information. getting truth to people who need it.
doesn't communicate much, ig?
thinks pretty lowly of others, but that's really an old habit from living among regular people who didnt have the open eyes. (for amnesiac, she wont believe what strangers say without proof, basically some trust issues)
pretty experienced hacker, street-smart; can hold her own in a fight.
chess, special effects makeup.
she's pretty quiet. keeps her thoughts to herself unless its absolutely necessary to communicate. she isnt introverted, so to speak, just doesn't see much purpose in idle talk.
very keen minded.
good at reading people to the point of it almost being a power... but not mind reading, just super good at reading body language naturally.
death, getting feelings and attachments to others scares her pretty bad cause well... her family did get killed in front of her...
college-level smarts
well her folks got a sickness when she was 13, and the government said they couldn't cure them. Juniper stole the cure and tried to fix them, but she was caught before she could get home. her parents, older sister and younger brother were killed in front of her and she was locked away.
(for amnesiac, she was brought to the Project base at age four. she almost escaped at age 7, but they caught her and wiped the memories of escape. but while memories can be erased, feelings and vibes attached to certain things can never be forgotten. so she knows she tried to get out, knows she was punished terribly, but cant remember specifics. she thinks something happened to her folks and that is why she was brought to the base, but the memories are fuzzy)
none, the last one was a lizard that she ended up eating.
before she was locked away, she would wear dark clothes with no jewelry, so it wouldn't clink or chime. she likes cargo pants with that shirt thats like--
ok so its got no sleeves, like a tank top, but the neck is close to the throat, almost turtleneck, yk?
loud ones- she prefers lo-fi tunes.
not bad, 7/10. she just doest sing much.
"I'll believe whatever, so long as it lets me do whatever. no religion lets anyone do whatever so..."
ANARCHY YEAHHHHHHHHHHHHH
roleplaying
gray + purple
grilled cheese with cheese (preferably mozzarella) baked into the outside of the bread
special earrings that magnet to each other through her earlobes without a piercing hole- they help her think clearly.
sling- them things are CRAZY when mastered.
but when she doesnt have a sling, she settles for a boot knife or throwing knife.
octopus - they are clever and can camouflage