forum Types of Magic in your world
Started by @yeetus
tune

people_alt 50 followers

Deleted user

Dance, music, visual art, writing, alchemy, demonic, elements, light, dark, Thought, soulmate, spirit, myth

@yeetus

Same, which is why I opened with thread.
I have, for music, Siren and Aria, with Siren been the more powerful type
For, like, this thing where you move things with invisible strands of energy, Wielder
People who can convince other people to do something by talking, Orator
And that's all more interesting ones

@yeetus

The procedure for coming up with these isn't very reliable, however
I lie in bed playing on my phone til something pop up

@yeetus

LOL same
It's just sometimes (read: all the f*cking time) my brain decides to come up with food ideas instead

@Yamatsu

I literally stole them from other series. I'm trying to find better names for them so that the creators won't come after me later on.

Zade

What about
Spirit: Pneumancer (pneuma meaning spirit, soul, or force of a person)
Demonic: Diabolist, or Maledict (comes from Latin meaning evil)
Darkness: Umbrus

Jessie

What if your type of magic was based on your occupation? Or the occupation you would one day have? Like a horse rider could have archery magic or be able to commune with horses? A blacksmith could have some sort of ability with metal, or a specific type of stone or fire depending on skill and such? But how would this be determined? By parents? Or just like trying out things until you find something you are actually good at? And then would everyone have magic? Or just a select few? Any ideas for this?

@Kaleb_Advent language

Everyone has some sort of magic ability from birth, and that's it. It can be pretty much anything, though, from psychic powers to breathing fire. Usually determined by genetics, but that's not always the case.

@@paxalicious

I have a few with common names, but uncommon rules? If u wanna see them lmk cause it's a bit of a longer read than anything else on here

Deleted user

Most ppl got magical powers and fall into three cats, they're called sorcerers.
Witch - Fenwa
Priestess - Padona
Elementist- Seván

Deleted user

Unlike other magic, mine is divided into power levels.

Tier ones are the two base powers for everything: Light and dark
Tier twos are the three main powers: Fire, Earth, Sky

Tier twos and ones are often used when classifying powers, the stereotypical call out (IE: "Wow thats a cool earth type power!". Tier twos are also random mixes (or breedings) of the Tier ones. Random example: (Fire is 75% light magic and 25% dark magic for the smoke that comes after: Earth magic is 50/50 for the depths it can hold and the light and life it can project: Sky, 75% dark magic for the storms and water, 25% for lighting and the air.)

The tiers are infinite, all magics are compatible.

But, there are Godtiers.

Godtiers have more mental effects in their powers. I currently have three Godtiers, their powers are "Sanity Osmosis", "Emotional perception/eruption" and "Time manipulation". These are extremely complicated powers but you can read on them on the character's pages which are set to public (Oliver, Rose, and Cedar Rullond).
They have horrible side effects, able to easily kill the owner.

How do you get a Godtier?
Simple. Okay, not simple… The persons must have every elemental power from tiers 1-6 running through their veins closely, ie parents to great grandparents. This means that the person must have over 4,800 powers in their bloodline.

Pretty insane but I'm going to leave this off here, this is pretty long.

@dvisalln

in my world there are a few very broad categories of magic with a lot of subcategories, but i'll just be listing and describing the main categories.

Destruction Magic - this is basically just a form of Magic that's very forceful and most times… well, destructive
Hypnotic Magic - any spell that messes with peoples minds, whether it be a simple sleep spell or a paralysis spell.
Bodily Magic - spells that are meant to enhance the users body or mind functions. these spells can vary from increasing you running speed, enhancing you skin durability, making you think faster for an extended amount of time, or healing yourself or allies.
Reality Warping - most of the spells are illegal because they can be very stupid and dangerous. Reality warping just changes the way the space-time continuum works or just messes with reality as a whole.
Soul Spells - this type of magic is deemed very illegal and is banned in both worlds. Soul spells can mess with peoples fates, raise the dead, and instantly kill people. very not good
Void Warping - the void is an area between universes with energy that holds infinite potential.

@Conrupta

MAGIC TYPES/ELEMENTS:
Primary Types:
Luz - Light
Nokten - Dark
Fyur - Fire
Fluind - Water
Ertus - Earth
Vendus - Wind
Kuno - Destruction

MAGIC USE/EXPRESSION
Casting Types:
Self Magic (Buffs, Self Use, Etcetera)
Manipulation (Controls or manipulates the basic things of the element)
Touch (Effect on a certain object, i.e Cook Food, Extinguish Flames, Cool Hot Objects)
Projectile (Self Explanitory, But, shoots a projectile)
Aspect (Aspect lets you enhance your control or see through the aspect of your element, OR an increase in mentality)
Beam (Shoots a Beam)
Form (Changes your, or other object's form to the element or a representation of it)
Voice (Inflicting Mood or Effect on someone's mentality or mood)
—- Luz is absolute obedieance
—- Nokten is absolute disobedeance
—- Fyur is Rage
—- Fluind is Peace or Serenity
—- Ertus is Confidence
—- Vendus is absolute Free Will, Freedom of Debt, Mind or Doubt
—- Kuno's Voice Effect is Purely Random, and has random outcomes on the afflicted

MAGIC USERS:
MAGUS AND ELEMENTUS:

Magus either are Single Magus or Duality Magus, a Single Magus has only the use of one 'element' at its full potential, and a Duality Magus, which are super uncommon, due to the idea of bleedthrough – where the user has a very very limited use of typically opposing element one to two abilities. Bleedhtrough makes it uncommon due to a magus wanting to expand more on the subject of the third or fourth element and end up expanding their horizon and making themselves technically a Half Elementus. Albeit super limited.

Elementus either come as Half Elementus or Full Elementus. The title of Elementus is more common than a Magus, as bleedthrough is considered to be use in that element. So. A Duality Magus with two bleedthrough elements has 4 elements. While Full Elementus has use of all 7 Elements.

But. With use of all 7 elements, Elementus's abilities are weaker than a normal Magus using that same ability, as magic takes time to develop. If one was to focus all their time in only one element, they're much more powerful in that element than one who spent that same amount of time but spread among more.