@Im-just-here-idk-what-life-means group
@FanfictionFanatic
@FanfictionFanatic
You can do one creature at a time or several, idrc
Hi! Let's see… Depends on the setup but I can handle multiple monsters. Though right now, most of my inspiration is coming from classic DnD type stuff as well as Greek and Norse myths.
Yep, me too
I'll do creatures
Creature 0001
Species: Draffin
Description: A hybrid of a dragon and a griffin. On each of its four legs, it has a four-fingered foot with sharp talons on each. It has a sharp, downward-curved beak and eyes that can see better than humans. On its torso are two wings, resembling a bat's wings except scaled to fit the beast, and most of its back and sides are covered with scales that are impervious to all forms of harm.
Abilites: Can breathe fire. Can produce the cry of a falcon, amplified to levels that temporarily deafen anyone within a 100 foot radius. Enhanced sense of sight.
Weaknesses: Its stomach is vulnerable, so it is often seen dragging itself around. It's maw is also vulnerable, but the beast only opens its mouth to blast fire.
Wow! That’s a cool one!
:D
Creature 0002
Species: Draugr
Description: A humanoid creature made of a semi strong wood. (Looks like Groot but shorter) Standard Draugr wield a sword. Berserker Draugr wield two axes. Kamikaze Draugr wield no weapon. Guard Draugr wield a sword and shield. Brute Draugr wield a sledgehammer.
Abilities: Standard Draugr can ignite their sword and perform a slice that sends a small ring of fire from the blade. Berkserker Draugr have no special abilities. Kamikaze Draugr ignite their chest and launch themselves at the target, exploding on contact. Guard Dragur carry a shield. Brute Draugr have large amounts of brute force.
Weaknesses: Standard Draugr, Berserker Draugr, and Guard Draugr can be swept off their feet. Kamikaze Draugr can be forcibly detonated by hitting its chest cavity. Brute Draugr are highly resistant to most types of damage, but ice and water attacks are highly effective.
Other: There is a chance that any Draugr will have an additional ability of Speed. Speed grants the Draugr to be able to rush to a target quickly and attack.
Creature 0003
Species: Manticore
Description: A humanoid lion, with spiked tail which can be used to throw poison spikes or as a weapon itself.
Weaknesses: Projectile attacks are the only way to overcome this enemy.
Creature 0004
Species: Werewolves
Description: Literally a werewolf.
Weaknesses: Silver, of course!
Creature 0005
Species: Wolveris
Description: A more dangerous form of werewolf that can stand more sturdily on two legs. Sometimes can grow long claws(like Wolverine xD). If claws grown appear to be blood red in color, USE EXTREME CAUTION!
Weaknesses: Striking from behind is the best way to defeat this opponent.
Creature 0006
Species: Nightmares
Description: Floating eye with tentacles.
Abilities: Explar Nightmares get close to the target and explode, blinding and deafening the target for a short period of time. Shivr Nightmares and Bur Nightmares shoot projectiles that can be deflected back at them.
Weaknesses: Deflecting their own projectiles back at them, projectiles.
General traps include spike traps, pitfalls, illusions, hallucinations, darts/arrows, fire traps, flooding chambers, swinging axes, weight traps, pressure plates, moving/shifting hallways,
(I would love to have at least one “oops, wrong door” trope 😅)
Creature 0007
Species: Ravenguard
Description: Humanoid shape wrapped in a long cloak. It has the head of a raven with a hood on its head.
Abilities: Speed. Can darken the area. Can also shriek loudly causing slight ringing in the ears and disorientation.
Weaknesses: Any form of light.
How the adventurer solves the riddles, and puzzles, and interprets the clues on the walls will affect which path they take. Some of those may be misleading and lead deliberately to traps or have more than one answer.
(thats good)
Some puzzles may be in the form of the Pirates of the Caribbean map where the adventurer has to rotate the rings into the correct configuration, sometimes with a time limit, and reveal a picture or phrase which will allow them to continue.
(thank you 😊)
Creature 0008
Species: Tatzelworm
Description: Four legged reptilian, that burrows underground and attacks.
Abilities: Poison Tatzels throw acid balls at the target. Standard Tatzels burrow underground and erupt from the ground closer to the target and attack.
Weaknesses: electricity keeps them from burrowing. Fire is harmful. Water and ice elements are useless, as are wind and earth.
Creature 0009
Species: Frogr
Description: Humanoid frog
Abilities: Standard Frogr will slash at target with claws. Poison Frogr will keep a distance and spit poison balls at the target.
Weaknesses: Fire, electricity.
Creature 0010
Species: Wight
Description: A floating apparition with arms. Looks like a wraith wearing ragged cloth.
Abilities: Can summon little sentient orbs that will attack the target by getting near and sending electricity to a small area around itself.
Weaknesses: Wights are impervious to all magical attacks. Physical attacks are the only way to defeat it. The orbs weakness is a binding spell, then a physical attack.
Creature 0011
Species: Wretch
Description: Thrice as big as a bearded dragon.
Abilities: It leaps at the target, scratching and biting, then jumps off. When it is killed it explodes after 6 seconds.
Weaknesses: A medium sized section of their torse is a glowing orange. hit that and it'll die without the explosion. All types of attacks work.
Creature 00012
Species: Adrenalized Harpy
Description: Basically a harpy, but not fat nor slow.
Abilities: Attacks with quick slashes of claws.
Weaknesses: All attacks work
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