terrain Locations by person Pepyogurt

Asha Prime

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Asha Prime is a midsized planet that serves as the 'hub' of all the Asha-owned planets.

last updated over 2 years ago

Ashfall Waste

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"The tumultuous, heated lands of the Flamecaller are the heartbeat of the world. It is said that whenever the land is pained, searing canyons and geysers emerge from the bedrock, and it is the Fire dragonflight that exploits this unrest, shaping and manufacturing the terrain however they see fit. They are hardened and relentless in their industry, filling the skies with an acrid haze of smokes and steams." - Offic...

last updated almost 3 years ago

Avela Prime

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Avela Prime is a small planet that is considered the beginning of life in the Avalon star cluster.

last updated over 2 years ago

Catcher Corp.

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The headquarters of the majority of law enforcement in Avalon.

last updated almost 3 years ago

Cove Trader's Port

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Located in the southern end of the Field, the Cove Trader's Port, shortened to the CTP, is the major facilitator of The Cove's trade.

last updated over 2 years ago

Dragonhome

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"The Earthshaker stood alone at the plinth, alone at his altar, a singular figure to match the Pillar he was charged to maintain. Yet not to his task did he watch, for his moist eyes saw only the diminishing shapes of his siblings, gone, on the southern horizon, never to return..." - Official Flightrising Description

last updated about 3 years ago

Igne's Port

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Igne’s Port is a small town of ore collectors that make a majority of their profits by ‘fishing’ rare ores out of the Molten Scar. Many of the townsfolk have to worry about getting swallowed by the Scar, but to keep profits high and death rates low, the Igne folk have developed various techniques and technologies.

Igne’s Port has a signature tool, the ‘Ore Fisher’. It takes the form of a canon small enough for ...

last updated almost 3 years ago

Michigan, U.S.A

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Something something Canada

last updated over 5 years ago

Molten Scar

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"From above, the Molten Scar appears as a fiery, violent wound gouged relentlessly into the landscape. It reaches eastward and is comprised of disjointed tectonic plates that crash thunderously into one another as they drift on the liquid rock. Rare metals are revealed in this back-and-forth exchange, and the open gaps are alive with dragons eager to plunder the veins before the next collision knocks the unclaimed...

last updated about 3 years ago

Rivajas Settlement

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The Rivajas settlement, now abandoned, once served as a home to the dragons of the Rivajas clan after moving away from the Wyrmwound. The settlement features wooden structures with cloth roofs, which at this point have been eaten away by the virulence of the Wasteland.

Despite it's dilapidated state, there is some evidence to suggest that some dragons use this place for shelter (but not actually living here).

last updated over 4 years ago

Sea of a Thousand Currents

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"The largest body of freshwater in the realm. The sea rises and falls each day, bringing all manner of sea life to the shores of the regions surrounding it, providing sustenance to clans of all elements. So vast is this sea, that the shorebound observer would see only the faint silhouette of the surrounding lands on the horizon. It is beneath this colossal well that water dragons spend their lives, traversing the ...

last updated about 3 years ago

Shifting Expanse

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"The dry, rolling dunes of the Shifting Expanse are defense enough for the wicked, industrious dragons that call the desert their home. Under the employ of the Stormcatcher, the inhabitants of this land carve their roosts deep into the earth and on the hollowed insides of the towering mesas and buttes that line the coast. Miles of wrapped cables criss-cross valleys and canyons, linking harnessed electricity to uns...

last updated about 3 years ago

Southern Icefield

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"The massive, frosted expanse of the Southern Icefield once enveloped the entire lower hemisphere, rivaling the size of the continents watching from above. The Icewarden and his brood now resist northern threats from the glacial prisons that they maintain at the bottom of the world. This harsh landscape has embittered generations of its denizens over time, lending to increasing hostility towards outsiders as the l...

last updated about 3 years ago

Starfall Isles

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"The Starfall Isles, once low rolling plains and small islands lined with glimmering shores, were transformed into a skyline of crystalline peaks and listlessly rotating earth streaked in bolts of pure magic. The Arcanist spends his time within the candlelit halls of Observatory at Focal Point, cataloging the stars in wax-laden archives and scrying runes to enchant the very world around him." - Official FR Descrip...

last updated about 5 years ago

Sunbeam Ruins

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"It is in the mysterious voided empires and monuments of this sun-specked land that the Lightweaver and her children have made their homes. These structures, which have existed since before dragonkind, are still the subject of study for many fascinated archaeologists and scholars. Crumbling ruins are all that visibly remain of the world that came before." - Official FR Description

last updated about 5 years ago

The Cove

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Located past the Maelstrom, opposite to the Hub, is the Cove. Trade in and to the Cove is not common, since most ships that end up here are damaged from the Maelstrom. The most populous communities have positive communities, recognizing their isolated nature and their need to work together in order to survive.

last updated over 2 years ago

The Field

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Shorthand for the 'Asteroid Field', this part of Avalon is filled with asteroids and meteors that mining ships often take advantage of. Being a field miner is a steady job with minimal risks, but being a field scout is another viable occupation for a reason.

There are a few planets within the field that act as the hub for miners, and often are home to worker towns.

last updated over 2 years ago

The Galries

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last updated almost 3 years ago

The Maelstrom

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Deeper within the Field, one can find the Maelstrom, a whirlpool of space rock and debris drawn in by the stars Zebraxys and Vetrynin, named after gods of chaos from two unknown cultures. Few ships pass through here due to the risk of being hit by high velocity space matter, but the passage between the two stars at the core of the Maelstrom are most dangerous.

There are some stray planets present within the Mae...

last updated over 2 years ago

The Ramshackle Sanctuary

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"You approach the area of some clan grounds, marked by the wooden stakes pierced into the Wasteland's flesh, each connected by crudely tied ropes and wires. Within these makeshift fences are wooden structures. Though these look like they could be torn down at any moment, it is clear these have stayed sturdy for a while based on the bits of solid virulence wrapping itself around the supports of some of these buildi...

last updated almost 3 years ago

The Scarred Wasteland

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"Like a wound in the center of the world, the Scarred Wasteland continues a campaign of destruction that began in an age where the Plaguebringer only had one enemy: her sister the Gladekeeper. Rot and runaway viruses pulse through the landscape, infecting the terrain as it spreads ever outward in a sick spiral of death and decay." - Official FR Description

last updated about 3 years ago

The Tangled Wood

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"A cursed, murky wood of rail-thin evergreens, enveloped by an impenetrable mist. Within the thickness of this twilight, the Shadowbinder and her ilk sneak unseen, skittering and laughing at one another through gnarled brambles, and among glowing shrooms and tree roots. The earth here is literally sunken, as if half of the Sunbeam Ruins fell away into darkness willingly." - Official FR Description

last updated about 5 years ago

The Viridian Labyrinth

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"The Viridian Labyrinth is considered the pulsing, verdant center of what remains of the Gladekeeper's ambitious campaign to blanket the world in life abundant. From the dark sweated jungles, shamanistic clans weave the wildlife around them into formidable tree villages and hideaways, content enough to cling to the waning growth of the world through roots and streams." - Official FR Description

last updated almost 3 years ago

Vultures' Pass

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Vultures' Pass refers to the space that is inbetween the two stars that contribute to The Maelstrom, Zebraxys and Vetrynin. This location is notoriously dangerous, with space rock coming at any ship that passes through from both forwards and back. As such, vultures tend to frequent this area in search of unfortunate ships, though its not uncommon for these vultures to become treasure themselves.

last updated over 2 years ago

Windswept Plateau

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"Here exists a peaceful highland of steppes and fields, the terrain itself swaying to the tune of the endless plumes and currents of warm wind that caress the region. It is a world of rushed merriment, as dragons dive through and curl around gigantic clouds, racing one another through pockets of swirling cool air. The messages of the world all pass through this plateau, with each dragon traveling somewhere, and fo...

last updated about 3 years ago

Xenojas Clan Grounds

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The Xenojas clan grounds occupy what was formerly known as the Rivajas clan grounds. Many of the structures from the era of the Rivajas still stand, seemingly having integrated themselves into the land at this point. Alongside these old structures stand the new structures built by the Xenojas, which differ somewhat in terms of build-style.

As far as the Xenojas are concerned, they don't know that the Rivajas ex...

last updated almost 3 years ago