language Task Landager's Timeline

Time label

Age 0

Task's Birth

Description

Task Landager is born on Atsalis


Time label

Age 8

Task Begins Training

Description

Task begins his training program as a fanatic neo nationalist as a Prince of Atsalis. He is taught of the ills of the General Region Union as well as the opposing rouge planet of the porcine.


Time label

Age 16

Atsalis is destroyed. Task is the only survivor.


Time label

Age 16

Task is caputred

Description

Task is captured and his equipment confiscated by a GRU privateer for labor under 'Trophies of War.' However, under GRU law, TOW can only apply in ages 20+. The Privateer's plan to hold Task until that age.


Time label

Age 17

Task escapes GRU captivity

Description

While on a planet for transfer, Task manages to escape from the GRU privateers and begins to wage a guerilla war against the GRU. Due to the improper handling of Task's servitude, his disappearance is not reported to authorities.


Time label

Age 17

Task takes refuge in the slums

Description

Believing his escape alerted the GRU military, Task lies low in the slums to wait for things to cool down before beginning his crusade. He spends his first few nights sheltering with a charity organisation.

His observation of the GRU planet reinforces his schooling of the GRU's immorality, but erodes his belief that its people are beyond redemption. He begins to sympathise with those who endure the poverty around him.

He assembles a low visibility disguise and aquires colored contacts for his eyes.


Time label

Age 18

Task teams up with a criminal organisation

Description

In order to facilitate his personal war against the GRU, Task forms a partership with an organised crime lord. Task would provide military weapons and equipment in exchange for laundered money, fake identification, and logistical support.


Time label

Age 18

Task's sabotage increases GRU alertness

Description

After numerous successful infiltrations and theft of military equipment, the civilian GRU Civil Protection and Defense Group starts investigating the source.


Time label

Age 18

Investigators get a lead on Task

Description

During the theft of a weapons shipment at a GRU weapons factory, security cameras catch a glipse of Task, giving them a vague silhouette. It is a small lead, but far more than what they had to begin with: the perpatrator acts alone.


Time label

Age 18

Task finds some of his things

Description

While on his 'cool down' period following a raid, Task learns the location of a portion of the Atsalisian equipment taken by the privateers from his connectoin with the crime sydikate. He purchases them back from a black market trader. He still lacks his chestpiece, sword, and pistol.


Time label

Age 19

CPDG raids a warehouse

Description

The CPDG raids a warehouse used by the crime sydikate to store the stolen weapons, generating a concerete link between multiple unresolved thefts from facilities across the planet. The CPDG makes several arrests of low level crime members. They can only name the assailant as 'the One in Black.' CPDG begins tracing using the given discription.


Time label

Age 19

CPDG gets a lead

Description

The CPDG find a black market dealer who sold a partial yet functional set of extremely rare and expensive Atsalisian armor. The seller listed the source as a GRU privateer which came to port from two years earlier. They stated the buyer knew the source and knew it was authentic without having it appraised. This is important because all certified Atsalisian linguists are off world, and their comprehension of the language is spotty with reference, and illiterate at best otherwise. The seller also stated the buyer was searching for the specific matching chestpeice and sword as well as a specific pistol, which the seller did not have.


Time label

Age 19

Task goes into hiding

Description

The crimanal organsiation calculates the fallout of the recent raid. Task is signaled by the crime sydikat that the government may be onto him. Since he is a very valuable asset to the criminals, he is advised to go into cover. The syndikate give him an unassuming safehouse and backstory. Task rents a storefront and starts teaching martial arts as a cover.


CPDG are cut off

Description

Using eyewitness clues, the CPDG refine their search to a specific area of slums where their suspect has been spotted repeatedly. However, an overnight sweep by local law enforcement and private contractors to clear the area for development scatters their witnessness and destroys the suspect's shack. However, local enforcement do find the Atsalisian gear and take it into custody. The CPDG knows their target had stayed there, but now have no further lead on who he is or where he has now gone.

Protests start opposing the cities' actions.


Task donates to charity

Description

Following the street sweeping, Task donates a large sum of money annonymously to the charity that took him in years ago.

Protests begin escalating.


CPDG investigates protests

Description

After numerous stolen mililtary weapons turn up following arrests at the protests, the CPDG links several more low profile incidents to their 'one in black', and finds several weapons the GRU didn't even know were missing.


CPDG questions the charity

Description

After linking several protesters to residents at the charity, the CPDG investigates their history and finances, believing that it might be a front for weapons traffiking. The chariity maintains that no weapons are allowed on the premisis, and they do not sell any items or products, operating only on donations. The CPDG discovers a questionable, large sum donatation that occured recently. The chairty declares the donation was anonymous, and cannot account for the philanthropist.


Task finds his Sword

Description

Task locates his sword in a private museum exhbit as a part of a collection of swords across a multitude of cultures. He manages to steal it without being spotted, but trips an alarm on his way out.
The CPDG consider the possibility the culprit is the same as the 'one in black' who had stolen from military bases, and who also expressed interest in Atsalisian gear. However, they do not have juridiction since the collection was private and subject to local laws. The local authorties express opposing opinions in the CPDG's analysis; since Atsalis is destroyed, the value of Atsalisian gear has skyrocketed now that no more originals will be made; theft for resale or collection is a possibility.


CPDG picks up the trail

Description

After extensive security footage of the days prior to the theft, the CPDG identifies a lieutenant of the crime organisation observing the sword carefully, and writing down its incomprehsible inscription. Questioning reveals the facsimile was delivier via curior up the criminal chain of command, and then back down to a handler-- a former resident of the slums and frequenter of the charity organisation under investigation.


The handler isn't helpful

Description

The handler is relaxed and mocks the investigators as he is interrogated. They demand to know who and where the 'one in black' is. The handler establishes his credibility by identifing the former residence of the suspect, but boasts that if the one in black doens't want to be found, he won't be.
The handler doesn't know who he is or where he is now, only that he will make contact when he is done hiding.


Task's storefront is damaged

Description

Task finds his storefront is set ablaze during the protests, he takes his valuables, among them his sword, and leaves before local firefighters and police to enter and set out the blaze. They investigate for possible thefts and find an empty sword mount and armor rack. According to promotional posters, the storefront is an Atsalisian martial arts academy. CPDG, believing the arson may be linked to the theft of more Atsalisian equipment, picks up the fire as part of their case.


Task Regroups with slum refugees

Description

Fleeing his burning storefront, Task secludes himself at a refugee camp populated with a number of former slum residents, now decamping away from the city due to the violence.


CPDG sources the storefronts owner

Description

CPDG discovers the storefront is registered under a shell company owned by the crime organisation. Review of the financial records kept at the store reveals that it never sent money to the shell company, only recieving it. A large sum of money is left in the storefront's accounts. A large renovation took place eight months ago. The only notable regular expense is labor, which a single employee took a respectable salary. Records of students over the course of only 6 months exists. Neighbooring business commented that the unsightly storefront had been bought by a nice, young panther who had renovated it and began training children and young adults in martial arts. It seemed a legitamate business; he offered free lesson promotions regularly and charged low rates otherwise. The hardware store owner was thrilled the property was getting fixed up; he was getting close to retirment and was looking to sell his property. With the storefront fixed up, his property valued increased by 20%. He loaned tools and helped the panther with construction.


Task is almost caught

Description

A young boy theif at the refugee camp steals Task's backpack, prompting him to give chase. As he does, he attracts the attention of an undercover police officer, hidden among the refugees. Task manages to catch the child and retrieve his backpack, but is approached by the police officer while doing so. The officer wondered aloud what is so valuable in the bag that Task would give such hearted chase for. Task replied that it was everything he had. The officer also asked Task what his name was, and where he was from. Task replied he was a no one, from a place that doesn't exist anymore, just like everyone else at the refugee camp.
When the officer offers to have the boy taken and charged with theft, Task declines, insisting he will care for the boy. The officer challanged Task as to why he would do such a thing. Task replies snarkly that the police had already done enough to help the people they evicted from the slums, and that leaving the boy would be less work for the officer anyway. He had only revealed his cover to Task and the boy, and if he were seen leaving with the child, his cover could be blown. He also warned that he had seen criminals with stolen military weapons about, alluding to the danger of an exposed police officer.
The officer warily left the camp, and filed his report. By the time CPDG picked up on it, Task was gone again, boy in tow.


Task decamps back to the city

Description

After his run in with the police, he return to the city, hoping to hide where they least expect him. He takes refuge in another safehouse provided by the crime sydikate, in exchange for another gun run. He promises the handler to complete one, but wishes to make a special request to the crime boss himself.


Task makes his case

Description

Task is granted audience, knowing the great risk to himself in doing so. He bargains with the crime boss, guaranteeing him that this will be the biggest gun run yet; he hasn't hit any bases in a while and the authorities believe he is in hiding at the refugee camp. For this, he will need something big in return: the location of his gear. He believes most of his armor is at the local police precint, but needs confirmation. However, his chestpiece and pistol are somewhere else. He also requests drivers for the gun run.


CPDG plan a sting

Description

The CPDG begin preparations to trap their target with a target he can't refuse: the matching atsalisian chestpiece. They set up a 'donation' to a museum, promising the owner, a private collector, it would be returned promptly after the perpertrator was caught.


Crime Organisation Detect CPDG activity

Description

Insider informants in the local authorities inform of a large operation taking place soon. They also confirm Task's items are being held at evidence in a pricinct in the city. The informants are tasked to find out more about the sting taking place.


Task plans his next move

Description

Alerted by his handler of the threat, Task takes inventory of his options. He returns to the crime lord to plan what he called a joint operation, to take place to counter the sting operation, in two day's time.


Task's Operation Apocalypse

Description

Four hours prior to the moving of the chestpiece to the museum, Task infiltrated a military compound where a convoy was preparing to embark. Task contaminated the break area where the drivers were waiting with sleeping gas, knocking them out for several hours while Task stole uniforms for himself and the crime lord drivers. That much was expected, but what suprised the drivers was the fact that the convoy also included serious pieces of military hardware, such as armed MRAPS, IFVs, mobile gun carriers, and mobile air defense system. Without much of a choice in the matter, they moiunted up and left the compound with the vehicles, posing as the legitmate convoy, with Task driving an MRAP.
After an hour of driving along the convoy's assigned route, they stopped to swap drivers. The weapons vehicles, save one, were split of and to go to do the designated drop off. Task had his own drivers, part of a militia he had raised, take the armored vehicles and their weapons truck along a different route, headed back toward the city. From there, the MRAPs and ADS set course for the sting op convoy, preparing for an ambush. The MGC took position with good cover, loading chemical ordinance similar to what Task had already used on the convoy's intended drivers. The IFV and weapons truck continued toward the city.
Task's militia's agitators started an armed riot at the refugee camp demanding the government provide assistance, using weapons Task had stored at the camp. The intention was to raise alertness from the local authorities and CPDG for the next attacks.
Twenty minutes later, the armed MRAPS opened fire on the sting convoy as chemical warheads fell around them, disableing the convoy and their seconds after they radio their distress. All available personel where called to assist, leaving the precinct undermanned. Task and a handful of militia strom the convoy and secure his chestplate as well as a HVT: the lead investigator of the 'one in black.' Task takes him hostage while he in unconcious. Task reembarks the MRAP with his hostage and begins a dash toward the city, catching up with the IFV. The MGC redirects its fire, targeting formations of police near the refugee camp with chemical warheads, causing desperate situations among the local authorities as they lose ground and numbers to an advancing mob.
As the IFV and MRAPs enter they city, they are unoppoed by local authroties who believe they are coming to assist them in riot control.
A patrolling flight of flighter aircraft are directed to serach for the artillery, believed by the GRU and CPDG to be a simple mortor team near the camp. It searches on the opposite side of the camp as the MGC is located due to the position of the riot. The MGC runs out of chemical shells are starts firing HE shells at static military and CCC targets.
Task's militia assaults the governor's office, engaging the GRU guards and taking the advantage with superior firepower. The governor takes shelter in the office while the firefight happens.
The IFV plows through the doorway of the pricinct, which is a rather small structure. Well armed militia members hold the building hostage while Task gets the rest of his armor. Task takes the CPDG lead investigator into a jail cell and interrogates him. The militia members begin destroying the police equipment.
The aircraft move to the other side of the refugee camp, and are shot down by the ADS. The GRU begin to scramble any available asset in the area. The militia MGC / ADS team relay the message that their cover may have been lost. Task starts a 10 minute timer.
The investigator reveals he doesn't know task's real name or who he is, which leaves many thing unexplained to him, like the taste in Atsalisian equipment. The investigors asks of the innocent people Task's actions has hurt. Task replied that he cannot be lectured on the merits of innocence; most of his planet would not be considered military targets, but it was still destroyed. The investigator immediatly realises that the black panther, known as the 'one in black,' is actually an atsalisan refugee from his planet's destruction. Task tells his tale of him surviving, only to be picked up by the GRU privateer to be sold as a slave, illegal by GRU standards on technicality of Tasks age and non combatant status at the time. Task demands answers, which the investigator cannot provide. Task asks the investigator to recite facts about him, specifially the number of targets he stole equipment from. Task reveals that, at every location, no matter the take, he rigged the place to detonate at his command, now set for 3 minutes in the future. Another target holds nuclear missiles, where Task has rigged the missile to launch using an Atsalisian hacking pad.
Task orders the investigator back to the IFV, where they drive to the governor's office. Using the IFV and MRAPS, they force their way into the building while suppressing the remaining guards. Task and his militia advance and confront the governor.


Surrender v1

Description

Task suggestionizes to the investigator that, if there were a way to negotiate the terms of surrender to the planet's government, he would. The investigator informs Task that there is a phone that has such capability in the building.
Task forces the investigator to call the office of the government to make a plea to the governor. He informs the governor that he is being held hostage with most of the local police force either with him or scattered on the run from heavily armed miltias. Regional infratstructure is destroyed, and reveals that the miltia have a nuclear device rigged to explode in less than three minutes. The only person that can stop it immediatly is holding him at gunpoint. The governor replies that three minutes is too short of a time. Task relays though the investigator that, if the governor grants he and his militia recognition as foreign warriors and renounce any GRU juridiction, he will delay the nuke by 5 minutes, and reminds him that he now has two minutes to decide. The governor counters by offering clemancy. This irritates Task, who threatens to detonante some explosvies early as a show of force. The governor upgrades his offer to absolution for task and clemacy for everyone else. Task orders the investigator to argue on his behalf or he will detonate a major air base in fifteen seconds. The investigator stammers though a couple sentances desribing Tasks' capabilities and believing the threats, but the governor is uncovinced. Task detonates the air base, destroying hangers, ramps, fuel and ammo dumps, and multiple other support structures. The explosion can be felt and heard from the pricinct. Most of the reponse force is disabled from this, leaving the region stranded as reinforcments are hours away. Task waits for the governor to confirm the effects, then tells him there is less than a minute on the timer. He repeats his demand. The governor asks warily if Task has the capability to stop the attacks. Task replies that the governor doesn't have a choice but to believe he can. The governor's phone rings; is the director of the GRU Military Intelligence. The director promises that the GRU will fix everything if the governor accepts the demands. The governor is agag, demands answers. Task begins to count down. The governor relents to his demand. Task replies that only the nukes were delayed, the governor must now propose acceptable surrender terms in thirty seconds. The governor protests: there is no way in such short time. Task suggests surrending unconditionally. The director asks Task if he would accept terms from the GRU instead. Task agrees. Twenty seconds. The director asks Task's name. Task answers truthfully. The director asks if Task would delay the explosives for peace. Task replies that he doesn't want peace, he wants vengeance for his planet. The director insists the GRU did not destroy Atsalis, and that they have proof the Procines did it. Task doesn't believe the director and asks the governor again for surrender. 10 seconds. The investigator suggests offering Task's pistol for more time. The director agrees and makes the offer. Task agrees and delays the explosives by a minute. The director protests the small amount of time given, but Task doesn't care. The director explains his offer as the clock starts ticking down again. The explains that the GRU believes the procines have some sort of superweapon capable of destroying a planet, and that Atsalis was likely its test target. The director asks Task who he hates more, the GRU or the Porcines, and if we would like the chance to strike back at them himself. Task suggests that the director is just trying to save himself at the expense of the Porcine. The director contends that 'the enemy of my enemy is my friend.' Task responds that for him to even consider such an offer, he needs assurance that it is genuine. The director asks for one


Surrender v2

Description

Task demands the governor surrender, insisting that no help will be coming for him. Explosives begin detonating at nearby military bases, crippling the GRU's military presence. Task remarks on how the nuclear missile system had not been upgraded since the Atsalisians managed to crack the software. In addition, since he had all of his armor again, he could attach the launch codes to his own life, meaning that if he were to be killed, the missiles would launch instantly.
The governor asks Task why he wants the planet so badly. Task replies that he doesn't want the planet, but rather he wants to make the GRU bleed for the loss of Atsalis. He calls his bargain a planet for a planet. Either he gets control of the planet, or he destroys it with a barrage of nuclear missiles. The governor wonders if Task wouldn't just destroy the planet anyway. Task replies that, unlike the GRU, he has morals.


The Raid

Description

Four hours prior to the moving of the chestpiece to the museum, Task infiltrated a military compound where a convoy was preparing to embark. Task contaminated the break area where the drivers were waiting with sleeping gas, knocking them out for several hours while Task stole uniforms for himself and the crime lord drivers. The convoy contained 8 trucks from factories to be shipped offworld, as well as an MRAP.
Task and the crime lord drivers assumed the guise of the convoy's intended passengers and departed on schedule along the original course. At a convenient point along the route, the MRAP broke off from the convoy to go into hiding, and the trucks departed for their assigned storage locations.


CPDG loses faith

Description

Hearing that Task had just stolen a huge quantity of weapons right under their noses, the lead investigator is put on the spot by his superiors. He maintains that once Task hears his sword is at the museum, he will work to get it, but his superiors are doubtful of his plan. They believe Task will not walk willingly into a trap. The investigator assures them that Task may be an opportunist, but he is also sure of his abilities and would likely challenge himself to get the sword even if he knew it was a trap.
After waiting for three days, CPDG loses patience as they detect the weapons being sold and moving off-world, but are unable to stop a majority of them. The investigator is lit up by his superiors, who demand a more active strategy to nab Task.


CPDG returns the Sword

Description

The collector begins to regret his decision to let a prized possession be bait for a master thief and demands its return. CPDG has no choice to comply. The lead investigator tries to change the owner's mind by visiting him in person but fails. The collector, an avid historian, worries about such priceless artifacts and does not want it to fall into the wrong hands.


Task intercepts the investigator

Description

Task, who had been surveilling the museum for his sword, watches it be returned to the collector. He set up outside the residence to gather information when the investigator shows up to make his pleas. Using remote listening devices, Task realizes who the visitor is, and quickly throws together a plan. Task notes that the investigator is otherwise alone and driving an unmarked vehicle, and places a tracking device on it. He continues listening to the investigator's conversation as he retrieves the MRAP and drives it closer to the house, intending to block the investigator's exit. However, the investigator leaves before Task can make it.
Task uses his tracking device to predict where the investigator is going and plots his course to intercept him. As the investigator crosses at a four-way stop intersection, Task rockets down in the MRAP, T-boning the investigator's vehicles from the passenger side. Task quickly removed the investigator a binding him in the backseat of the MRAP. Then, he hooked the wrecked car onto the MRAP's winch and pulled it out of sight.


Task's interrogation

Description

Task moves the investigator to a shed in a remote area, binding him to a chair, blindfolding and gagging him. When he regains consciousness, Task intimidates and interrogates the investigator about what he knows. Task is surprised about how little is actually know, or as he reasons, how much the investigator actually reveals.


Task makes a house call

Description

Task packs up the investigator and drives him in the MRAP to the collectors' house. Task forces the investigator to the door of the house and knocks, with Task holding a gun to his back right behind him. When the collector answers the door, he sees Task and warily asks why the investigator has returned. The investigator hadn't been told by Task what to say, so he stammers for a few moments before Task asks for his chestpiece and pistol. The collector wonders why Task thinks he is entitled to them. He reasons that since Atsalis is gone and all the Atsalisians dead they are very valuable and worth preserving. Task asks the collector if he is sure. The collector asks what Tasks mean. Task demands the collector ask him something about Atsalis only an Atsalisian would know. The collector thinks for a moment before asking why the father makes the weapons for the family. He doesn't, Task answers, the predecessor makes them for their heir and only the initial set. The collector asks why that is. Because it is a symbol of their acceptance of the heir's right to be an heir.
Task removes his color contacts, revealing his purple eyes. He explains that the chestpiece was made for him by his late brother, given to him on the day of his military graduation only shortly before Atsalis was lost.
The collector is speechless; he had never met a real Atsalisan before and had so many questions about the people. Task offered to answer some if the collector gave him back his things. The collector agrees. They make the exchange and Task takes his stuff and the investigator to the safehouse.


Untitled Event