So basically I'm bored, and in my book my characters have this little tradition of playing this huge game of hide'n'seek. So now I'm inviting anyone who wants, to join in their game of hide'n'seek. It get's extreme so bring you're best hider's.
Optional
Name:
Age:
Appearance:
Personality:
Skills:
Magic:
Supplies carried:
Weapons:
And anything else you want to add about them:
What type of hiding and seek are we talking here?
This seems interesting especially since weapons are a thing
We're talking extreme hide'n'seek. They won't kill you when they find you, however… That doesn't mean something else won't.
You're both welcome to join in if you want.
Cool. Do you want to use the template or just throw your character in there?
Me trying to think of characters to do this with Ummmmmmmmmmm…….
Anything will work, human or not human. Power-house, or otherwise. If they're good at hiding, they will do just fine.
Hey, mind if I join (and bump) this?
This seems kinda interesting. May I join?
Name: Emilio Silva (Goes by Emil)
Age: Eighteen
Appearance: Ethan is short for his age, and likely always will be. He stands at a mere 5'5, with a lean physique and a shifty look to him. When he can get away with it, he's the 'hands in hoodie pockets with his hood pulled up' kind of guy, usually with his head down and unruly black hair obscuring his forehead. He always has a nervous look in his eyes, which are green, and it's not totally uncommon for his gaze to dart to and from every sound in the area at any moment. His skin is a light brown, peppered with freckles all along the bridge of his nose, his shoulders, and his back, and his hands are calloused from both his part-time job as a mason and his personal obligation as a bassist.
Personality: He's hard to trust, and trusts even harder, but he has a solid moral compass and a good heart. He's not used to having many friends, and the few he'd managed to come by all went their separate ways after high school, leaving him in the area worried for his safety. In spite of this, he tries to help others when it doesn't endanger his personal safety (no amount of 'moral compass' would prompt him to needlessly sacrifice his life for a stranger), although if he gets a bad gut feeling, he's a thousand times more likely to listen to his instinct than another person.
Skills: Masonry (examining structures, experience with how they're laid out), bass guitar, gardening, (limited) navigation.
Magic: He can speak to various animals (he has yet to find one he hasn't been able to communicate with), and he has a natural affinity to the earth element. So far he can only prompt plant growth on demand, but in cases where he was threatened, he's been known to make the ground split, or once, swallow him. Along with this, he always seems to inherently know where he is when he's surrounded by nature.
Supplies carried: Typically a satchel with at least two bottles of water and some non-perishable snacks. He also keeps a raincoat and umbrella in case of rain. See weapons.
Weapons: He keeps a taser on him in case of an emergency, but tends to rely on his magic for protection, instead. In addition to this, he keeps a pocket knife with him at all times, whether for digging, cutting through tough-to-open packages, cleaning his fingernails, or plain old backup.
And anything else you want to add about them: He's from Brazil (he lived there until he was fifteen), and he speaks both English and Portuguese fluently. The latter was his first language, and he speaks with a noticeable accent. He also picked up ASL when he transferred to an American high school
Let me know how much of this works for the plot. I didn't really know how modern society here was, or a general time period.
I may need to back out because I'm involved in too many RP's right now.
Well we aren't getting started just yet, we have to wait until more people get their characters on here.
Can I just throw my character in here without a template?
Yeah, if you want to do that you can.