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Warning: Lots of plot/worldbuilding ahead. Looking for serious commitment!
In a society based solely upon death and those who rule it, one lowly messenger boy discovers a desperately kept secret. It’s a truth so horrid—so wicked—that merely speaking it aloud has the power to bring society to its knees.
With the newfound weight of this terrible secret upon his shoulders, the messenger boy makes a decision. He turns on the oligarchy, the so-called “Old Ones” that rule death itself, in an effort to warn the people—his people, of the thing they should truly be afraid of.
Alas, as far too many sacrifices fare, it was futile. The Old Ones realized what he intended to do and branded him a traitor; a false prophet. The messenger boy was killed—or so the people thought. Much to their bafflement, the same false prophet was soon spotted in a nearby town, spreading his false words and attempting to gather sympathizers willing to aid him in his goal.
Nevertheless, the messenger boy’s hope that he would be heard quickly dwindled. The people were more interested in capturing or killing him for a bounty than what he had to say. Only a chance encounter with a like-minded civilian was enough to bring him back from the edge of despair, and it was then he learned of a fledgling resistance following his declaration.
It was small, but it was something. All the messenger boy had to do was reach them; just deliver them one last message.
This is a jumbled mess of ideas I’ve had over the past…however long it’s been, spurred into creation by my resolve to base a plot on whatever song appeared on my playlist when I hit “shuffle”. It just so happened to be ‘Message Man’ by Twenty One pilots.
The premise for this is that the civilian the messenger boy ran into hired a mercenary to get him to the resistance safely. Only problem? The messenger boy is a tricky little shit who has absolutely zero interest in being helped. To further complicate things, the civilian didn’t actually hire the mercenary to protect him…
He hired them to take him back to the Old Ones.
Except things happen, feelings get in the way, and suddenly the mercenary really doesn’t want to be leading the messenger boy to his certain doom. At that point, it’s either too late or perhaps the merc has something (someone) important to them riding on the line. Either way, they have to choose between their new friend (or maybe more?) and the sword hanging over their head.
I play the messenger boy, you play the mercenary. I’ll include important world details and the character sheet, as well as any rules I come up with, below. I do expect anyone interested in joining to read everything and to also provide a writing sample. Because this is a plot I’ve poured so much into I’m really looking for high-quality writing. So I apologize in advance if I turn you down after reading your sample!
WORLDBUILDING: Dark Fantasy/Dystopian
-> Society is run by a religious oligarchy of people referred to as “The Old Ones”. The Old Ones are known to be immune to death, created to watch over mortals and enact death upon those whose time is up. They’re the only ones without “bands”, a red, tattoo-like design that wraps around the left bicep of every known living person. Serving them is considered an incredible privilege.
-> Bands, as mentioned earlier, appear on every newborn child within a few hours of their birth. It stays red throughout their life, up until it becomes their “time” and turns black. When that happens, they’re sent to the Old Ones for a parting ceremony and a peaceful transition into the next life. (Read: They’re killed.) There’s no telling what age a band will turn black, and any attempts to avoid the ceremony will be labelled as defying fate. The transgressors will be hunted down and slaughtered, as well as any that knowingly aided them.
-> Magic is a myth. Or is it? Tales of those able to wield it exist, but only the Old ones are currently known to possess magic and people don’t know if they’re even human.
-> May add more if anything comes to me.
ROLEPLAYING RULES + WARNINGS
-> andrew (Our Supreme Lord and Overseer)’s Rules
-> Try to keep short responses to a minimum. Some are expected and even encouraged at points, but make sure you’re contributing and not just reacting.
-> LGBTQ+ friendly!
-> Please don’t give me a Mary/Gary Sue character.
-> Cursing is totally fine, don't even worry about it.
-> This rp will likely have gore or other similarly disturbing themes.
-> On that note, if you have any triggers please let me know ahead of time.
CHARACTER CREATION
A few base rules about your character: Their band has to be red—no fate defiers here. They also cannot possess magic (at least, to begin with). That’s kinda it for now. Go wild with your creation—if you want to include something but aren’t sure how it would relate in terms of worldbuilding, feel free to run it by me first. I’m 100% open to any additions, whether that be cultures, races, traditions, weapons, etc., as long as they don’t directly clash with anything already stated.
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