shurikenwolfbadass_13
Most of mine do tbh.
Most of mine do tbh.
what is h2h
Hand to hand combat.
YESSSSSSSSSSSSSSSS lots of hand to hand in my series
Its so freaking fun to write
What kind?
mostly my characters fight in a style closer to american boxing, but occasionally they mix it up with kicking and flipping, anything you'd find in an action movie
@shurikenwolfbadass_13
You're going to be the reason that I start researching types of hand to hand combat.
I think I hate you, but I also think I like you.
I have no idea whether or not that's a compliment
Trust me writing h2h is actually the best. Play the Pacific Rim Theme, put in both of your headphones, dim the lights, and just don't stop writing. It's like fighting yourself.
now go, worthy nemesis, and read my post that I put up like 20 minutes ago called give me yo opinions
Oh, that's cool.
See in mine, the characters use something that is a combination of several styles of boxing, a few styles of wrestling, and something close to Baji Quan Kung Fu with elements of parkour, Spec Ops h2h tactics, and gangsta style street fighting, they usually punch, elbow, knee, grapple with, and flip their opponents, block, evade, and use nerve-strikes and bone-snapping techniques, they may flip and roll sometimes, and they use their leverage and momentum so as to perform nearly superhuman feats. Some use dirty tactics religiously, but most don't. In the case of melee weapons the most skilled are capable of using them as an extension of their body.
In the areas of weapons my characters use a lot of hand guns, anything that they can grab nearby, and all typically have a designated weapon that they'll run too if they get a chance in a fight. An interesting magical Colette Gravity Parlour Revolver tampered with to fire with more force, a double egded longsword (about 46 inches of steel-blessed metal blade), chakrams specifically designed to shatter if handled incorrectly, and a golden plated naginata sword that the character can split in two and fight with like it was two seperate swords. My characters typically don't fight dirty but if it's necessary to catch the bad guy, then it's necessary. As far as Baji Quan Kung Fu, it's mostly compromised of close distance blows from the elbows and wrists, which recquires an extremely close distance to their enemies. My characters prefer to disable (not necessarily put out anyone) their targets as quickly as possible and strike blows to their main organs and vital arteries and then jump away before any damage can be done which usually contains some parkour. I know what I'm doing, I think
Mostly the type of fighting being done is reliant on the circumstances
Yeah, you're good.
As for weaponry, my characters usually use standard weaponry depending on the region, which tends to be interesting, the main character uses an AK-47, a Skorpion, a shortsword, and throwing knives, though everyone has their own set of weaponry and gear, but they will pick up anything nearby. It should also be noted, that the characters often use simple insta-kill techniques if possible, such as certain blows to the temples, pushing their enemies' nose-bones into their frontal lobe, crushing the throat, or certain blows to the solar-plexus, as well as disarming techniques, and special nerve-strikes, or bone-snapping techniques, to end the fight as soon as possible. They typically aim for the weak points such as veins, arteries, vital organs, weakly made bone structures within the skeleton, certain tendons or ligaments, and other vital, vulnerable, and/or easily accessed points. They are all to business though, none of that cartwheel back handspring shit. I've fought those brash types who think that those party tricks are what make them special, and rarely does it end well, so I tend not to include stuff like excess flipping and such because it's not practical or believable in most situations.
An example of a fight scene is where my main character turns a corner to come face to face with an enemy who tries to perform a killing blow as soon as he sees the protagonist. But his blow is intercepted by the pro, who both twists the guy's arm, breaking his wrist, and adjusts his stance simultaneously. He follows this up with a devastating upper hook to the nose, which pushes the nose bone into fodder opponent #1's frontal lobe, and the protagonist moves on to fade most of the few left in that hallway before the guy knows he's dead. (That last part was a bit of an overexaggeration.)
Most fights in the series aren't THAT effortless, but as I said, the guy was fodder, nerve strikes or not.
I do use h2h combat a lot, but I also have magic battles and ones with weapons as well. When I want to practice writing battle scenes, I look at the Pokémon wiki and create battles between Pokémon. It actually helps a lot. Mainly because there are Pokémon that cover all the different types of combat. Swords, bows, magic, h2h, etc.
That's neat.
I'm hoping to work in some h2h once I figure out exactly what kinds of weapons my characters would prefer. Just curious- do you guys match fighting tactics and/or weapons with the personalities in your characters? I.e. a shy character preferring to avoid combat and fighting with info and other sneaky things?
Yes, the main style the characters use, consists of this.
Base: Uses swarmer, in-boxer, out-boxer, and counterpuncher styles of boxing as well as some styles of wrestling and gangsta street-fighting tactics minus the sloppiness, as well as some parlour.
Non-fatal: Uses more nonlethal Baji Quan techniques and principles on top of the base, as well as some bone-snapping and nerve-strikes that are more mild. Emphasizes nonlethal force.
Fatal: This is where you replace the non-fatal area with the fatal area. Here, we get into the Spec Ops snd insta-kill techniques, as well as the more fatal Baji Quan techniques, and the more vital nerve-strikes and bone-snapping techniques.
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