forum The Tomb of Annihilation fantasy Rp
Started by @Hallowed_Xeno
tune

people_alt 3 followers

@Hallowed_Xeno

For the past several days, the talk of the streets and
taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.

@AvaM_Star

By that "partially" I assume it means no dice roller or more detailed rules. Just fallowing the out line of the adventure and playing archetypical characters set out in the rule books or are there going to be more moving parts like there is in a typical D&D game, but also the fun beats rules as written?

@Hallowed_Xeno

I’ll probably keep a dice rolling mechanic in the game but tedious things like having a limited number of spells a day I will remove. I will likely simplify the battle mechanics as well as to have them require less time. I will be doing it in a fun beats rules kind of way as you said

@AvaM_Star

Ok, but just a heads up from another DM, getting rid of spell slots will make casters extremely OP and game braking cough cough Wish spell, but even at mid-high level Casters can just simply be absurdly powerful and spell slots are the only thing that keeps them in check.

On another note if this ends up taking off may I be one of the players?

@AvaM_Star

Ok, and well at the level neither of those option are quite available since the gun slinger outline I use is a fighter archetype thats not implemented until level three. and multi classing at level two is rarely ever a good idea.