@AvaM_Star
A place to share the best, the worst, the exciting, and heart-wrenching moments all groups seem to find themselves in.
A place to share the best, the worst, the exciting, and heart-wrenching moments all groups seem to find themselves in.
This first story it's a bit long but rather important to me. It's the first time I ever saw a PC die.
I would like to share the story of a ranger, We called Star for short. We were all new adventures both in and out of the game. Our party split one half standing in a trap room and the other looking down a hall with one exit on the other side a four-armed gargoyle. This story focuses on the latter. We were too low of a level and only had half numbers we could not face it in a fair fight or even in an underhanded one. We knew this after a high nature roll. A ranger(Star), a druid (Me), a barbarian,(Ni) and a cleric (Jake) decided we had only one plan to survive sneak passed it and run. The ranger, our best in stealth crit-failed. Our plan fell apart becoming a mad dash for any path that was too small for the gargoyle to follow. Ni and Jake fell into a pit trap and hid there was the gargoyle overlooked them, Star jumped flawlessly over, and me well I got the worst end of the deal not falling in but rather clinging to the ledge firmly locked within this things sights. Star saved me rather than using his action to dash away to safety he pulled me up and pulled me at half speed the rest of his movement. My turn was next and he told "It's my fault we are in this and I'll do everything I can to get the three of you out." then directing me to run for the tunnel and find the others. I followed the order not knowing the fate the would befall my friend, as I jumped over another trap and driving into the tunnel. the gargoyle passed the trap with the other players and focused Star being just out of range to attack I thought we might have just won, we could all get away, On Ni's next turn he tossed a grappling hook and Jake started to climb out and Ni fallowed. Star's turn rather than running for the closer exit he ran furth down the hall creating an opening for the other two players. I was waiting in the tunneled to help anyone who fails jump of the trap and had a front-row seat for my first ever seen player death. the gargoyle attacked star twice and crit on the second. Going well over the 3rd level ranger's death threshold and the scene described was terrible, but quick. In one swift motion, the gargoyle forced Stars he into his chest cavity. Jack took the opportunity to make a run for me and my hiding place not letting stars death go in vain he jumped and fell short. I was just barely able to catch him. With the two of us dangling over the edge of the pit. Ni had no option, but to run for and the archway we knew would teleport him back to the start of the first hallway. on the way, they're choosing to fall in a pit trap to hide. It was my turn after a roll that earned a mixed success I was able to pull Jake up to edge and was no longer in danger of falling in my self. Jake of the other hand was only halfway into the tunnel and it was the gargoyles turn and it lumbered over to make attacks. the first miss by one point, the second hit, taking jake down to 0hp and failed on one death save. I now had a choice pull Jake up and risk him getting hit by the opportunity attack and taking two auto death saves and dying right in my arms or healing him right now and let the gargoyle take another two attacks. I did the math and pulled Jake up and out of reach down the tunnel. By a miracle, the attack missed crashing into the wall dust and small rock rained down on me and cleric and I did my best to move us out of sight. Ni ran for teleporter making it without drawing its attention and disappeared in a flash of light. one turn later the had the cleric up with 7 hp and my druid started to cry. Having lost the first friend she made in the party and nearly losing the second. The two of us sat there in the dark and in silence as Jake prayed for Star and I was simply in shock. After a short rest, we left to find the others.
Even though the incident may seem like it upset the group, all of the trama and fallout was in the game. Because we had gotten our reality check-up until this point we had never been in danger of Perma-death and a lot of us newbies considered our characters immortal. Star's player was ok with his death because it was his last section with us for a few months anyway. We all had a lot of fun and thanked our DM for running a great game.
WOW!!!! thats an awesome story! where do you play D&D?
This is my story…
I have many epic stories from my D&D games, but this one is the shortest. My very first natural 20 was on an attack roll in my 3rd game. (I was less than 10 yr old at that time). I was playing my Snobby, Sun High elf ranger that was named after Tauriel from Hobbit. (For everyone that was wondering, she did make it through and out of this adventure alive, but died at level 7) We had entered a room and a huge monster starts to attack us. The scardy-cat wizard takes his full turn to dash around him and hide behind a rock. Everyone rolls for initiative and I end up going last. It finally gets to my turn and I explain my attack. The DM says, "O.k. roll your attack". I pick up the D20 and hold it in my hands for a few moments. I finally drop my dice. It rolls. and rolls. and rolls. There, in the middle of the table, I beheld my first Natural 20!!!!!! Everyone goes wild! The DM tells me to roll my damage. I roll the highest amount of damage possible!! The DM then hands me a very special D20 that had names of body parts such as arm, leg, chest, etc. I roll and get foot. The DM tells me my arrow goes straight into the left foot with sooo much force, it takes the foot with it!!! The DM (knowing the wizard didnt do anything on his turn except hide, deny a team member healing word because it puts him in some danger, and casting cure wounds o himself b/c he got hit for 3 pts damage) says the monster dies instantly and falls on the rock where the wizard is hiding. The wizard has to make a save and succeeds, but is hit with the foot. I graciously walk over to the stunned, foot-holding wizard, take my arrow, and say,"Nice Catch".
WOW!!!! thats an awesome story! where do you play D&D?…
Thanks, this game was held by my school's club (about three years ago).
One time my group and I were playing Storm King's Thunder and we had just arrived in Bryn Shander. We were all doing our own thing, shopping and whatnot, when we hear the war horns of Frost Giants. The group assembles in front of the gate just as it is split open by a Giant's axe. My character, Karxus the Tiefling Arcane Trickster, was in the back of the group, and immediately flees the scene, fearing for his life. He dives into a random building while the rest of the team engages in combat. It was going horribly. I found my way into the wine cellar of the building, still able to hear the tell-tale signs of combat. Handling stress in a poor fashion, I found a (rather expensive) bottle of elven wine and got fairly drunk (failed my CON save). That drunkenness led to delusions of grandeur, and at last I burst through the door, bottle tucked into my belt, bow already nocked and ready. I saw that our ranger had long since fallen, and our bard was cornered. The barbarian was bleeding on the ground, and the paladin was on his last legs. Shaking off the double image of the Giant I was seeing, I let loose the arrow. Time felt like it had slowed down as I rolled my dice. d20: 13. + 6 is 19. Hit. Roll damage. 1d6 for the arrow, 4d6 for Sneak Attack. For a total of 22 piercing damage. The DM paused, looked at me and said those fateful words: "how do you want to kill it?" "Just like David killed Goliath, right between the eyes"
That is the story of how I got a local inn named after me. "Karxus' comfort" has a nice ring to it doesn't it?
Clerics the new bards.
Clerics the traditional "mom friend" of the party can cause havoc in a campaign. Me and a friend both played clerics 5th level. Him a teafling life domain and me a lizardfolk forge domain. We were in a party of five, that consisted of a shifter rogue, Dragonborn fighter(A), and a kobold fighter(B). When being presented by 11 frost giants and two winter wolfs. the party decided that it would be better to persuade our way out of the situation rather than fight the seemingly unwinnable battle. So when the giants busted down the gate I buff the player with the higher persuasion with enhancing ability this just happened to be the other cleric. with combinations of bless, guidance, and enhance ability any check the two of us attempted was practically guaranteed to succeed; much to the dismay of our party. We are taken out of the game quickly as we willingly become prisoners. I rig our cage so that if Douglass pushes against a wall it will fall away.
Right almost forgot about the best good boy ever. Who was the first inkling that my cleric was no "mom friend". Douglass is my pet owlbear who was gained in a previous game the character had completed. Douglass has no mechanical purpose other than being a mount and space heater. He can attack if I use my action to order him, but I have yet to ever do so. I asked the DM if we could bring in loot from other games our charters had been in. after a bit of begging The table got a yes.
DM: "What did you want so bad anyways?"
Me: "Oh, just Dougless."
Other ceric: "Dougless as in… the owlbear"
DM: "The what?!"
(Back story the other cleric was the DM who begrudgingly gave me Douglass in a one-shot.)
The two clerics sit in the cage using Dougless as a heater and playing three dragons anty. wile the rest of the party planes to kill the giants. During their planning, we made persuasion checks with our godly buffs and made an alliance with the giants. Then boulder is lanched from the walls at the giant leader. If it was not at such a bad time my charter would have marveled at the machinery. They seriously hurt our new ally so the clerics began doing what clerics do–heal. The giant goes down (surprisingly fast )cough cough, but with two clerics and a 50gp diamond, they were back to life and were now rolling deception like crazy. Making it so everyone believes the giant was still dead. I made a 'shroud' for the fallen warrior that was really a makeshift Gilli suite and under the cover of the night, we collected the party and headed south to water deep with our new friendly NPC frost giant caption. A frost giant that existed only to be killed.
Moral of the story: Bards have nothing on clerics; who when supporting each other can manipulate fate and destiny.
I… wow. That… WOW
One of my players was an elf bard and in the city, we were in, there's a prejudice against elves (I don't remember why). We were in the city because an NPC we were helping for the arc was super sick and the closest city to have medicine was this one. Our rouge and wizard tried to steal the medicine from a stall, they used an explosion (Wizard used magic missle to blow up a stall on the other side of the plaza) as a distraction. They were in the middle of stealing it when someone started to taunt the elven bard. The two stopped stealing the medicine to beat the shit out of the people who taunted their bard.
I was sitting there dying of laughter as I voiced the bullies who got just dunked on.
I… wow. That… WOW
@Fangirl616
Is this a good or bad wow?
Good, definitely. That story is insane!
Welcome back to storytime everyone.
Today I will weave a tale of my one of my greatest dnd achievements ever–The Half-fling
So this is the final battle in the new AI module and boy was it climatic. I was a changeling druid (Focused on melee), and my friends were, a sorcerer, a war forged fighter, a half-orc fighter, and a centaur fighter. (Yes, I see the problem.) I come up with this idea before the game. What if someone fastball specials me at a group of opponents? I take the strength scores from around my party and chose the war forge and the centaur to make this work. Both have a score of 20 it's perfect and I tell them my diabolical plan. They agree to help when the time was right.
We had had splendid teamwork in this session and extraordinary luck. Fighting blinded and never taking a point of damage. Stoping a boss level encounter because we had abilities and items that made us bigger. I and the sorcerer had set up a system to do about 20-30 base damage before we even started combat. by casting AOE's in sync every time we purposefully triggered an encounter. But every encounter we have until the very last one is in close quarters so we never had an opportunity. But finally the last battle we are given space, so much space.
Step 1: Surprise Faerie Fire: to make this go smoother for when I am there. (Optional if you get to take an acton or turn before combat)
Step 2: Delay turn; Wait for your allies to throw you.
Step 3: Bonus action into a Killer Whale (prerequisite: Circle of the moon level six)
Step 4: Let gravity do the work.
My DM handed me the DMG and told me to find the damage for a trebuchet- 8d10. Sadly I rolled low and only did 25 damage to each of them, but the mental picture of the BEG's looking up and seeing a halfling thrown up into the sky and thinking 'ha they missed' only to hear maniacal laughter turn into a whale song.
Not only that, but killer whales do 5d6 damage on a bite attack and have 90 hp given that I was very squishy normally and was surrounded by bad guys I lived in that form for a while taking attacks with advantage agest the bad guys and soaking damage for the party.
This was the end that fit the tone of our story. Fighting and squabbling individuals finally working together in sync and pulling off one of the best stunts in our entire game. And ending the BGE combat withing 5 turns.
This reminds me of another story I might tell later; about how we broke space and time.
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