Plague Doctor Guild
by Jada

Plague Doctor Guild



  • Name:

    • Empiric Alliance

  • Motto:

    • “auxilium, consilium, remedium”

    • assist, counsel, cure

  • Charter:

    • Purpose is to help heal those sick or injured

    • In order to remain in the guild, one must pay dues and stay loyal to the guild. A member can always be removed by the counsel if a trial is needed. The members must stay respectful to their fellow plague doctors and patients. Any unnecessary violence towards patients or another plague doctor will be dealt with by the counsel.

    • Guild enforcers are chosen by vote and stay in the position for 3 years until the next vote is held, then the office is taken from them and given to another. This ensures that they don’t get too powerful because they will have to answer to the people harassed after their term. If an enforcer is hated, an appeal may be brought to the counsel to have another vote to elect someone else. 

    • In order to amend this charter, a majority vote by the original members must be reached. The modified charter is then released to the rest of the guild to then follow.

  • Emblem:

    • crow on top of staff with wings spread, open eye, twin snakes twining up staff.

  • Requirements for admission or initiation:

    • Must be recommended by someone in good standing within the guild, never served the rival guilds, not squeamish or afraid of blood, and willing to help.

  • Guildhall:

    • located in the outskirts of the town of Kaprisha, in the Treduk province. Large multi story building, many rooms. Kinda dilapidated and old. Looks rustic and made of oak logs.

  • A code of ethics. This can address the overall behavior of a member, business practices, product quality, or all three:

    • All beings are to be treated with respect. The cure must work about half of the time. Vivisection must be performed with a dose of morphine and only if absolutely necessary or if on a prisoner.

  • Reputation: 

    • Used to be good but has fallen out of favor recently.

  • Guild supports current government

  • Guild used to be rich but has now fallen into hard times

  • Guild used to be well known but is mostly forgotten

  • Guild Due: 10% of any sales made by guild members

  • Guild Benefits: Discounts for medicine, free or discounted drinks, free housing

  • Ranking system:

    • Doclings are young plague doctor wannabes that wish to become apprentices but are not chosen by a mentor yet. Is apprenticed under a mentor for around 2-3 years before being considered able to start own practice. The next rank is fledgling, this plague doctor is able to start their own practice but is not allowed to vote in the counsel and cannot take an apprentice themselves until they have been a fledgling for 4-5 years. The next rank is master, which is given when a fledgling has successfully trained two apprentices. This rank is allowed to sit in the counsel and vote, and can also accept an apprentice. The final rank is High Master, this rank only has 1 member and is the most powerful of the ranks. The rank of High Master can only be earned by acts of extreme dedication and bravery in service, as well as being the most knowledgeable of the doctors.

    • There are a few different subcategories of plague doctor that a master or fledgling can become: battledoc, physician, surgeon, professor, scribe, counselor/therapist, medic, necromancer, or enforcer.

    • Battle docs are trained to fight skillfully, their mission is to travel to other areas and do various tasks. Tasks can range from scouting out enemies to defending the home guild. They also work hand in hand with medics on the battlefield, protecting them and helping end the hordes of infected. Battlemaster is Sensei Sakeze. Battle docs are well trained in various poisons, they travel a lot and are rarely at home. Class sigil is a badge displayed proudly that shows a shield with a raven head on it. 

    • Physicians are the typical plague doctor class, they prescribe treatments and make potions for healing. They visit the sick and the not too far gone patients. They often run an apothecary and can help other ailments. Their class sigil is a staff with twin snakes.

    • Surgeons are responsible for any in depth surgery. Highly skilled in the art of reconstructing shattered bones and removing unwanted organs or foreign bodies. Class sigil is a skull on top of the staff.

    • Professors are responsible for teaching the doclings basic knowledge and terminology before they hand their students off to mentors. Professors are of the master rank. Their sigil is an owl with twin snakes on staff.

    • Scribes are responsible for keeping the knowledge of the guild and writing down important discoveries. Their sigil is a crow feather. 

    • Counselors/Therapists help patients with mental problems such as depression or stress. They can also provide advice. Their sigil is a winged staff.

    • Medics are plague doctors serving in the military or for those patients that are too far gone to save. Mainly medics just ease the final moments of the patient, they don’t have very extensive training in illnesses, but they are well trained in treating injuries. Their sigil is an hourglass with wings.

    • Necromancers are feared by both their fellow doctors and the general public. They are very skilled in reanimating the dead and often do vivisection on life subjects to learn more about how life works. They normally are called as a last resort for a patient or as an advisor for the terminally ill. They have a wide knowledge of herbs and science. Their sigil is a raven’s skull on the physician’s staff.

    • Enforcers are the bodyguards and tax collectors of the guild. They aren’t too well liked but their job is necessary. Their sigil is a skull with wings.

  • History:

    • After plague struck the world, eager people banded together to help find a cure for the “pestilence”. After finding that they worked well together they decided to form a guild to spread their knowledge and findings to the next generation. They were sponsored by the towns they visited.

    • Most people in the kingdom will know about the plague that occurred in the past, referring to it in oaths or curses.

    • Evidence of the ancient plague may still be seen in outlying areas of the kingdom, where ruined buildings or abandoned settlements are still suffering from the pestilence. There will also be monuments and services held throughout the kingdom to honor those who died helping the afflicted and to give thanks for the kingdom’s survival.

    • Several years later….The pestilence has not been a serious issue for several years now and people are starting to lose their trust in plague doctors. Plague doctors are now feared and hated by the general population.

    • Trade secrets are leaked to rivals by a traitor within the guild.

    • The conflict damaged the guild and its power has been reduced in the present, and the conflict is still going strong. The rival group is encouraging the anti-plague doctor sentiments. 

    • The traitor leaked the secrets to a new, developing group of doctors. The secrets revealed included the recipes for certain cures and knowledge about the plague. The guild responded by setting up a strict protective system around their knowledge and purging members. New apprentices are severely tested and scrutinized.








  • Choosing an Apprentice:

    • Once a docling has been trained in the basics, they are graduated in a special ceremony. Master rank doctors watch the recruit graduates and carefully go over their files, choosing one to suit their individual needs and personalities. The chosen apprentice has a week to celebrate and prepare for the duties of apprenticeship. The chosen doclings only receive the name of their new mentor, and after one week all of the new apprentices are gathered in the Great Hall to finally meet their new mentors. Apprentices can then move into the apprentice’s dorm where they will be roommates with one or more fellow apprentices around their age.

    • While under the training of their new mentor, the apprentice must follow orders and is expected to keep themselves and their dorm room clean. Rules towards apprentices are lenient because of their inherent youth.



  • Graduating to Fledgeling

    • After the apprentice has served for around 2-3 years under their mentor, the apprentices are collectively graduated in a special ceremony. The graduates walk down to the Center Square with their mentor by their side, single file. The current High Master then gives a speech and hands them their graduation certificate and their official doctor’s license. The mentors sign the graduation certificates and traditionally give their graduates a small gift. The mentor and former apprentice say their farewells and part ways as student and teacher.

    • Afterwards there is often rowdy horseplay by the graduates and a long line of food buffet tables. Fruit Punch is traditional as is a tall multi layer cake.

    • The new Fledgeling Doctors are then shown to their own apartments and start living alone. They are now allowed to start up their own practice but must now pay Guild Dues. Fledglings get special perks now from outside and inside businesses as they are legitimate doctors.







Plague Doctors in Guild of All Ranks



  • Dr. Chronicus Daxiem Caezhar

    • High Master

    • Leader of Guild

    • Necromancer

  • Dr. Cozzyus Ivan Cogsgear

    • Master rank

    • Engineer

    • Helps give patients cybernetic implants/prosthetics

    • Mad Doctor

    • ADHD

  • Dr. Maxilleon Incus Rongeur (Max)

    • Master rank

    • Detective style accent

    • Surgeon

    • Specializing in crime analysis and autopsies

    • Drives a jet black 1926 Rolls-Royce Phantom I

    • Early 30’s age, 6’3”

  • Jorge —Odd Squad

    • Leader

    • Apprentice

  • Edgar —Odd Squad

    • Stupid but sometimes more insightful

    • Apprentice

  • Fulmur —Odd Squad

    • Brawn

    • Apprentice

  • Herbous Fudge —Odd Squad

    • Brains

    • Apprentice

  • Dr. Gabriel Icarus Caezhar

    • Dr. Chronicus’ nephew

    • Medic

    • Wings torn off by angry mob

    • Mechanical wings made by Dr. Cogsgear

    • Fledgling rank

  • Dr. Karasu Sakeze

    • Call him Sensei

    • Two faithful crows

    • Ex-Samurai, Japanese

    • Wanderer, travels and isn’t at the guild often

    • Trained in combat, often found on the battlefield, Battle Master

    • Master rank

    • Flute player

    • Blind, blinded by Jumari when she was younger

    • Was captured once and forced to fight in the Arena

    • Had wings but lost them the same fight as losing eyesight

  • Dr. Blight Stache (adopted from Anna)

  • Dr. Charriere

    • Surgeon

    • Nasty temper, aggressive but efficient

    • Over 6ft

    • Black mask, deep forest green robes with inlay of crosses and bones

    • Deep menacing mechanical voice, voice modulator in mask

    • Hippocratic Oath more like guidelines when annoyed or angry

    • “Don’t test my patience. I could take you apart and put you back together in a matter of minutes. I would suggest you stay still, keep silent and obey my orders. Am I clear?”

    • *He raises his other hand, holding the bone saw in his grasp.* “I will gut you without a second thought right here and now, if you speak out of line, again.”

    • Favorite tool: Rotating Bonesaw

    • A hint of madness

    • Calm, yet ruthless and cold

    • Dark sunken eyes, multiple scars on face, short black hair

  • Dr. Vindicion

    • Tall

    • Eccentric 

    • Apothecary Owner

    • Fledgling rank

    • Skilled at poisons

    • A bit of a romantic

    • Physician

    • 25 years old, black hair & blue grey eyes

    • Trench coat with vest underneath

  • Dr. Jonathan Abernathy



Side Plaguesonas


  • Dr. Marianna Necros

    • Necromancer

    • Female

    • Sassy & Dangerous

    • Can infect people with fungus spores if provoked, mind control

    • Wears a mask made from crocodile leather, lights herbs inside to smolder

    • Mushrooms

    • Rogue

    • Lynne’s reluctant mentor

    • Unknown rank

    • Pet crocodile

    • Dr. Necros lives in an apothecary strategically located in the trees above the swamp. Unsurprisingly and kind of cliche, Dr. Necros is a necromancer. A cursed one. She is also slightly insane. She doesn't take kindly to the 'plagueridden' and will cure them with or without permission. She has a pet crocodile. There is also a constant stream of toxic smoke emitting from her mask breathing holes because of the curse, she uses it to control minds. I was going to have her use mushroom spores as a means of reviving the dead, and awakening them as zombies but upon learning someone else has claimed that idea I'll figure out something else. I had gotten the idea from the Ophiocordyceps unilateralis fungus that controls ants.

  • Dr. Kyrie Sanctus

    • Music Therapist

    • Fledgling rank

    • Dr. Sanctus plays the violin and can sing, she only sings for close friends and special patients though. A bit shy. The music she employs depends on the mental ailment the patient is suffering from. She believes that if the mind is healed then the body will soon follow. If it is something like anxiety or stress causing the patient harm then she will use a calming tune or vocal song similar in style to Nordic lullabies. The music she uses is more of a soothing texture. She uses what she calls "healing frequencies" to do her work. Occasionally a patient suffering from depression will require a faster and encouraging song to help them strengthen themselves.

  • Lynne (Devenport?)

    • Apprentice under Dr. Necros

    • Her father was an ex-soldier and her mother died of the plague, leaving her father to raise her. After a while he couldn't afford to care for Lynne and one day she came home to find no one there because he had sold the house and left without giving any notice. She wandered the plague stricken streets, calling for him. After a few hours of stumbling around in the rain and the dark she tripped over a dead body, a plague doctor that had passed away from some unknown reason. Lynne took the doctor's mask as her own, feeling alone and vulnerable on the dark streets. Without much of a clue as to where she was wandering to, fate led her to the doorstep of a local health clinic. The stress and physical exertion had worn her out and she fell asleep on the porch of the clinic. In the morning she was discovered by the resident doctor there, a therapist by the name of Dr. Kyrie Sanctus.

    • Lynne managed to BS her way into 'convincing' Dr. Sanctus into letting her stay temporarily. She became Dr. Sanctus's personal assistant and lived with her for quite a while before the Raid. The village they lived in turned on them after a new outbreak of the plague. There was a nighttime raid and both were separated. Lynne woke up in the middle of the clinic with flames everywhere, Kyrie was nowhere to be found. Lynne wandered for a while longer, chased away from villages. She retreated into the swamp.

    • This is where she meets Dr. Marianna Necros. Anyways, Necros saves Lynne from being eaten by the pet crocodile. There was an intense....."questioning" session. Lynne is taken as her apprentice because she cannot leave, she saw the hidden apothecary and knows too much.