ASURA & SERAPHIM TROPES

Tropes applying to Medea's alternate selves Seraphim (with Emma Norrington, Jr.) and Asura (with Laurel Nasuka

Blood Knight: Asura is not fighting in the Atlantic War for glory or survival. She fights because she enjoys it...and she's very good at it. On the other hand, Seraphim originally didn't seem to be this, wearing a serious posture, but while she's pummeling Warren, her expressions reveal she's having a blast.

Always a Bigger Fish: Asura and Seraphim are the bigger fish, being the last resort used by Medea and Laurel/Emma Norrington Jr.

Good Is Not Soft: Both of them in their own way:

Arch-Enemy: Both of them have each their own:

Badass Baritone: Asura has a deep, stoic, serious, and threatening. Her tone doesn’t feel exaggerated or performative like Medea’s—she's naturally imposing. 

Fusion Dance: Played with regarding Seraphim, since she is mostly an incredibly pissed-off Medea surviving Ahsmanet's possession and purifying her demonic power into angelic grace.

Death Glare: Their default expression. Asura also puts it with the accompanying Slasher Smile and Glowing Eyes of Doom, to make it a deeply unnerving posture.

Bullet-Proof Fashion Plate: Both played with for in-universe Rule of Scary. As long as Seraphim stays outside the mortal realm, she’s practically indestructible. This gives her the luxury to enjoy the battle in a twisted way, letting Sokar rip her apart into bloody pieces only to regenerate right in front of him, as if nothing happened.as he contemplates his next move. It's a power move that she executes with style, not forgetting to regenerate her clothing alongside the rest of her, of course.


Tropes applying to Asura:

The Ace: In her one and only appearance, Asura was the Alliance's secret weapon against Oceanus, held in reserve as their ultimate trump card.

Above Good and Evil: When it comes to her goals, she believes to be this.

Flight: While she may not have the ability to fly, Asura can still reach impressive heights thanks to her exceptional jumping abilities. In fact, she can jump so high that she's even capable of catching someone like Awakened Anthony mid-flight.

All Your Powers Combined: Every move, every tactic, all without the limitations of her mortal counterpart, Medea. No exhaustion, no nausea, no splitting headaches. Even Laurel’s usual chains to the Underworld don’t apply. She’s free of those weaknesses, making her an unrestrained force of destruction. With this endless arsenal at her command, Asura becomes a walking nightmare, practically unstoppable, tearing through whatever stands in her way.

Evil Laugh: Asura's massive fanged maw splits open in maniacal laughter whenever she finds herself entertained or impressed by someone who's able to put up a decent fight against her, a testament to her love of battle and thirst for worthy opponents.

Amazonian Beauty: She’s definitely easy on the eyes—no surprise, considering her divine half, Laurel, is basically a total smoke show, and Medea’s no slouch in that department either. But once she steps onto the battlefield, all that allure vanishes fast. It’s hard to notice her looks when all you can focus on is the cold, psychotic fury as she tears through everything in sight.

Story-Breaker Power: She can use Anthony's red giant Fire Scorcher to imbue Bakuretsu no Tenshi and provide it with Unbreakable Sharpness, which is exactly what obliterates Oceanus for good; for a more detailed explanation, see Bakuretsu no Tenshi's tropes below.

Hair-Trigger Temper: Much like Medea herself, Asura's quick to irritate, but unlike Medea, she is eager to pick fights and has the strength to back it up.

Large Ham: In stark contrast to Seraphim.

Ax-Crazy: Asura is more than just a typical Blood Knight on the battlefield - her overwhelming power, combined with the freedom and skill of Laurel and Medea, has pushed her over the edge, making her seem more like a demented serial killer than a seasoned combatant.

Superpower Lottery: This is not surprising given that she was created to be the perfect balance of a goddess and a human.

Teeth-Clenched Teamwork: With Anthony in The Atlantic War. Despite being allies and fighting alongside each other against their common foe, Oceanus, they're constantly at odds and competing with each other. Their dynamic is marked by frequent bickering and clashes of ego, each of them convinced that they are the stronger and more capable dragon.

24-Hour Armor: She never removed her armour after receiving it in the Underworld, though she chose to do so in order to outrun Okeanus.

Grin of Audacity: In a critical moment when Oceanus has Asura cornered and defenceless, Awakened Anthony steps in with his red giant fire scorcher, boosting the power of Bakuretsu no Tenshi to turn the tide of the battle. As the naginata roars to life with its Unbreakable Sharpness, Asura's anger-laden face momentarily transforms into a confident smirk, knowing she now wields the means to deal a decisive blow to the Tyrant Titan.

Combat and Support: During her team-up with Awakened Anthony, Asura and the V7D work in tandem to take on the colossal threat that is Oceanus. While the dragons unleashed heavyattacks on the Titan, the V7D leaped into action to provide a much-needed distraction. This diversionary tactic prevented Oceanus from fully focusing on the battle, giving Asura and the dragon god a much necessary upper hand.

Fiery Redhead: Asura's hair is a deep, almost sinister shade of pinkish-red, a darker and more ominous version of Laurel's signature hue.

Reality Warper: A downplayed example. Asura may not be able to warp reality at will, but her very presence is goddamn overwhelming. The sheer magnitude of her power can be felt throughout the world of the living, like a ripple in the fabric of reality itself. Those who are sensitive to such things can sense her approach from miles away, experiencing an eerie sensation on their skin that heralds the approach of something tremendously formidable.

Self-Duplication: After the Atlantic War came to an end, Asura was reluctantly forced to split herself back into her human and godly halves. Neither Medea nor Laurel has shown any desire to merge back into Asura. In fact, it seems like both of them are hoping to avoid that fate forever. The memories of what they shared—the raw power, the overwhelming chaos of the battles, and the monstrous intensity of their fusion—still linger. It’s not the kind of experience they want to relive..

Super Empowering: Apart from being capable of turning Kogeta no Tenshi into Bakuretsu no Tenshi, Asura has also displayed the knack for temporarily enhancing the physical strength and endurance of other living beings by enshrouding them within her own essence, provided their bodies can withstand it.. She restored Quincey's body and provided Miyuuki with part of her own blood so that the three of them might go as The V7D's divine, supernatural underworldly incarnation.

Heroic Neutral: Asura, being neither dragon nor mortal, owed no loyalty to Oceanus and was under no obligation to aid the mortals in their war against him. However, the promise of a long, drawn-out battle and the chance to beat the crap out of pretty much everyone involved proved too enticing to ignore.

Did You Just Punch Out Cthulhu?: Through a combination of Bakuretsu no Tenshi powered up with Anthony's red giant sunlight and Medea's Umbrakinesis, she is ultimately able to destroy Oceanus, a Draconic Abomination that not only was able to exist past its existing concept but was also described as a living extinction event itself. She literally blasts it to pieces and swallows his essence in her blade.

Godzilla Threshold: Medea didn't want to try the merging with Laurel because it would require her to be in a near-death state to fulfil the merging, which would be too painful to even attempt. And the reason they merged was mostly to save Medea's life, not because Laurel forced them to.

The Berserker: Despite being fairly calm and serious around her subordinates and especially the ones she kind of cares about, Asura transforms into a full-on berserker whenever she stumbles upon any kind of monstrous threat. Her bloodlust becomes nigh-unstoppable when she fights alongside Anthony and she can plough through huge swathes of enemies without a single fear for herself, which is definitely reinforced by her powerful draconic Healing Factor, and role as The Juggernaut for the Alliance's forces. 

Awesome, but Impractical: The process of becoming Asura is a dangerous one, requiring Medea to be pushed to the brink of death and stabbed through the chest with the blade of Kogeta no Tenshi. One wrong move during the merging ritual could result in Medea's actual death.

Strong and Skilled: She is the combination of two heavyweights. Laurel is cunning and aggressive, and Medea is a skilled necromancer with a variety of techniques. This is the result of their collaboration and (Medea's) willingness to set aside her pride in order to create the ideal warrior. However... 

Cool Mask: She initially wears one shaped like Laurel's skull. It also serves as a helmet.

Big Damn Heroes: She arrives just in time to prevent Oceanus from melting Anthony's brains. She, however, tells the dragon that she could have intervened sooner; she was simply enjoying the sight of him getting his ass kicked.

Dimensional Cutter: Her Naginata Bakuretsu no Tenshi can literally cut holes between the Human and Under Worlds. 

Talk to the Fist: Don't expect Talking Is a Free Action to be in effect around this gal. If she is letting you talk, it's because she knows he can turn it around against you.

Too Powerful to Live: Had this gal been created earlier and stayed around, the Atlantic War would have basically ended in a couple of days. And I would've written off one of my main characters and most important goddesses at the same time. No chance in Hell.

Break the Haughty: Despite her immense pride in her own strength, even Asura begins to have second thoughts when the combined might of her and Awakened Anthony proves insufficient to defeat Oceanus. However, she correctly assumes that their exhaustion is due to the intense battles they've already faced - from her tearing through the enemy army to Anthony's struggles against the God of Tyranny.

Curb-Stomp Battle: Asura vs. well, pretty much anyone (bar Okeanous at his full strength) is a curb-stomp battle of epic proportions.

Dressed Like a Dominatrix: When Asura removes her armour to confront Oceanus, she reveals a striking black catsuit with purple accents and high-heeled boots. The sleek and form-fitting outfit is both practical and stylish, allowing her to move freely and showcase her impressive physical abilities while still retaining a sense of intimidating power and presence.

Lightning Bruiser: She's fast and strong enough to Curb-Stomp Battle almost everyone she faces.

Last Stand: In the Atlantic War, she serves as this for the army against Oceanus.

Excessive Evil Eyeshadow: Unlike most examples, she does it to remind people of her position in the divine hierarchy of the Underworld.

Anti-Heroine: Asura is not a "hero." She is a knight of unrivalled power. And someone who is all-powerful cannot be all-good. And she is fully aware of it.

Badass Arm-Fold: She holds this as her default stance when she's not in combat.

Instant Armor: At the time of Asura's birth, she was already adorned with armor that appeared to be a blend of Medea's priestess attire and Laurel's regal robes.

Troll: The first thing she does is speed past Awakened Anthony and do nothing but wait for him to register how fast she is; she has a great time messing with her opponent until he proves to be far more difficult than she anticipated (though she keeps up and ends up defeating Okeanus anyway).

Goth: In dress sense and personal stylings, not necessarily in demeanour. 

Deadly Upgrade: Fusing with Laurel into Asura creates a far more powerful warrior, but with severe side effects for Medea, including being knocked out for six days, permanent mystical white hair, and a temporary dragon arm that, while it grants her some bonus strength, completely evaporates any magical power she could use with her human left hand.

Smug Super: A trait she inherits from Medea. She’s very aware of her monstrous power and taunts Awakened Anthony over his weakness and smacking Oceanus all over the place. She even deliberately Flash Steps right past Anthony just to freak him out with how disturbingly fast she is.


Tropes applying to Seraphim:

Barbarian Long Hair: Her mane is glorious only for its sheer length, otherwise it's unkempt and warrior-like.

Horrifying the Horror: Seraphim has this built into her very being as a result of the Eye combined with demon power. She instils fear in Warren by the time she is close enough to start beating the seven shades of Hell on Sokar.

The Stoic: Unlike Asura, who seems to get a sick thrill out of ripping through armies and seems to relish every second of it, Seraphim is the complete opposite. She's quiet, deadly serious, and hardly utters a word. She doesn't hesitate to strike first and inquire later. Although as Omega Seraphim... that's a different story.

11th-Hour Superpower: At the end of the War, Medea uses the residual power within the Unbreakable Sharpness she had acquired from Bakuretsu no Tenshi to be able to assume the shape of the Seraphim whenever she wants, effectively merging with the angel changing to its perfected form.

All According to Plan: One of the story's prime examples. Seraphim smirks and begins putting herself back together after annoying Sokar into receiving his most savage beating yet, being launched from a building, and painfully teleported into Sokar's dimension. Sokar had no idea that being sent to his dimension was exactly what she wanted.

Superior Successor: Ahsmanet attempted and failed to put an end to Warren's evil. Seraphim, on the other hand, completed her sister's work.

Bad Powers, Good People: The Seraphim possesses rather horrifying powers (as you'd expect from an angel) and exhibits a relentless ferocity in her battle against Sokar. Nevertheless, even in her most intense moments, Medea remains a ruthless anti-heroine, driven by a sincere desire to do what's right.

The Chosen One: So to speak. During her big boss moment, Laurel makes it clear that Seraphim must be the one above the demonic hierarchy. See, Sokar may be a demon himself, a very powerful one indeed, but demons can't handle their own chaos. It takes an angel like Seraphim to keep them in line and maintain the natural order of things. Having a demon in charge would be like a major cosmic no-no, totally messing up the balance that Seraphim works hard to maintain.

An Arm And a Leg: Sokar rips her right arm off with a single punch and even rips both of her legs off during their showdown... but little did he know, her regenerative capabilities skyrocketed to godlike status the moment she entered his dimension..

Upgrade vs. Prototype Fight: She (the prototype) has this against Sokar (the upgrade). Though she could consider herself the upgrade for Ahsmanet's prototype.

Elective Mute: Medea is convinced that Seraphim has the ability to speak, but for some unknown reason, she refuses to use it. Every attempt Medea makes to engage her in conversation is met with silence. It's unsettling, though, because even without words, there's an eerie connection between them. Just a look is enough for Medea to... kinda sense Seraphim, pick up on her presence, even if the actual words aren't there to make sense of.

Family Theme Naming: With Sokar and Ahsmanet, the three of them are named or have names based on divine figures. The punishing Egyptian god Seker/Sokar, the primordial Egyptian goddess Amunet and the highest rank in the angelic hierarchy, the Seraphim.

Emergency Transformation: Plus possession, which saves her life just in time before she becomes the last obstacle that could make him unstoppable.

A Lighter Shade of Black: Though she's not shy about going for the kill as the first move when Medea's at risk or when facing any miscreant, it lacks the same sadistic streak you'd find in her demonic counterparts. Because it's an angel rather than a demon, its approach is more in line with that of a pragmatic soldier rather than a brutal, sadistic psychopathic beast – quite unlike most demons.

Red Filter of Doom: Once Seraphim starts gaining the upper hand against Sokar in his dimension, the colour scheme goes from cosmic purple to a blood-red light scheme, just to add to the creepy factor.

Guttural Growler: Though, unlike her counterpart, she doesn't speak much while transformed. However, there are times when her grunts sound husky and downright animalistic. That being said, this doesn't seem to be her but rather Medea talking, since when we see the two interacting within Medea's head, the angel never utters a damn word, ever.

Light Is Good: She is a white, bright-haired One-Winged Angel form for The Hero and Messianic Archetype of Norrington's Desire, then again this is a case of Good Is Not Soft.

Glass Cannon: Mixed with Fragile Speedster. Seraphim's default form is even more vulnerable to harm than an ordinary demon— at one point a single punch from Sokar actually blew one of her arms off — but her practically limitless regenerative powers mean she'll keep getting back up no matter how many times she's "killed" and traditional methods of demon extermination are useless on her.

Megaton Punch: Seraphim only bothers to use one solid punch to get the job done. Just ask Sokar. That said, Seraphim is capable of Rapid-Fire Fisticuffs, but as a side effect of the above trope, she prefers not to use it.

Angelic Abomination: Seraphim is loosely based on the angels of the Bible, who are basically described as Eldritch Abominations even though they're good beings, of course, this is downplayed as Seraphim is between Creepy Good and Humanoid AbominationStill, she's the original angel, doesn't exactly exude a welcoming vibe, and ranks above all the demon bigwigs. Only Sokar is her equal. And only Anthony and Laurel outrank her in the power and authority department.

Good Counterpart: To Sokar. Similar abilities, but Seraphim is the near-emotionless Dimensional Angel of the hero, and Sokar is the Hammy Demon Emperor of a villain.

Clingy MacGuffin: She's more of a proper character than a MacGuffin but still counts. If you take a look at how things go down every time Medea kicks into transformation mode, you'll see those demonic marks kick off right in her eyes and then spread out to cover her whole body. It's like that connection between Medea and Seraphim takes off from her eyes and sort of gets embedded there. And trying to pull the angel part away from the human would likely be a death sentence for her.

Show, Don't Tell: Unlike Asura and overall most of the cast in the story, Medea, as Seraphim, doesn't explain a lick of information about her powers besides their nature. Warren figured out she was screwed the moment she transported her out of the Mortal World once she started manipulating his dimension to enhance to godlike levels her regenerative factor.

Heroic Host: Seraphim is currently using Medea as her vessel, even though initially it seemed like she returned to Emma Norrington, Jr. to become Ahsmanet again, it seems an important chunk of her essence stayed with Medea.

Murder is the Best Solution: When it comes to sorting out issues, she's all about going straight for the heart with a stab and then seeing where things go from there. Fortunately for her, Medea tends to see eye to eye on these methods when dealing with adversaries. But, as fate would have it, Seraphim bonded with Medea at the exact moment Medea was trying to tone down her lethal tendencies, especially after making that promise to Nicoletta to keep her body count low. The timing couldn’t have been worse, really.

Token Evil Teammate: Seraphim essentially turns into the most ruthless, merciless, and lethal member of The V7D after she takes an interest and decides to remain in Medea's psyche. She is only called upon when the crew is faced with threats to their lives that cannot be handled with dialogue or a regular beating.

The Symbiote: In a certain way. Seraphim is made of the demonic essence of Ahsmanet, subjected to purification through its bond with the Nero Angelo; nevertheless, it emerges as a distinct, sentient angelic entity. The precise advantages reaped by this horned angel remain ambiguous, ostensibly encompassing the potential to derive sustenance from the necroplasmic energy that emanates from the wrongdoers eliminated by her and Medea. This Angel is basically eating on negativity and pain, and let's be honest, hanging around with Medea provides it with a bottomless buffet of those emotions. Having a seriously overprotective live-in partner has its perks for the host. Not only does it bring supercharged healing and serious combat skills to the table, but it's also like having a bodyguard that jumps into action even if you're knocked out cold or teetering on the edge of oblivion. Case in point, Seraphim once fixed up Medea's shattered spine after Mia had given her neck a good twist.

Rasputinian Death: Invoked by Warren/Sokar once he finally sent Seraphim to his dimension and was confident the battle was on his side again. Impaled, explodes, sliced in half twice (one of them sending one of her halves to the mortal realm), decapitated, crushing her head, setting her on fire, freezing her, dismembering her—it's implied Sokar spent at least a whole week ''killing'' Seraphim until she was able to get close enough to him to start taking offensive actions.

Royal ''We'': Seraphim isn't exactly thrilled when it's not acknowledged by its host. It tends to take it personally if Medea doesn't use those "we" and "us" pronouns when they're in full angelic mode. You can actually tell when Medea is about to transform because she starts slipping into that "we" mode of speech, signaling that she’s acknowledging Seraphim’s presence. But interestingly, Seraphim doesn’t seem to mind if Medea sticks to "I" and "me" when they’re not in their merged form.

Prehensile Tail: She demonstrates this ability during the encounter against Freki, when she wraps her tail around him and immobilizes him in an effort to suffocate the Tribal Chief.

No Biological Sex: As an angelic being, Seraphim doesn’t really fit into the usual categories of gender or physical traits. It’s not like she has any real sexual characteristics to speak of. Most people just refer to Seraphim as "it" because that seems to make the most sense for a creature like her. However, some of the other characters eventually start using “she” when talking about Seraphim, probably because of her resemblance to Medea. The curves are there, sure, but it’s more like a mimicry of Medea’s form than anything else. There are no visible nipples or private parts, which suggests Seraphim is copying the outward appearance without actually becoming fully female.

Literal Split Personality: After the battle with Sokar, Medea returned Emma's demonic essence as promised, but unknowingly, she kept Seraphim's power within herself. This act unintentionally caused the entity to split, creating two distinct beings. As time went on, it became clear that Seraphim had her own personality, entirely separate from Medea. In a later conversation, Medea reveals that seraphim and Ahsmanet they share the same origin—they were once one, descended from the same root. But after the intense battle with Sokar, that root was severed, allowing them to finally split and become independent of each other.

Boring, but Practical: Seraphim doesn't have any flashy abilities like Sokar's dimensional manipulation or Ahsmanet's body manipulation, but she has ridiculous, borderline god-like regenerative abilities, to the point where she spent an entire week being "killed" by Sokar in various ways until she was able to get close enough to him to actually start doing damage.

Super Mode: Unlike Asura, Seraphim is not a fusion of Medea and Emma Norrington, Jr./Ahsmanet; she is a very pissed-off Medea using Ahsmanet's powers to its fullest potential instead. Even though initially it seemed it was a one-time power-up to deal with an even more overpowered Warren Norrington. It was later revealed the ''Seraphim'' essence left Ahsmanet and stayed with Medea, being able to transform herself under a very, very specific circumstance: She needs to be overcharged with a huge, enormous amount of magic that she is not compatible with, forcing Seraphim to come out to be able to manipulate this huge amount of magic. So far, this has only happened once, after Anthony du Cronos imbued the only living Norrington with life so she could deal with Valentino Strafford


Awesome, but Impractical: Seraphim has a terrifying power that makes it extremely dangerous in the Underworld. The problem is that its full potential operates mostly outside the Mortal Realm, and unlike Sokar, she is unable to open a portal into the Underworld or any other dimension herself because Medea is no longer a necromancer at that point.

Eyes Never Lie: Seraphim retains Medea's blue eyes throughout her metamorphosis, in contrast to Sokar or Ahsmanet, whose iris change colour. This demonstrates that behind all the angelic grace and might, Seraphim remains a human at heart.

The Power of Hate: An Understated Tragic Example. Once Medea had Ahsmanet under control, Seraphim could have attained any power she had truly desired, but her fury at Warren's wickedness made it into what is essentially the ultimate walking slaughterhouse above the demonic hierarchy rather than an entity that might have been able to completely exorcise Sokar and purge Warren's monstrous thoughts and feelings.

  • When Warren got hauled back to Hell, Medea had a major regret trip. She realized that her Wrath had totally clouded her judgment during the possession. She thought she'd feel relieved, but nah, it was just a big disappointment. She was bummed out that Warren's potential got wasted. It was a wake-up call for her, the first time she acknowledged that her wrath blinded her and there might have been a better way to handle things. Lesson learned the hard way, I guess.

Pointy Ears: Not unlike her counterpart Asura, she has human-like pointy ears. In her Omega form, she has no ears whatsoever.

Marked Change: The first sign of her transformation to Seraphim was the number of dark marks surrounding Medea's entire body, starting with her eyes.

Deadly Upgrade: Receiving a huge amount of overcharge of any other kind of magic besides Umbrakinesis, such as Anthony's solar beans, makes "Seraphim" resurface, making her far more powerful, but with severe after-effects. Activating it more naturally (the only time being when she was fighting Sokar) downplays the after-effects.

Detect Evil: Seraphim, possibly as an upgrade to Medea's sensor eyes, is able to sense negative emotions and has passed this ability on to her current host.

Beware My Stinger Tail: Very much downplayed. She possesses sharp, flexible spines at the tips of her tail, yet she never utilizes them to her advantage (at least not on purpose). When her tail knocks anything over, it's usually accidental on her part.

More Teeth than the Osmond Family: Both her angel and demon forms have mouths full of long, needle-sharp teeth.

Major Injury Underreaction: Nothing Sokar does has any long-term impact on Seraphim. The part where she was sliced in half and said half was sent to another dimension slows her down a little, but Seraphim quickly shakes it off, putting herself back together. And she dismisses Sokar's effort at dismembering her limb by limb as an inconvenience, even banishing Sokar after he had gouged out her eyes.

Lightning Bruiser: Outside of the mortal realm, she can move at breakneck speeds, plug fatal wounds, and make light sharp and painful to touch.

Face-Hugger: Ahsmanet, in an effort to save Medea, affixes herself to Medea by affixing her hand to her face, transferring the infernal essence where it traverses to encompass the remainder of Medea's corporeal form.

Split Personality Merge: Shortly after the climatic battle with Sokar had wrapped up, Seraphim decided to stay in Medea, wanting to take her as her new host and especially because she was not interested in going to Hell with Emma and Ahsmanet. Though they bicker most of the time and rarely see things eye to eye, in the end, Seraphim was a manifestation of Medea's burning anger and rage, and Medea wanted to distance herself from these emotions. Medea couldn't access Seraphim's powers at will because she was trying to suppress her own wellspring of wrathHowever, during the Atlantic War, Medea and Seraphim finally merged into one being again. With the help of the remaining magic within Bakuretsu no Tenshi, Medea was able to access Seraphim's angelic form whenever she needed it.

Let's Get Dangerous!: When Medea's presence takes a darker turn, marked by ominous black symbols etched upon her body, it's an unmistakable sign that pandemonium is imminent. As her eyes ignite with a fiery crimson glow, an inescapable aura of dread blankets the vicinity. At that moment, there's only one instinctual response: RUN.

Little Bit Beastly: With five horns on her head, pointy ears, fangs, claws, and, in her Omega form, a tail that's versatile—it can be a grab-and-hold tail or a lizard tail.

David versus Goliath:  Seraphim is the David to Sokar/Warren Norrington. Sokar is clearly more powerful than Medea and is the owner of the dimension where they battle, so the stakes are on him. Also, Warren had enough time to train his demonic power, while for Medea, that was the first time she had transformed, and for Seraphim, it's literally the moment she was born.

Non-Human Head: In her "angelic" form, her human-like head transforms into a demonic rendition of a snapping turtle's head, with a few horns included.

Ambiguous Situation: Throughout the story, various characters speculate on Seraphim's motivations for targeting criminals and wrongdoers, but no concrete answer is ever revealed. Is it driven by a sense of justice—a way for her to satisfy her bloodlust without harming someone undeserving? Or perhaps it's because criminals provide a more challenging opposition, making the encounters more exciting? Some even suggest that she finds killing them more amusing than taking out conventionally "good" people. The truth, however, lies solely with Seraphim herself, who remains tight-lipped about her true intentions. Even Medea, whose body serves as Seraphim's vessel, doesn't fully comprehend the reasoning behind her actions. Nonetheless, Medea has come to accept and go along with Seraphim's instincts, recognizing that it grants her a much-needed power boost.

Red Eyes, Take Warning: Seraphim's sclera is completely red, like Ahsmanet and Sokar's, but unlike the former, her irises are blue, indicating she's the most heroic of the three.

Resurrective Immortality: Though killable, she can be brought back to life by being transported to any alternate dimension aside from the "mortal realm." Sokar spent at least a week trying to do so, killing her repeatedly until he lost track, yet she consistently regenerated.

Perpetual Smiler: Throughout, Omega Seraphim wears that psychotic smirk, even in moments of pain. It's unsettling, but not driven by sadism — or at least, not entirely. The very shape of her mouth seems destined to eternally cast a sadistic smile.

Blade Below the Shoulder: Seraphim's right arm can morph into a blade protruding from her arm.

Stronger with Age: At the time of her debut, Nemesis Seraphim was but a fledgling angel, her true potential yet to be fully realized. However, as time passed and battles were fought, she underwent a remarkable transformation. When she returned, Seraphim had experienced significant development, not only in strength but also in adapting to the Mortal Realm. By the time the Siege arc came around, a single punch from her could cause enough internal damage to trigger a heart attack in her opponent. But when she ascended to Omega Seraphim, that power skyrocketed to terrifying new heights. A punch from her in this form was no longer just debilitating—it could tear straight through a person's chest, leaving nothing but a gaping hole where their heart used to be.

Bishonen Line: Initially prayed straight, then subverted. At first glance, Seraphim appeared to be the least infernal in appearance among the three demons in the Norrington lineage. Unlike Sokar and Ahsmanet, Seraphim retained human-like eyes, a visible nose, claws that were less 'bestial' in nature and more akin to sharp fingernails, and she possessed human-like feet, while Ahsmanet and Sokar displayed dragon-like appendages.

  • Then the Atlantic War arc rolled in, and we bore witness to Seraphim's desperate bid for survival following her separation from Asura. She devoured the lingering magic within Bakuretsu no Tenshi, undergoing a gruesome metamorphosis: her face twisted into a reptilian shape, akin to a snapping turtle's skull, her eyes disappeared, her horns merged with her new head, a fifth horn protruded from her nose, her flesh became scales, a reptilian tail sprouted, the pièce de résistance, an otherworldly glow emanated from her chest. Turning her into the least human-looking Norrington.

Graceful in Their Element: While Seraphim possesses angelic abilities that allow her to dwell the mortal realm, her true power and essence are deeply rooted in the Underworld. Unlike Sokar or Ahsmanet, who are more familiar with the mortal realm and its ambience, Seraphim's connection to the Underworld gives her a different perspective and approach to her surroundings, making her quite weaker.

Disability-Negating Superpower: Turning into Nemesis Seraphim doesn't heal the blindness in Medea's left eye, yet mysteriously, both eyes maintain an outwardly healthy facade. In stark contrast, Omega Seraphim lacks discernible eyes, but paradoxically seems to possess flawless vision.

Why Won't you Die?: Sokar asks Seraphim this after having impaled her through the chest, cracked her skull open, stabbed her with a blade of pure light, suffocated her, dismembered her, crushed her body, split her in half, and even banished one part of her to a different dimension. No matter how brutal or relentless his attacks, she just keeps coming back. While Nemesis Seraphim doesn’t quite match Sokar or Omega Seraphim in raw strength or durability, her regeneration is on a whole other level.

Broke Your Arm Punching Out Cthulhu: Every time Medea transforms into Nemesis Seraphim after her battle with Sokar, it's never quite as flawless as the first time. Sure, the transformation gives her enough power to absolutely pummel any Arc Villainstanding in her way, but it always comes at a steep price. After each fight, she’s left completely out of commission for at least a day, struggling with a severe case of blindness that knocks her off her feet. Omega Seraphim negates these drawbacks.

No-Nonsense Nemesis: As Seraphim, Medea differs from Asura in her infrequent use of verbal attacks against Warren. Her avoidance of verbal conflicts likely stems from her understanding of the restricted control she possesses over Seraphim. As the otherworldly and angelic nature of Seraphim grows stronger, Medea understands that it can overpower her, making it difficult for her to maintain control. Hence, she opts for a silent attack focused on brutalizing Warren.


URIZENs TV TROPES:

Mission Control: Spends most of the arc on her owner's shoulder, giving Medea information and guidance on how to handle the Norringtons and the du Cronos Dynasty.

Nice Guy: Medea and the rest of the crew can always count on Urizen, despite the fact that she may be a little odd and frightening.

The Baby of the Bunch: Urizen has the appearance of a preteen child while accompanying a gang of vigilantes who are grown adults.

Properly Paranoid: When The Drifter comes around, Urizen isn't exactly thrilled and tends to shut them out. It's like she's got an internal "ignore" button that turns on whenever The Drifter opens their mouth. But turns out The Drifter is actually Anthony's avatar, and Urizen's instincts were spot on. She sensed something off about them, and her reluctance to engage with The Drifter suddenly makes a lot more sense.

BAKURETSU/KOGETA NO TENSHIs TV TROPES:

Ancestral Weapon: Laurel's flashbacks indicate that Kogeta no Tenshi was formerly wielded by Laurel's former master, implying that it is the weapon of all the Underworld Rulers.

Legendary Weapon: Every Dragon knows about Kogeta no Tenshi. Every Dragon fears Bakuretsu no Tenshi.

Named Weapons: Laurel's naginata is named Kogeta no Tenshi (Scorched Angel). Asura's naginata is named Bakuretsu no Tenshi (Explosive Angel).

Absurdly Sharp Blade: Asura imbues Laurel's signature naginata, Kogeta no Tenshi, with such overwhelming power that it turns into a more powerful version of the weapon, dubbed Bakuretsu no Tenshi by Asura. It sharpens to the point that it can practically cut through dimensions; Asura can cut through any object, no matter how large or small, hence the renaming (Burning Angel becoming Explosive Angel). There are just a few things she can't cut cleanly with it, and they're generally artefacts endowed with demonic or divine properties equivalent to hers.

  • But the true power of the Bakuretsu no Tenshi goes far beyond its destructive capabilities. For after her duty was completed, Asura wielded it to split her very being in two - a feat of unimaginable power that saw her transformed into both Laurel and Medea once again. 

Precision-Guided Boomerang: It returns to its wielder's hand when thrown. Unsurprisingly.

Blade on a Stick: Asura's Weapon of Choice was gonna be Laurel's own naginata, the Kogeta no Tenshi. However, the weapon mutated in response to Asura's crushing might, becoming a deadlier and more lethal weapon, Asura named it the Bakuretsu no Tenshi

Bifurcated Weapon: Downplayed. Even shattered, the Kogeta no Tenshi remained a weapon of formidable power, and it was this very power that Laurel harnessed when she forged Nicoletta's magic gun - Whisper

Equipment-Based Progression: Kogeta no Tenshi reacts to the power of the wielder, with the most powerful version being Bakuretsu no Tenshi, for providing the power of two super heavyweights in terms of magic while also being over-charged by the power of the red giant sun.

Always Accurate Attack: Her Bakuretsu no Tenshi. It is a deadly weapon that can cut through anything in its path, almost ignoring anything else in its wake, focusing solely on its target. But there is one way to avoid its deadly cut - by throwing something else in its path at just the right moment. However...

Story-Breaker Power: When the Bakuretsu no Tenshi gets supercharged with Awakened Anthony's Red Giant Fire Scorcher, it transforms into something utterly extraordinary. The weapon not only keeps all the powers it had from its previous forms but also evolves into a living embodiment of an unbreakable, unstoppable, and unavoidable cut. Imagine swinging a blade that feels like it has a mind of its own, a blade that simply refuses to be swayed or compromised by anything. Time? Dimensions? Those are just background noise when the Bakuretsu no Tenshi is in play. No matter how you twist or turn reality, this weapon cuts through it all with ease. You could throw it into a time loop or try to teleport it across galaxies, and it wouldn’t even flinch. It slices through everything, leaving no room for interference, like a hot knife through butter. Asura knew that to take down Oceanus, she needed something more than just brute force or clever tactics; she needed a weapon that could defy the very fabric of existence. With the Bakuretsu no Tenshi supercharged, she had that power. 

  •  The Bakuretsu no Tenshi isn’t just sharp; it’s razor-sharp—so sharp that it feels like it’s practically alive. The kind of sharpness that can slice through the thickest armor like it’s made of paper. If this weapon touches anything, it’s game over. However, if you’re fast and precise enough, you might be able to maneuver just right to avoid its deadly edge. Picture this: you're in a high-stakes fight, adrenaline pumping, and that blade is swinging toward you with lethal intent. You have to think on your feet and make a split-second decision to deflect it or redirect its path so it hits something else. However, pulling this off is easier said than done. 
  • Its touch is a poison that negates any attempts at escape or regeneration, rendering useless any attempts to jump to a different dimension, heal wounds, or even switch bodies with someone else.
  • The only real way to survive is to keep moving, to run as if your life depends on it—because it does. You’ve got to be fast, like sprinter-on-the-last-lap fast. But let’s be real; there’s always the chance you might trip up or slow down, and that’s when you’ll feel the panic set in. The second option? Convincing someone else to take the hit for you. Sounds a bit cruel, right? But in a world where your survival hinges on split-second decisions, you do what you must.