Sound: Hydromantic itemancer (hydromantic morphokinesis)
Dark: Generamantic cryomancer (cannonetic petroconesis)
Shade: Norah-based biomancer (norah-based synchronesis)
Greystone: Pyromancer (pyromancy) (former biomancer, necrokinesis class)
Acacia: Biomantic geomancer (chlorokinetic petrikinesis)
Vincent: Generamancer (velocokinesis)
Aberforth: Biomantic cryomancer (psychokinetic cryomancy)
Monyi: Generamantic biomancer (antikinetic faunakinesis)
Woodsy: Norah-based pyromantic generamancer (pyromantic portokinesis)
Dey: Norah-based generamancer (portokinetic chronokinesis)
Night: Norah-based itemantic aeromancer (imokinetic statokinesis)
Spirit: Norah-based iomantic itemancer (maxonetic morphokinesis)
Soul: Norah-based generamantic biomancer (antikinetic synchronesis)
Badgershine: Biomancer (necrokinetic somnikinesis)
Duskcloud: Generamantic aeromancer (antikinetic atmokinesis)
Rushheart: Biomantic generamancer (sokionetic chronokinesis)
Classes:
Hydromancy (Hydromancer) water
Biomancy (Biomancer) life
- Chlorokinesis (Chlorokinetic) plants
- Florakinesis (Florakinetic) flowers
- Faunakinesis (Faunakinetic) animals
- Insectokinesis (Insectokinetic) bugs
- Necrokinesis (Necrokinetic) death
- Somnikinesis (Somnikinesis) status
- Sokionesis (Sokionetic) mind
- Synchronesis (Synchronetic) emotions
Pyromancy (Pyromancer) fire
- Ignikinesis (Ignikinetic) heat
- Solarkinesis (Solarkinetic) star
- Cobustionesis (Combustionetic) explosion
Aeromancy (Aeromancer) air
- Jectokinesis (Jectokinetic) wind
- Atmokinesis (Atmokinetic) weather
- Stratokinesis (Stratokinetic) sky
- Cumulokinesis (Cumulokinetic) cloud
- Terrakinesis (Terrakinetic) minerals
- Petrikinesis (Petrikinetic) stone
Cryomancy (Cryomancer) ice
- Petraconesis (Petraconetic) freezing
- Thermokinesis (Thermokinetic) temperatures in general
- Meteokinesis (Meteokinetic) meteors
Itemancy (Itemancer) objects
- Morphokinesis (Morphokinetic) transformations; shapeshifting
- Imokinesis (Imokinetic) illusions
- Archekinesis (Archekinetic) the elements
- Psychokinesis (Psychokinetic) movement of objects
- Electrokinesis (Electrokinetic) electricity
- Enertiakinesis (Enertiakinetic) force
- Ectokinesis (Ectokinetic) ghost
- Photokinesis (Photokinetic) light
- Magnekinesis (Magnekinetic) magnets
- Reminesis (Reminetic) power
- Rionesis (Rionetic) aura
- Strikonesis (Strikonetic) hit
- Channonesis (Channonetic) weapon
- Cannonesis (Cannonetic) beam
- Maxonesis (Maxonetic) orb
Generamancy (Generamancer) nonspecific
- Antikinesis (Antikinetic) that which is impossible or wrong
- Rominesis (Rominetic) that which is inherently powerful; black magic
- Raminesis (Raminetic) that which is inherently righteous; white magic
- Ideokinesis (Ideokinetic) order
- Nullukinesis (Nullukinetic) destruction
- Dynakinesis (Dynakinetic) size
- Velocokinesis (Velocokinetic) speed
- Portokinesis (Portokinetic) travel
- Chronokinesis (Chronokinetic) time
- Chaokinesis (Chaokinesis) creation